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We give an algorithm for solving unique games (UG) instances whenever low-degree sum-of-squares proofs certify good bounds on the small-set-expansion of the underlying constraint graph via a hypercontractive inequality. Our algorithm is in fact more versatile, and succeeds even when the constraint graph is not a small-set expander as long as the structure of non-expanding small sets is (informally speaking) characterized by a low-degree sum-of-squares proof. Our results are obtained by rounding emph{low-entropy} solutions -- measured via a new global potential function -- to sum-of-squares (SoS) semidefinite programs. This technique adds to the (currently short) list of general tools for analyzing SoS relaxations for emph{worst-case} optimization problems. As corollaries, we obtain the first polynomial-time algorithms for solving any UG instance where the constraint graph is either the emph{noisy hypercube}, the emph{short code} or the emph{Johnson} graph. The prior best algorithm for such instances was the eigenvalue enumeration algorithm of Arora, Barak, and Steurer (2010) which requires quasi-polynomial time for the noisy hypercube and nearly-exponential time for the short code and Johnson graphs. All of our results achieve an approximation of $1-epsilon$ vs $delta$ for UG instances, where $epsilon>0$ and $delta > 0$ depend on the expansion parameters of the graph but are independent of the alphabet size.
Higher order random walks (HD-walks) on high dimensional expanders (HDX) have seen an incredible amount of study and application since their introduction by Kaufman and Mass [KM16], yet their broader combinatorial and spectral properties remain poorl
In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a $(1-varepsilon)$-satisfiable instance of Unique Games with the constraint graph $G$, our algorit
We give a new algorithm for Unique Games which is based on purely {em spectral} techniques, in contrast to previous work in the area, which relies heavily on semidefinite programming (SDP). Given a highly satisfiable instance of Unique Games, our alg
We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can be computed
Covering spaces of graphs have long been useful for studying expanders (as graph lifts) and unique games (as the label-extended graph). In this paper we advocate for the thesis that there is a much deeper relationship between computational topology a