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Modeling how human moves in the space is useful for policy-making in transportation, public safety, and public health. Human movements can be viewed as a dynamic process that human transits between states (eg, locations) over time. In the human world where intelligent agents like humans or vehicles with human drivers play an important role, the states of agents mostly describe human activities, and the state transition is influenced by both the human decisions and physical constraints from the real-world system (eg, agents need to spend time to move over a certain distance). Therefore, the modeling of state transition should include the modeling of the agents decision process and the physical system dynamics. In this paper, we propose ours to model state transition in human movement from a novel perspective, by learning the decision model and integrating the system dynamics. ours learns the human movement with Generative Adversarial Imitation Learning and integrates the stochastic constraints from system dynamics in the learning process. To the best of our knowledge, we are the first to learn to model the state transition of moving agents with system dynamics. In extensive experiments on real-world datasets, we demonstrate that the proposed method can generate trajectories similar to real-world ones, and outperform the state-of-the-art methods in predicting the next location and generating long-term future trajectories.
An epistemic model for decentralized discrete-event systems with non-binary control is presented. This framework combines existing work on conditional control decisions with existing work on formal reasoning about knowledge in discrete-event systems.
A key step towards understanding human behavior is the prediction of 3D human motion. Successful solutions have many applications in human tracking, HCI, and graphics. Most previous work focuses on predicting a time series of future 3D joint location
With the increase of research in self-adaptive systems, there is a need to better understand the way research contributions are evaluated. Such insights will support researchers to better compare new findings when developing new knowledge for the com
Recent years have seen a boom in interest in machine learning systems that can provide a human-understandable rationale for their predictions or decisions. However, exactly what kinds of explanation are truly human-interpretable remains poorly unders
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system depends on the d