ترغب بنشر مسار تعليمي؟ اضغط هنا

Synchronizing Audio-Visual Film Stimuli in Unity (version 5.5.1f1): Game Engines as a Tool for Research

65   0   0.0 ( 0 )
 نشر من قبل Carlos Aguilar-Paredes
 تاريخ النشر 2019
والبحث باللغة English




اسأل ChatGPT حول البحث

Unity is a software specifically designed for the development of video games. However, due to its programming possibilities and the polyvalence of its architecture, it can prove to be a versatile tool for stimuli presentation in research experiments. Nevertheless, it also has some limitations and conditions that need to be taken into account to ensure optimal performance in particular experimental situations. Such is the case if we want to use it in an experimental design that includes the acquisition of biometric signals synchronized with the broadcasting of video and audio in real time. In the present paper, we analyse how Unity (version 5.5.1f1) reacts in one such experimental design that requires the execution of audio-visual material. From the analysis of an experimental procedure in which the video was executed following the standard software specifications, we have detected the following problems desynchronization between the emission of the video and the audio; desynchronization between the temporary counter and the video; a delay in the execution of the screenshot; and depending on the encoding of the video a bad fluency in the video playback, which even though it maintains the total playback time, it causes Unity to freeze frames and proceed to compensate with little temporary jumps in the video. Finally, having detected all the problems, a compensation and verification process is designed to be able to work with audio-visual material in Unity (version 5.5.1f1) in an accurate way. We present a protocol for checks and compensations that allows solving these problems to ensure the execution of robust experiments in terms of reliability.

قيم البحث

اقرأ أيضاً

Generative Adversarial Networks (GANs) currently achieve the state-of-the-art sound synthesis quality for pitched musical instruments using a 2-channel spectrogram representation consisting of log magnitude and instantaneous frequency (the IFSpectrog ram). Many other synthesis systems use representations derived from the magnitude spectra, and then depend on a backend component to invert the output magnitude spectrograms that generally result in audible artefacts associated with the inversion process. However, for signals that have closely-spaced frequency components such as non-pitched and other noisy sounds, training the GAN on the 2-channel IFSpectrogram representation offers no advantage over the magnitude spectra based representations. In this paper, we propose that training GANs on single-channel magnitude spectra, and using the Phase Gradient Heap Integration (PGHI) inversion algorithm is a better comprehensive approach for audio synthesis modeling of diverse signals that include pitched, non-pitched, and dynamically complex sounds. We show that this method produces higher-quality output for wideband and noisy sounds, such as pops and chirps, compared to using the IFSpectrogram. Furthermore, the sound quality for pitched sounds is comparable to using the IFSpectrogram, even while using a simpler representation with half the memory requirements.
In recent years, deep learning technique has received intense attention owing to its great success in image recognition. A tendency of adaption of deep learning in various information processing fields has formed, including music information retrieva l (MIR). In this paper, we conduct a comprehensive study on music audio classification with improved convolutional neural networks (CNNs). To the best of our knowledge, this the first work to apply Densely Connected Convolutional Networks (DenseNet) to music audio tagging, which has been demonstrated to perform better than Residual neural network (ResNet). Additionally, two specific data augmentation approaches of time overlapping and pitch shifting have been proposed to address the deficiency of labelled data in the MIR. Moreover, an ensemble learning of stacking is employed based on SVM. We believe that the proposed combination of strong representation of DenseNet and data augmentation can be adapted to other audio processing tasks.
Active speaker detection is an important component in video analysis algorithms for applications such as speaker diarization, video re-targeting for meetings, speech enhancement, and human-robot interaction. The absence of a large, carefully labeled audio-visual dataset for this task has constrained algorithm evaluations with respect to data diversity, environments, and accuracy. This has made comparisons and improvements difficult. In this paper, we present the AVA Active Speaker detection dataset (AVA-ActiveSpeaker) that will be released publicly to facilitate algorithm development and enable comparisons. The dataset contains temporally labeled face tracks in video, where each face instance is labeled as speaking or not, and whether the speech is audible. This dataset contains about 3.65 million human labeled frames or about 38.5 hours of face tracks, and the corresponding audio. We also present a new audio-visual approach for active speaker detection, and analyze its performance, demonstrating both its strength and the contributions of the dataset.
118 - Jianwei Yu , Bo Wu , Rongzhi Gu 2020
Automatic speech recognition (ASR) of overlapped speech remains a highly challenging task to date. To this end, multi-channel microphone array data are widely used in state-of-the-art ASR systems. Motivated by the invariance of visual modality to aco ustic signal corruption, this paper presents an audio-visual multi-channel overlapped speech recognition system featuring tightly integrated separation front-end and recognition back-end. A series of audio-visual multi-channel speech separation front-end components based on textit{TF masking}, textit{filter&sum} and textit{mask-based MVDR} beamforming approaches were developed. To reduce the error cost mismatch between the separation and recognition components, they were jointly fine-tuned using the connectionist temporal classification (CTC) loss function, or a multi-task criterion interpolation with scale-invariant signal to noise ratio (Si-SNR) error cost. Experiments suggest that the proposed multi-channel AVSR system outperforms the baseline audio-only ASR system by up to 6.81% (26.83% relative) and 22.22% (56.87% relative) absolute word error rate (WER) reduction on overlapped speech constructed using either simulation or replaying of the lipreading sentence 2 (LRS2) dataset respectively.
Visual and audio signals often coexist in natural environments, forming audio-visual events (AVEs). Given a video, we aim to localize video segments containing an AVE and identify its category. In order to learn discriminative features for a classifi er, it is pivotal to identify the helpful (or positive) audio-visual segment pairs while filtering out the irrelevant ones, regardless whether they are synchronized or not. To this end, we propose a new positive sample propagation (PSP) module to discover and exploit the closely related audio-visual pairs by evaluating the relationship within every possible pair. It can be done by constructing an all-pair similarity map between each audio and visual segment, and only aggregating the features from the pairs with high similarity scores. To encourage the network to extract high correlated features for positive samples, a new audio-visual pair similarity loss is proposed. We also propose a new weighting branch to better exploit the temporal correlations in weakly supervised setting. We perform extensive experiments on the public AVE dataset and achieve new state-of-the-art accuracy in both fully and weakly supervised settings, thus verifying the effectiveness of our method.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا