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With the popularity of portable wireless devices it is important to model and predict how information or contagions spread by natural human mobility -- for understanding the spreading of deadly infectious diseases and for improving delay tolerant communication schemes. Formally, we model this problem by considering $M$ moving agents, where each agent initially carries a emph{distinct} bit of information. When two agents are at the same location or in close proximity to one another, they share all their information with each other. We would like to know the time it takes until all bits of information reach all agents, called the textit{flood time}, and how it depends on the way agents move, the size and shape of the network and the number of agents moving in the network. We provide rigorous analysis for the MRWP model (which takes paths with minimum number of turns), a convenient model used previously to analyze mobile agents, and find that with high probability the flood time is bounded by $Obig(Nlog Mlceil(N/M) log(NM)rceilbig)$, where $M$ agents move on an $Ntimes N$ grid. In addition to extensive simulations, we use a data set of taxi trajectories to show that our method can successfully predict flood times in both experimental settings and the real world.
We study by extensive numerical simulations the dynamics of a hard-core tracer particle (TP) in presence of two competing types of disorder - frozen convection flows on a square random Manhattan lattice and a crowded dynamical environment formed by a
In the randomly-oriented Manhattan lattice, every line in $mathbb{Z}^d$ is assigned a uniform random direction. We consider the directed graph whose vertex set is $mathbb{Z}^d$ and whose edges connect nearest neighbours, but only in the direction fix
The problem of Multi-Agent Path Finding (MAPF) calls for finding a set of conflict-free paths for a fleet of agents operating in a given environment. Arguably, the state-of-the-art approach to computing optimal solutions is Conflict-Based Search (CBS
Can artificial agents benefit from human conventions? Human societies manage to successfully self-organize and resolve the tragedy of the commons in common-pool resources, in spite of the bleak prediction of non-cooperative game theory. On top of tha
Mobile Adhoc Network is a kind of wireless ad hoc network where nodes are connected wirelessly and the network is self configuring. MANET may work in a standalone manner or may be a part of another network. In this paper we have compared Random Walk