ترغب بنشر مسار تعليمي؟ اضغط هنا

Finding Information Through Integrated Ad-Hoc Socializing in the Virtual and Physical World

115   0   0.0 ( 0 )
 نشر من قبل Christian von der Weth
 تاريخ النشر 2013
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Despite the services of sophisticated search engines like Google, there are a number of interesting information sources which are useful but largely inaccessible to current Web users. These information sources are often ad-hoc, location-specific and only useful for users over short periods of time, or relate to tacit knowledge of users or implicit knowledge in crowds. The solution presented in this paper addresses these problems by introducing an integrated concept of location and presence across the physical and virtual worlds enabling ad-hoc socializing of users interested in, or looking for similar information. While the definition of presence in the physical world is straightforward - through a spatial location and vicinity at a certain point in time - their definitions in the virtual world are neither obvious nor trivial. Based on a detailed analysis we provide an integrated spatial model spanning both worlds which enables us to define presence of users in a unified way. This integrated model allows us to enable ad-hoc socializing of users browsing the Web with users in the physical world specific to their joint information needs and allows us to unlock the untapped information sources mentioned above. We describe a proof-of-concept implementation of our model and provide an empirical analysis based on real-world experiments.


قيم البحث

اقرأ أيضاً

Rapidly growing online podcast archives contain diverse content on a wide range of topics. These archives form an important resource for entertainment and professional use, but their value can only be realized if users can rapidly and reliably locate content of interest. Search for relevant content can be based on metadata provided by content creators, but also on transcripts of the spoken content itself. Excavating relevant content from deep within these audio streams for diverse types of information needs requires varying the approach to systems prototyping. We describe a set of diverse podcast information needs and different approaches to assessing retrieved content for relevance. We use these information needs in an investigation of the utility and effectiveness of these information sources. Based on our analysis, we recommend approaches for indexing and retrieving podcast content for ad hoc search.
Traditional statistical retrieval models often treat each document as a whole. In many cases, however, a document is relevant to a query only because a small part of it contain the targeted information. In this work, we propose a neural passage model (NPM) that uses passage-level information to improve the performance of ad-hoc retrieval. Instead of using a single window to extract passages, our model automatically learns to weight passages with different granularities in the training process. We show that the passage-based document ranking paradigm from previous studies can be directly derived from our neural framework. Also, our experiments on a TREC collection showed that the NPM can significantly outperform the existing passage-based retrieval models.
Location-based services gained much popularity through providing users with helpful information with respect to their current location. The search and recommendation of nearby locations or places, and the navigation to a specific location are some of the most prominent location-based services. As a recent trend, virtual location-based services consider webpages or sites associated with a location as virtual locations that online users can visit in spite of not being physically present at the location. The presence of links between virtual locations and the corresponding physical locations (e.g., geo-location information of a restaurant linked to its website), allows for novel types of services and applications which constitute virtual location-based services (VLBS). The quality and potential benefits of such services largely depends on the existence of websites referring to physical locations. In this paper, we investigate the usefulness of linking virtual and physical locations. For this, we analyze the presence and distribution of virtual locations, i.e., websites referring to places, for two Irish cities. Using simulated tracks based on a user movement model, we investigate how mobile users move through the Web as virtual space. Our results show that virtual locations are omnipresent in urban areas, and that the situation that a user is close to even several such locations at any time is rather the normal case instead of the exception.
Ad-hoc social networks (ASNETs) represent a special type of traditional ad-hoc network in which a users social properties (such as the social connections and communications metadata as well as application data) are leveraged for offering enhanced ser vices in a distributed infrastructureless environments. However, the wireless medium, due to limited bandwidth, can easily suffer from the problem of congestion when social metadata and application data are exchanged among nodes---a problem that is compounded by the fact that some nodes may act selfishly and not share its resources. While a number of congestion control schemes have been proposed for the traditional ad-hoc networks, there has been limited focus on incorporating social awareness into congestion control schemes. We revisit the existing traditional ad-hoc congestion control and data distribution protocols and motivate the need for embedding social awareness into these protocols to improve performance. We report that although some work is available in opportunistic network that uses socially-aware techniques to control the congestion issue, this area is largely unexplored and warrants more research attention. In this regards, we highlight the current research progress and identify multiple future directions of research.
151 - Xueli Yu , Weizhi Xu , Zeyu Cui 2021
The ad-hoc retrieval task is to rank related documents given a query and a document collection. A series of deep learning based approaches have been proposed to solve such problem and gained lots of attention. However, we argue that they are inherent ly based on local word sequences, ignoring the subtle long-distance document-level word relationships. To solve the problem, we explicitly model the document-level word relationship through the graph structure, capturing the subtle information via graph neural networks. In addition, due to the complexity and scale of the document collections, it is considerable to explore the different grain-sized hierarchical matching signals at a more general level. Therefore, we propose a Graph-based Hierarchical Relevance Matching model (GHRM) for ad-hoc retrieval, by which we can capture the subtle and general hierarchical matching signals simultaneously. We validate the effects of GHRM over two representative ad-hoc retrieval benchmarks, the comprehensive experiments and results demonstrate its superiority over state-of-the-art methods.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا