ترغب بنشر مسار تعليمي؟ اضغط هنا

Datum-Wise Classification: A Sequential Approach to Sparsity

64   0   0.0 ( 0 )
 نشر من قبل Gabriel Dulac-Arnold
 تاريخ النشر 2011
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We propose a novel classification technique whose aim is to select an appropriate representation for each datapoint, in contrast to the usual approach of selecting a representation encompassing the whole dataset. This datum-wise representation is found by using a sparsity inducing empirical risk, which is a relaxation of the standard L 0 regularized risk. The classification problem is modeled as a sequential decision process that sequentially chooses, for each datapoint, which features to use before classifying. Datum-Wise Classification extends naturally to multi-class tasks, and we describe a specific case where our inference has equivalent complexity to a traditional linear classifier, while still using a variable number of features. We compare our classifier to classical L 1 regularized linear models (L 1-SVM and LARS) on a set of common binary and multi-class datasets and show that for an equal average number of features used we can get improved performance using our method.

قيم البحث

اقرأ أيضاً

We propose to model the text classification process as a sequential decision process. In this process, an agent learns to classify documents into topics while reading the document sentences sequentially and learns to stop as soon as enough informatio n was read for deciding. The proposed algorithm is based on a modelisation of Text Classification as a Markov Decision Process and learns by using Reinforcement Learning. Experiments on four different classical mono-label corpora show that the proposed approach performs comparably to classical SVM approaches for large training sets, and better for small training sets. In addition, the model automatically adapts its reading process to the quantity of training information provided.
Social media communications are becoming increasingly prevalent; some useful, some false, whether unwittingly or maliciously. An increasing number of rumours daily flood the social networks. Determining their veracity in an autonomous way is a very a ctive and challenging field of research, with a variety of methods proposed. However, most of the models rely on determining the constituent messages stance towards the rumour, a feature known as the wisdom of the crowd. Although several supervised machine-learning approaches have been proposed to tackle the message stance classification problem, these have numerous shortcomings. In this paper we argue that semi-supervised learning is more effective than supervised models and use two graph-based methods to demonstrate it. This is not only in terms of classification accuracy, but equally important, in terms of speed and scalability. We use the Label Propagation and Label Spreading algorithms and run experiments on a dataset of 72 rumours and hundreds of thousands messages collected from Twitter. We compare our results on two available datasets to the state-of-the-art to demonstrate our algorithms performance regarding accuracy, speed and scalability for real-time applications.
Automated theorem provers have traditionally relied on manually tuned heuristics to guide how they perform proof search. Deep reinforcement learning has been proposed as a way to obviate the need for such heuristics, however, its deployment in automa ted theorem proving remains a challenge. In this paper we introduce TRAIL, a system that applies deep reinforcement learning to saturation-based theorem proving. TRAIL leverages (a) a novel neural representation of the state of a theorem prover and (b) a novel characterization of the inference selection process in terms of an attention-based action policy. We show through systematic analysis that these mechanisms allow TRAIL to significantly outperform previous reinforcement-learning-based theorem provers on two benchmark datasets for first-order logic automated theorem proving (proving around 15% more theorems).
Explicit high-order feature interactions efficiently capture essential structural knowledge about the data of interest and have been used for constructing generative models. We present a supervised discriminative High-Order Parametric Embedding (HOPE ) approach to data visualization and compression. Compared to deep embedding models with complicated deep architectures, HOPE generates more effective high-order feature mapping through an embarrassingly simple shallow model. Furthermore, two approaches to generating a small number of exemplars conveying high-order interactions to represent large-scale data sets are proposed. These exemplars in combination with the feature mapping learned by HOPE effectively capture essential data variations. Moreover, through HOPE, these exemplars are employed to increase the computational efficiency of kNN classification for fast information retrieval by thousands of times. For classification in two-dimensional embedding space on MNIST and USPS datasets, our shallow method HOPE with simple Sigmoid transformations significantly outperforms state-of-the-art supervised deep embedding models based on deep neural networks, and even achieved historically low test error rate of 0.65% in two-dimensional space on MNIST, which demonstrates the representational efficiency and power of supervised shallow models with high-order feature interactions.
The Iterated Prisoners Dilemma has guided research on social dilemmas for decades. However, it distinguishes between only two atomic actions: cooperate and defect. In real-world prisoners dilemmas, these choices are temporally extended and different strategies may correspond to sequences of actions, reflecting grades of cooperation. We introduce a Sequential Prisoners Dilemma (SPD) game to better capture the aforementioned characteristics. In this work, we propose a deep multiagent reinforcement learning approach that investigates the evolution of mutual cooperation in SPD games. Our approach consists of two phases. The first phase is offline: it synthesizes policies with different cooperation degrees and then trains a cooperation degree detection network. The second phase is online: an agent adaptively selects its policy based on the detected degree of opponent cooperation. The effectiveness of our approach is demonstrated in two representative SPD 2D games: the Apple-Pear game and the Fruit Gathering game. Experimental results show that our strategy can avoid being exploited by exploitative opponents and achieve cooperation with cooperative opponents.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا