ترغب بنشر مسار تعليمي؟ اضغط هنا

Consensus Dynamics in a non-deterministic Naming Game with Shared Memory

129   0   0.0 ( 0 )
 نشر من قبل Matthias Brust R.
 تاريخ النشر 2009
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to investigate language formation and self-organizing vocabularies, we extend the classical naming game with a globally shared memory accessible by all agents. This shared memory can be interpreted as an external source of knowledge like a book or an Internet site. The extended naming game models an environment similar to one that can be found in the context of social bookmarking and collaborative tagging sites where users tag sites using appropriate labels, but also mimics an important aspect in the field of human-based image labeling. Although the extended naming game is non-deterministic in its word selection, we show that consensus towards a common vocabulary is reached. More importantly, we show the qualitative and quantitative influence of the external source of information, i.e. the shared memory, on the consensus dynamics between the agents.



قيم البحث

اقرأ أيضاً

In this paper, we study the role of degree mixing in the naming game. It is found that consensus can be accelerated on disassortative networks. We provide a qualitative explanation of this phenomenon based on clusters statistics. Compared with assort ative mixing, disassortative mixing can promote the merging of different clusters, thus resulting in a shorter convergence time. Other quantities, including the evolutions of the success rate, the number of total words and the number of different words, are also studied.
Blockchain technologies can enable secure computing environments among mistrusting parties. Permissioned blockchains are particularly enlightened by companies, enterprises, and government agencies due to their efficiency, customizability, and governa nce-friendly features. Obviously, seamlessly fusing blockchain and cloud computing can significantly benefit permissioned blockchains; nevertheless, most blockchains implemented on clouds are originally designed for loosely-coupled networks where nodes communicate asynchronously, failing to take advantages of the closely-coupled nature of cloud servers. In this paper, we propose an innovative cloud-oriented blockchain -- CloudChain, which is a modularized three-layer system composed of the network layer, consensus layer, and blockchain layer. CloudChain is based on a shared-memory model where nodes communicate synchronously by direct memory accesses. We realize the shared-memory model with the Remote Direct Memory Access technology, based on which we propose a shared-memory consensus algorithm to ensure presistence and liveness, the two crucial blockchain security properties countering Byzantine nodes. We also implement a CloudChain prototype based on a RoCEv2-based testbed to experimentally validate our design, and the results verify the feasibility and efficiency of CloudChain.
189 - Ying Wen , Hui Chen , Yaodong Yang 2021
Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust region meth ods no longer holds because an agents payoff is also affected by other agents adaptive behaviors. To tackle this problem, we conduct a game-theoretical analysis in the policy space, and propose a multi-agent trust region learning method (MATRL), which enables trust region optimization for multi-agent learning. Specifically, MATRL finds a stable improvement direction that is guided by the solution concept of Nash equilibrium at the meta-game level. We derive the monotonic improvement guarantee in multi-agent settings and empirically show the local convergence of MATRL to stable fixed points in the two-player rotational differential game. To test our method, we evaluate MATRL in both discrete and continuous multiplayer general-sum games including checker and switch grid worlds, multi-agent MuJoCo, and Atari games. Results suggest that MATRL significantly outperforms strong multi-agent reinforcement learning baselines.
In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming Game is a s imple model capable of accounting for the emergence of a lexicon, intended as the set of words through which objects are named. We introduce a stochastic modification of the Naming Game model with the aim of characterizing the emergence of a new language as the result of the interaction of agents. We fix the initial phase by splitting the population in two sets speaking either language A or B. Whenever the result of the interaction of two individuals results in an agent able to speak both A and B, we introduce a finite probability that this state turns into a new idiom C, so to mimic a sort of hybridization process. We study the system in the space of parameters defining the interaction, and show that the proposed model displays a rich variety of behaviours, despite the simple mean field topology of interactions.
We examine a naming game with two agents trying to establish a common vocabulary for n objects. Such efforts lead to the emergence of language that allows for an efficient communication and exhibits some degree of homonymy and synonymy. Although homo nymy reduces the communication efficiency, it seems to be a dynamical trap that persists for a long, and perhaps indefinite, time. On the other hand, synonymy does not reduce the efficiency of communication, but appears to be only a transient feature of the language. Thus, in our model the role of synonymy decreases and in the long-time limit it becomes negligible. A similar rareness of synonymy is observed in present natural languages. The role of noise, that distorts the communicated words, is also examined. Although, in general, the noise reduces the communication efficiency, it also regroups the words so that they are more evenly distributed within the available verbal space.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا