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We study the relation between the maximal violation of Svetlichnys inequality and the mixedness of quantum states and obtain the optimal state (i.e., maximally nonlocal mixed states, or MNMS, for each value of linear entropy) to beat the Clauser-Horn e-Shimony-Holt and the Svetlichny games. For the two-qubit and three-qubit MNMS, we showed that these states are also the most tolerant state against white noise, and thus serve as valuable quantum resources for such games. In particular, the quantum prediction of the MNMS decreases as the linear entropy increases, and then ceases to be nonlocal when the linear entropy reaches the critical points ${2}/{3}$ and ${9}/{14}$ for the two- and three-qubit cases, respectively. The MNMS are related to classical errors in experimental preparation of maximally entangled states.
We show that Bogoliubovs quasiparticle in superfluid $^3He-B$ undergoes the Zitterbewegung, as a free relativistic Diracs electron does. The expectation value of position, as well as spin, of the quasiparticle is obtained and compared with that of th e Diracs electron. In particular, the Zitterbewegung of Bogoliubovs quasiparticle has a frequency approximately $10^5$ lower than that of an electron, rendering a more promising experimental observation.
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between selfish users as a non-cooperative game. As opposed to the existing iterative water-f illing algorithm that studies the myopic users, this paper studies how a foresighted user, who knows the channel state information and response strategies of its competing users, should optimize its transmission strategy. To characterize this multi-user interaction, the Stackelberg equilibrium is introduced, and the existence of this equilibrium for the investigated non-cooperative game is shown. We analyze this interaction in more detail using a simple two-user example, where the foresighted user determines its transmission strategy by solving as a bi-level program which allows him to account for the myopic users response. It is analytically shown that a foresighted user can improve its performance, if it has the necessary information about its competitors. Since the optimal solution of Stackelberg equilibrium is computationally prohibitive, we propose a practical low-complexity approach based on Lagrangian duality theory. Numerical simulations verify the performance improvements. Possible ways to acquire the required information and to extend the formulation to more than two users are also discussed.
This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to improve their achievable rates. Previously, it was shown that a user having the knowledge of its opponents channel state information can make foresighted decisions and substantially improve its performance compared with the case in which it deploys the conventional iterative water-filling algorithm, which does not exploit such knowledge. This paper discusses how a foresighted user can acquire this knowledge by modeling its experienced interference as a function of its own power allocation. To characterize the outcome of the multi-user interaction, the conjectural equilibrium is introduced, and the existence of this equilibrium for the investigated water-filling game is proved. Interestingly, both the Nash equilibrium and the Stackelberg equilibrium are shown to be special cases of the generalization of conjectural equilibrium. We develop practical algorithms to form accurate beliefs and search desirable power allocation strategies. Numerical simulations indicate that a foresighted user without any a priori knowledge of its competitors private information can effectively learn the required information, and induce the entire system to an operating point that improves both its own achievable rate as well as the rates of the other participants in the water-filling game.
In this paper, we consider the problem of resource allocation among two competing users sharing a binary symmetric broadcast channel. We model the interaction between autonomous selfish users in the resource allocation and analyze their strategic beh avior in manipulating the allocation outcome. We analytically show that users will improve their performance (i.e. gain higher allocated rates) if they have more information about the strategy of the competing user.
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