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Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available -- synthetic objects are not realistic enoug h and are mostly centered around geometry, while real object datasets such as YCB are often practically challenging and unstable to acquire due to international shipping, inventory, and financial cost. We present ObjectFolder, a dataset of 100 virtualized objects that addresses both challenges with two key innovations. First, ObjectFolder encodes the visual, auditory, and tactile sensory data for all objects, enabling a number of multisensory object recognition tasks, beyond existing datasets that focus purely on object geometry. Second, ObjectFolder employs a uniform, object-centric, and implicit representation for each objects visual textures, acoustic simulations, and tactile readings, making the dataset flexible to use and easy to share. We demonstrate the usefulness of our dataset as a testbed for multisensory perception and control by evaluating it on a variety of benchmark tasks, including instance recognition, cross-sensory retrieval, 3D reconstruction, and robotic grasping.
We introduce a new approach for audio-visual speech separation. Given a video, the goal is to extract the speech associated with a face in spite of simultaneous background sounds and/or other human speakers. Whereas existing methods focus on learning the alignment between the speakers lip movements and the sounds they generate, we propose to leverage the speakers face appearance as an additional prior to isolate the corresponding vocal qualities they are likely to produce. Our approach jointly learns audio-visual speech separation and cross-modal speaker embeddings from unlabeled video. It yields state-of-the-art results on five benchmark datasets for audio-visual speech separation and enhancement, and generalizes well to challenging real-world videos of diverse scenarios. Our video results and code: http://vision.cs.utexas.edu/projects/VisualVoice/.
Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore the spatia l cues contained in echoes and how they can benefit vision tasks that require spatial reasoning. First we capture echo responses in photo-realistic 3D indoor scene environments. Then we propose a novel interaction-based representation learning framework that learns useful visual features via echolocation. We show that the learned image features are useful for multiple downstream vision tasks requiring spatial reasoning---monocular depth estimation, surface normal estimation, and visual navigation---with results comparable or even better than heavily supervised pre-training. Our work opens a new path for representation learning for embodied agents, where supervision comes from interacting with the physical world.
In the face of the video data deluge, todays expensive clip-level classifiers are increasingly impractical. We propose a framework for efficient action recognition in untrimmed video that uses audio as a preview mechanism to eliminate both short-term and long-term visual redundancies. First, we devise an ImgAud2Vid framework that hallucinates clip-level features by distilling from lighter modalities---a single frame and its accompanying audio---reducing short-term temporal redundancy for efficient clip-level recognition. Second, building on ImgAud2Vid, we further propose ImgAud-Skimming, an attention-based long short-term memory network that iteratively selects useful moments in untrimmed videos, reducing long-term temporal redundancy for efficient video-level recognition. Extensive experiments on four action recognition datasets demonstrate that our method achieves the state-of-the-art in terms of both recognition accuracy and speed.
Learning how objects sound from video is challenging, since they often heavily overlap in a single audio channel. Current methods for visually-guided audio source separation sidestep the issue by training with artificially mixed video clips, but this puts unwieldy restrictions on training data collection and may even prevent learning the properties of true mixed sounds. We introduce a co-separation training paradigm that permits learning object-level sounds from unlabeled multi-source videos. Our novel training objective requires that the deep neural networks separated audio for similar-looking objects be consistently identifiable, while simultaneously reproducing accurate video-level audio tracks for each source training pair. Our approach disentangles sounds in realistic test videos, even in cases where an object was not observed individually during training. We obtain state-of-the-art results on visually-guided audio source separation and audio denoising for the MUSIC, AudioSet, and AV-Bench datasets.
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