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We propose 3DETR, an end-to-end Transformer based object detection model for 3D point clouds. Compared to existing detection methods that employ a number of 3D-specific inductive biases, 3DETR requires minimal modifications to the vanilla Transformer block. Specifically, we find that a standard Transformer with non-parametric queries and Fourier positional embeddings is competitive with specialized architectures that employ libraries of 3D-specific operators with hand-tuned hyperparameters. Nevertheless, 3DETR is conceptually simple and easy to implement, enabling further improvements by incorporating 3D domain knowledge. Through extensive experiments, we show 3DETR outperforms the well-established and highly optimized VoteNet baselines on the challenging ScanNetV2 dataset by 9.5%. Furthermore, we show 3DETR is applicable to 3D tasks beyond detection, and can serve as a building block for future research.
We propose Anticipative Video Transformer (AVT), an end-to-end attention-based video modeling architecture that attends to the previously observed video in order to anticipate future actions. We train the model jointly to predict the next action in a video sequence, while also learning frame feature encoders that are predictive of successive future frames features. Compared to existing temporal aggregation strategies, AVT has the advantage of both maintaining the sequential progression of observed actions while still capturing long-range dependencies--both critical for the anticipation task. Through extensive experiments, we show that AVT obtains the best reported performance on four popular action anticipation benchmarks: EpicKitchens-55, EpicKitchens-100, EGTEA Gaze+, and 50-Salads, including outperforming all submissions to the EpicKitchens-100 CVPR21 challenge.
Pretraining on large labeled datasets is a prerequisite to achieve good performance in many computer vision tasks like 2D object recognition, video classification etc. However, pretraining is not widely used for 3D recognition tasks where state-of-th e-art methods train models from scratch. A primary reason is the lack of large annotated datasets because 3D data is both difficult to acquire and time consuming to label. We present a simple self-supervised pertaining method that can work with any 3D data - single or multiview, indoor or outdoor, acquired by varied sensors, without 3D registration. We pretrain standard point cloud and voxel based model architectures, and show that joint pretraining further improves performance. We evaluate our models on 9 benchmarks for object detection, semantic segmentation, and object classification, where they achieve state-of-the-art results and can outperform supervised pretraining. We set a new state-of-the-art for object detection on ScanNet (69.0% mAP) and SUNRGBD (63.5% mAP). Our pretrained models are label efficient and improve performance for classes with few examples.
Physical reasoning requires forward prediction: the ability to forecast what will happen next given some initial world state. We study the performance of state-of-the-art forward-prediction models in the complex physical-reasoning tasks of the PHYRE benchmark. We do so by incorporating models that operate on object or pixel-based representations of the world into simple physical-reasoning agents. We find that forward-prediction models can improve physical-reasoning performance, particularly on complex tasks that involve many objects. However, we also find that these improvements are contingent on the test tasks being small variations of train tasks, and that generalization to completely new task templates is challenging. Surprisingly, we observe that forward predictors with better pixel accuracy do not necessarily lead to better physical-reasoning performance.Nevertheless, our best models set a new state-of-the-art on the PHYRE benchmark.
With the advent of large-scale multimodal video datasets, especially sequences with audio or transcribed speech, there has been a growing interest in self-supervised learning of video representations. Most prior work formulates the objective as a con trastive metric learning problem between the modalities. To enable effective learning, however, these strategies require a careful selection of positive and negative samples often combined with hand-designed curriculum policies. In this work we remove the need for negative sampling by taking a generative modeling approach that poses the objective as a translation problem between modalities. Such a formulation allows us to tackle a wide variety of downstream video understanding tasks by means of a single unified framework, without the need for large batches of negative samples common in contrastive metric learning. We experiment with the large-scale HowTo100M dataset for training, and report performance gains over the state-of-the-art on several downstream tasks including video classification (EPIC-Kitchens), question answering (TVQA), captioning (TVC, YouCook2, and MSR-VTT), and text-based clip retrieval (YouCook2 and MSR-VTT).
Joint vision and language tasks like visual question answering are fascinating because they explore high-level understanding, but at the same time, can be more prone to language biases. In this paper, we explore the biases in the MovieQA dataset and propose a strikingly simple model which can exploit them. We find that using the right word embedding is of utmost importance. By using an appropriately trained word embedding, about half the Question-Answers (QAs) can be answered by looking at the questions and answers alone, completely ignoring narrative context from video clips, subtitles, and movie scripts. Compared to the best published papers on the leaderboard, our simple question + answer only model improves accuracy by 5% for video + subtitle category, 5% for subtitle, 15% for DVS and 6% higher for scripts.
Computer vision has undergone a dramatic revolution in performance, driven in large part through deep features trained on large-scale supervised datasets. However, much of these improvements have focused on static image analysis; video understanding has seen rather modest improvements. Even though new datasets and spatiotemporal models have been proposed, simple frame-by-frame classification methods often still remain competitive. We posit that current video datasets are plagued with implicit biases over scene and object structure that can dwarf variations in temporal structure. In this work, we build a video dataset with fully observable and controllable object and scene bias, and which truly requires spatiotemporal understanding in order to be solved. Our dataset, named CATER, is rendered synthetically using a library of standard 3D objects, and tests the ability to recognize compositions of object movements that require long-term reasoning. In addition to being a challenging dataset, CATER also provides a plethora of diagnostic tools to analyze modern spatiotemporal video architectures by being completely observable and controllable. Using CATER, we provide insights into some of the most recent state of the art deep video architectures.
We address the task of unsupervised retargeting of human actions from one video to another. We consider the challenging setting where only a few frames of the target is available. The core of our approach is a conditional generative model that can tr anscode input skeletal poses (automatically extracted with an off-the-shelf pose estimator) to output target frames. However, it is challenging to build a universal transcoder because humans can appear wildly different due to clothing and background scene geometry. Instead, we learn to adapt - or personalize - a universal generator to the particular human and background in the target. To do so, we make use of meta-learning to discover effective strategies for on-the-fly personalization. One significant benefit of meta-learning is that the personalized transcoder naturally enforces temporal coherence across its generated frames; all frames contain consistent clothing and background geometry of the target. We experiment on in-the-wild internet videos and images and show our approach improves over widely-used baselines for the task.
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