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Mobile Edge Caching is a promising technique to enhance the content delivery quality and reduce the backhaul link congestion, by storing popular content at the network edge or mobile devices (e.g. base stations and smartphones) that are proximate to content requesters. In this work, we study a novel mobile edge caching framework, which enables mobile devices to cache and share popular contents with each other via device-to-device (D2D) links. We are interested in the following incentive problem of mobile device users: whether and which users are willing to cache and share what contents, taking the user mobility and cost/reward into consideration. The problem is challenging in a large-scale network with a large number of users. We introduce the evolutionary game theory, an effective tool for analyzing large-scale dynamic systems, to analyze the mobile users content caching and sharing strategies. Specifically, we first derive the users best caching and sharing strategies, and then analyze how these best strategies change dynamically over time, based on which we further characterize the system equilibrium systematically. Simulation results show that the proposed caching scheme outperforms the existing schemes in terms of the total transmission cost and the cellular load. In particular, in our simulation, the total transmission cost can be reduced by 42.5%-55.2% and the cellular load can be reduced by 21.5%-56.4%.
Current task-oriented dialog (TOD) systems mostly manage structured knowledge (e.g. databases and tables) to guide the goal-oriented conversations. However, they fall short of handling dialogs which also involve unstructured knowledge (e.g. reviews a nd documents). In this paper, we formulate a task of modeling TOD grounded on a fusion of structured and unstructured knowledge. To address this task, we propose a TOD system with semi-structured knowledge management, SeKnow, which extends the belief state to manage knowledge with both structured and unstructured contents. Furthermore, we introduce two implementations of SeKnow based on a non-pretrained sequence-to-sequence model and a pretrained language model, respectively. Both implementations use the end-to-end manner to jointly optimize dialog modeling grounded on structured and unstructured knowledge. We conduct experiments on the modified version of MultiWOZ 2.1 dataset, where dialogs are processed to involve semi-structured knowledge. Experimental results show that SeKnow has strong performances in both end-to-end dialog and intermediate knowledge management, compared to existing TOD systems and their extensions with pipeline knowledge management schemes.
90 - Lan Chen , Lin Gao , Jie Yang 2021
In physics-based cloth animation, rich folds and detailed wrinkles are achieved at the cost of expensive computational resources and huge labor tuning. Data-driven techniques make efforts to reduce the computation significantly by a database. One typ e of methods relies on human poses to synthesize fitted garments which cannot be applied to general cloth. Another type of methods adds details to the coarse meshes without such restrictions. However, existing works usually utilize coordinate-based representations which cannot cope with large-scale deformation, and requires dense vertex correspondences between coarse and fine meshes. Moreover, as such methods only add details, they require coarse meshes to be close to fine meshes, which can be either impossible, or require unrealistic constraints when generating fine meshes. To address these challenges, we develop a temporally and spatially as-consistent-as-possible deformation representation (named TS-ACAP) and a DeformTransformer network to learn the mapping from low-resolution meshes to detailed ones. This TS-ACAP representation is designed to ensure both spatial and temporal consistency for sequential large-scale deformations from cloth animations. With this representation, our DeformTransformer network first utilizes two mesh-based encoders to extract the coarse and fine features, respectively. To transduct the coarse features to the fine ones, we leverage the Transformer network that consists of frame-level attention mechanisms to ensure temporal coherence of the prediction. Experimental results show that our method is able to produce reliable and realistic animations in various datasets at high frame rates: 10 ~ 35 times faster than physics-based simulation, with superior detail synthesis abilities than existing methods.
133 - Zhiyuan Wang , Lin Gao , Tong Wang 2020
In mobile Internet ecosystem, Mobile Users (MUs) purchase wireless data services from Internet Service Provider (ISP) to access to Internet and acquire the interested content services (e.g., online game) from Content Provider (CP). The popularity of intelligent functions (e.g., AI and 3D modeling) increases the computation-intensity of the content services, leading to a growing computation pressure for the MUs resource-limited devices. To this end, edge computing service is emerging as a promising approach to alleviate the MUs computation pressure while keeping their quality-of-service, via offloading some computation tasks of MUs to edge (computing) servers deployed at the local network edge. Thus, Edge Service Provider (ESP), who deploys the edge servers and offers the edge computing service, becomes an upcoming new stakeholder in the ecosystem. In this work, we study the economic interactions of MUs, ISP, CP, and ESP in the new ecosystem with edge computing service, where MUs can acquire the computation-intensive content services (offered by CP) and offload some computation tasks, together with the necessary raw input data, to edge servers (deployed by ESP) through ISP. We first study the MUs Joint Content Acquisition and Task Offloading (J-CATO) problem, which aims to maximize his long-term payoff. We derive the off-line solution with crucial insights, based on which we design an online strategy with provable performance. Then, we study the ESPs edge service monetization problem. We propose a pricing policy that can achieve a constant fraction of the ex-post optimal revenue with an extra constant loss for the ESP. Numerical results show that the edge computing service can stimulate the MUs content acquisition and improve the payoffs of MUs, ISP, and CP.
71 - Xiaolin Gao , Cunlai Pu , 2020
The frequent occurrences of cascading failures in power grids have been receiving continuous attention in recent years. An urgent task for us is to understand the cascading failure vulnerability of power grids against various kinds of attacks. We con sider a cost restrained hybrid attack problem in power grids, in which both nodes and links are targeted with a limited total attack cost. We propose an attack centrality metric for a component (node or link) based on the consequence and cost of the removal of the component. Depending on the width of cascading failures considered, the attack centrality can be a local or global attack centrality. With the attack centrality, we further provide a greedy hybrid attack, and an optimal hybrid attack with the Particle Swarm Optimization (PSO) framework. Simulation results on IEEE bus test data show that the optimal hybrid attack is more efficient than the greedy hybrid attack. Furthermore, we find counterintuitively that the local centrality based algorithms are better than the global centrality based ones when the cost constraint is considered in the attack problem.
47 - Lei Yin , Jialin Gao 2020
The analytical structure of a static transverse component of polarization tensor in complex momentum plane is numerically studied, which is holographically determined by a Einstein-Maxwell theory in asymptotically $D=3+1$ dimensional Anti-de Sitter s pacetime. This strongly-coupled transverse polarization shows a pair of conjugate simple poles on the imaginary-axis at low temperature, which is different with the longitudinal component of the corresponding polarization and the counterpart in its weakly-coupled version.
Crowdsourced mobile edge caching and sharing (Crowd-MECS) is emerging as a promising content delivery paradigm by employing a large crowd of existing edge devices (EDs) to cache and share popular contents. The successful technology adoption of Crowd- MECS relies on a comprehensive understanding of the complicated economic interactions and strategic decision-making of different stakeholders. In this paper, we focus on studying the economic and strategic interactions between one content provider (CP) and a large crowd of EDs, where the EDs can decide whether to cache and share contents for the CP, and the CP can decide to share a certain revenue with EDs as the incentive of caching and sharing contents. We formulate such an interaction as a two-stage Stackelberg game. In Stage I, the CP aims to maximize its own profit by deciding the ratio of revenue shared with EDs. In Stage II, EDs aim to maximize their own payoffs by choosing to be agents who cache and share contents, and meanwhile gain a certain revenue from the CP, or requesters who do not cache but request contents in the on-demand fashion. We first analyze the EDs best responses and prove the existence and uniqueness of the equilibrium in Stage II by using the non-atomic game theory. Then, we identify the piece-wise structure and the unimodal feature of the CPs profit function, based on which we design a tailored low-complexity one-dimensional search algorithm to achieve the optimal revenue sharing ratio for the CP in Stage I. Simulation results show that both the CPs profit and the EDs total welfare can be improved significantly (e.g., by 120% and 50%, respectively) by using the proposed Crowd-MECS, comparing with the Non-MEC system where the CP serves all EDs directly.
Accurate temporal action proposals play an important role in detecting actions from untrimmed videos. The existing approaches have difficulties in capturing global contextual information and simultaneously localizing actions with different durations. To this end, we propose a Relation-aware pyramid Network (RapNet) to generate highly accurate temporal action proposals. In RapNet, a novel relation-aware module is introduced to exploit bi-directional long-range relations between local features for context distilling. This embedded module enhances the RapNet in terms of its multi-granularity temporal proposal generation ability, given predefined anchor boxes. We further introduce a two-stage adjustment scheme to refine the proposal boundaries and measure their confidence in containing an action with snippet-level actionness. Extensive experiments on the challenging ActivityNet and THUMOS14 benchmarks demonstrate our RapNet generates superior accurate proposals over the existing state-of-the-art methods.
85 - Jialin Gao , Tong He , Xi Zhou 2019
A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches usually ignor e the spatial-temporal global context as well as the local relation between inter-frame and intra-frame. In this paper, we propose a focusing and diffusion mechanism to enhance graph convolutional networks by paying attention to the kinematic dependence of articulated human pose in a frame and their implicit dependencies over frames. In the focusing process, we introduce an attention module to learn a latent node over the intra-frame joints to convey spatial contextual information. In this way, the sparse connections between joints in a frame can be well captured, while the global context over the entire sequence is further captured by these hidden nodes with a bidirectional LSTM. In the diffusing process, the learned spatial-temporal contextual information is passed back to the spatial joints, leading to a bidirectional attentive graph convolutional network (BAGCN) that can facilitate skeleton-based action recognition. Extensive experiments on the challenging NTU RGB+D and Skeleton-Kinetics benchmarks demonstrate the efficacy of our approach.
In this technical report, we describe our solution to temporal action proposal (task 1) in ActivityNet Challenge 2019. First, we fine-tune a ResNet-50-C3D CNN on ActivityNet v1.3 based on Kinetics pretrained model to extract snippet-level video repre sentations and then we design a Relation-Aware Pyramid Network (RapNet) to generate temporal multiscale proposals with confidence score. After that, we employ a two-stage snippet-level boundary adjustment scheme to re-rank the order of generated proposals. Ensemble methods are also been used to improve the performance of our solution, which helps us achieve 2nd place.
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