ﻻ يوجد ملخص باللغة العربية
In mobile Internet ecosystem, Mobile Users (MUs) purchase wireless data services from Internet Service Provider (ISP) to access to Internet and acquire the interested content services (e.g., online game) from Content Provider (CP). The popularity of intelligent functions (e.g., AI and 3D modeling) increases the computation-intensity of the content services, leading to a growing computation pressure for the MUs resource-limited devices. To this end, edge computing service is emerging as a promising approach to alleviate the MUs computation pressure while keeping their quality-of-service, via offloading some computation tasks of MUs to edge (computing) servers deployed at the local network edge. Thus, Edge Service Provider (ESP), who deploys the edge servers and offers the edge computing service, becomes an upcoming new stakeholder in the ecosystem. In this work, we study the economic interactions of MUs, ISP, CP, and ESP in the new ecosystem with edge computing service, where MUs can acquire the computation-intensive content services (offered by CP) and offload some computation tasks, together with the necessary raw input data, to edge servers (deployed by ESP) through ISP. We first study the MUs Joint Content Acquisition and Task Offloading (J-CATO) problem, which aims to maximize his long-term payoff. We derive the off-line solution with crucial insights, based on which we design an online strategy with provable performance. Then, we study the ESPs edge service monetization problem. We propose a pricing policy that can achieve a constant fraction of the ex-post optimal revenue with an extra constant loss for the ESP. Numerical results show that the edge computing service can stimulate the MUs content acquisition and improve the payoffs of MUs, ISP, and CP.
In this paper we present ideas and architectural principles upon which we are basing the development of a distributed, open-source infrastructure that, in turn, will support the expression of business models, the dynamic composition of software servi
The Internet of Things (IoT) envisions the creation of an environment where everyday objects (e.g. microwaves, fridges, cars, coffee machines, etc.) are connected to the internet and make users lives more productive, efficient, and convenient. During
Mobile edge computing (MEC) is proposed to boost high-efficient and time-sensitive 5G applications. However, the microburst may occur even in lightly-loaded scenarios, which leads to the indeterministic service latency (i.e., unpredictable delay or d
Mobile Crowdsensing has shown a great potential to address large-scale problems by allocating sensing tasks to pervasive Mobile Users (MUs). The MUs will participate in a Crowdsensing platform if they can receive satisfactory reward. In this paper, i
The surge of mobile data traffic forces network operators to cope with capacity shortage. The deployment of small cells in 5G networks is meant to reduce latency, backhaul traffic and increase radio access capacity. In this context, mobile edge compu