ترغب بنشر مسار تعليمي؟ اضغط هنا

We consider the problem of maintaining an approximate maximum independent set of geometric objects under insertions and deletions. We present data structures that maintain a constant-factor approximate maximum independent set for broad classes of f at objects in $d$ dimensions, where $d$ is assumed to be a constant, in sublinear textit{worst-case} update time. This gives the first results for dynamic independent set in a wide variety of geometric settings, such as disks, fat polygons, and their high-dimensional equivalents. For axis-aligned squares and hypercubes, our result improves upon all (recently announced) previous works. We obtain, in particular, a dynamic $(4+epsilon)$-approximation for squares, with $O(log^4 n)$ worst-case update time. Our result is obtained via a two-level approach. First, we develop a dynamic data structure which stores all objects and provides an approximate independent set when queried, with output-sensitive running time. We show that via standard methods such a structure can be used to obtain a dynamic algorithm with textit{amortized} update time bounds. Then, to obtain worst-case update time algorithms, we develop a generic deamortization scheme that with each insertion/deletion keeps (i) the update time bounded and (ii) the number of changes in the independent set constant. We show that such a scheme is applicable to fat objects by showing an appropriate generalization of a separator theorem. Interestingly, we show that our deamortization scheme is also necessary in order to obtain worst-case update bounds: If for a class of objects our scheme is not applicable, then no constant-factor approximation with sublinear worst-case update time is possible. We show that such a lower bound applies even for seemingly simple classes of geometric objects including axis-aligned rectangles in the plane.
We present fully dynamic approximation algorithms for the Maximum Independent Set problem on several types of geometric objects: intervals on the real line, arbitrary axis-aligned squares in the plane and axis-aligned $d$-dimensional hypercubes. It is known that a maximum independent set of a collection of $n$ intervals can be found in $O(nlog n)$ time, while it is already textsf{NP}-hard for a set of unit squares. Moreover, the problem is inapproximable on many important graph families, but admits a textsf{PTAS} for a set of arbitrary pseudo-disks. Therefore, a fundamental question in computational geometry is whether it is possible to maintain an approximate maximum independent set in a set of dynamic geometric objects, in truly sublinear time per insertion or deletion. In this work, we answer this question in the affirmative for intervals, squares and hypercubes. First, we show that for intervals a $(1+varepsilon)$-approximate maximum independent set can be maintained with logarithmic worst-case update time. This is achieved by maintaining a locally optimal solution using a constant number of constant-size exchanges per update. We then show how our interval structure can be used to design a data structure for maintaining an expected constant factor approximate maximum independent set of axis-aligned squares in the plane, with polylogarithmic amortized update time. Our approach generalizes to $d$-dimensional hypercubes, providing a $O(4^d)$-approximation with polylogarithmic update time. Those are the first approximation algorithms for any set of dynamic arbitrary size geometric objects; previous results required bounded size ratios to obtain polylogarithmic update time. Furthermore, it is known that our results for squares (and hypercubes) cannot be improved to a $(1+varepsilon)$-approximation with the same update time.
A data structure is presented that explicitly maintains the graph of a Voronoi diagram of $N$ point sites in the plane or the dual graph of a convex hull of points in three dimensions while allowing insertions of new sites/points. Our structure suppo rts insertions in $tilde O (N^{3/4})$ expected amortized time, where $tilde O$ suppresses polylogarithmic terms. This is the first result to achieve sublinear time insertions; previously it was shown by Allen et al. that $Theta(sqrt{N})$ amortized combinatorial changes per insertion could occur in the Voronoi diagram but a sublinear-time algorithm was only presented for the special case of points in convex position.
We consider the design of adaptive data structures for searching elements of a tree-structured space. We use a natural generalization of the rotation-based online binary search tree model in which the underlying search space is the set of vertices of a tree. This model is based on a simple structure for decomposing graphs, previously known under several names including elimination trees, vertex rankings, and tubings. The model is equivalent to the classical binary search tree model exactly when the underlying tree is a path. We describe an online $O(log log n)$-competitive search tree data structure in this model, matching the best known competitive ratio of binary search trees. Our method is inspired by Tango trees, an online binary search tree algorithm, but critically needs several new notions including one which we call Steiner-closed search trees, which may be of independent interest. Moreover our technique is based on a novel use of two levels of decomposition, first from search space to a set of Steiner-closed trees, and secondly from these trees into paths.
We study dynamic planar point location in the External Memory Model or Disk Access Model (DAM). Previous work in this model achieves polylog query and polylog amortized update time. We present a data structure with $O( log_B^2 N)$ query time and $O(f rac{1}{ B^{1-epsilon}} log_B N)$ amortized update time, where $N$ is the number of segments, $B$ the block size and $epsilon$ is a small positive constant, under the assumption that all faces have constant size. This is a $B^{1-epsilon}$ factor faster for updates than the fastest previous structure, and brings the cost of insertion and deletion down to subconstant amortized time for reasonable choices of $N$ and $B$. Our structure solves the problem of vertical ray-shooting queries among a dynamic set of interior-disjoint line segments; this is well-known to solve dynamic planar point location for a connected subdivision of the plane with faces of constant size.
The 3SUM problem asks if an input $n$-set of real numbers contains a triple whose sum is zero. We consider the 3POL problem, a natural generalization of 3SUM where we replace the sum function by a constant-degree polynomial in three variables. The mo tivations are threefold. Raz, Sharir, and de Zeeuw gave a $O(n^{11/6})$ upper bound on the number of solutions of trivariate polynomial equations when the solutions are taken from the cartesian product of three $n$-sets of real numbers. We give algorithms for the corresponding problem of counting such solutions. Gro nlund and Pettie recently designed subquadratic algorithms for 3SUM. We generalize their results to 3POL. Finally, we shed light on the General Position Testing (GPT) problem: Given $n$ points in the plane, do three of them lie on a line?, a key problem in computational geometry. We prove that there exist bounded-degree algebraic decision trees of depth $O(n^{frac{12}{7}+varepsilon})$ that solve 3POL, and that 3POL can be solved in $O(n^2 {(log log n)}^frac{3}{2} / {(log n)}^frac{1}{2})$ time in the real-RAM model. Among the possible applications of those results, we show how to solve GPT in subquadratic time when the input points lie on $o({(log n)}^frac{1}{6}/{(log log n)}^frac{1}{2})$ constant-degree polynomial curves. This constitutes a first step towards closing the major open question of whether GPT can be solved in subquadratic time. To obtain these results, we generalize important tools --- such as batch range searching and dominance reporting --- to a polynomial setting. We expect these new tools to be useful in other applications.
We study the amortized number of combinatorial changes (edge insertions and removals) needed to update the graph structure of the Voronoi diagram $mathcal{V}(S)$ (and several variants thereof) of a set $S$ of $n$ sites in the plane as sites are added . We define a general update operation for planar graphs modeling the incremental construction of several variants of Voronoi diagrams as well as the incremental construction of an intersection of halfspaces in $mathbb{R}^3$. We show that the amortized number of edge insertions and removals needed to add a new site is $O(sqrt{n})$. A matching $Omega(sqrt{n})$ combinatorial lower bound is shown, even in the case where the graph of the diagram is a tree. This contrasts with the $O(log{n})$ upper bound of Aronov et al. (2006) for farthest-point Voronoi diagrams when the points are inserted in order along their convex hull. We present a semi-dynamic data structure that maintains the Voronoi diagram of a set $S$ of $n$ sites in convex position. This structure supports the insertion of a new site $p$ and finds the asymptotically minimal number $K$ of edge insertions and removals needed to obtain the diagram of $S cup {p}$ from the diagram of $S$, in time $O(K,mathrm{polylog} n)$ worst case, which is $O(sqrt{n};mathrm{polylog} n)$ amortized by the aforementioned result. The most distinctive feature of this data structure is that the graph of the Voronoi diagram is maintained at all times and can be traversed in the natural way; this contrasts with other known data structures supporting nearest neighbor queries. Our data structure supports general search operations on the current Voronoi diagram, which can, for example, be used to perform point location queries in the cells of the current Voronoi diagram in $O(log n)$ time, or to determine whether two given sites are neighbors in the Delaunay triangulation.
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا