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Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We introduce a fram ework, in which manipulators can see the past votes but not the future ones, to model online coalitional manipulation of sequential elections, and we show that in this setting manipulation can be extremely complex even for election systems with simple winner problems. Yet we also show that for some of the most important election systems such manipulation is simple in certain settings. This suggests that when using sequential voting, one should pay great attention to the details of the setting in choosing ones voting rule. Among the highlights of our classifications are: We show that, depending on the size of the manipulative coalition, the online manipulation problem can be complete for each level of the polynomial hierarchy or even for PSPACE. We obtain the most dramatic contrast to date between the nonunique-winner and unique-winner models: Online weighted manipulation for plurality is in P in the nonunique-winner model, yet is coNP-hard (constructive case) and NP-hard (destructive case) in the unique-winner model. And we obtain what to the best of our knowledge are the first PNP[1]-completeness and PNP-completeness results in the field of computational social choice, in particular proving such completeness for, respectively, the complexity of 3-candidate and 4-candidate (and unlimited-candidate) online weighted coalition manipulation of veto elections.
160 - Joerg Rothe , Lena Schend 2012
Walsh [Wal10, Wal09], Davies et al. [DKNW10, DKNW11], and Narodytska et al. [NWX11] studied various voting systems empirically and showed that they can often be manipulated effectively, despite their manipulation problems being NP-hard. Such an exper imental approach is sorely missing for NP-hard control problems, where control refers to attempts to tamper with the outcome of elections by adding/deleting/partitioning either voters or candidates. We experimentally tackle NP-hard control problems for Bucklin and fallback voting. Among natural voting systems with efficient winner determination, fallback voting is currently known to display the broadest resistance to control in terms of NP-hardness, and Bucklin voting has been shown to behave almost as well in terms of control resistance [ER10, EPR11, EFPR11]. We also investigate control resistance experimentally for plurality voting, one of the first voting systems analyzed with respect to electoral control [BTT92, HHR07]. Our findings indicate that NP-hard control problems can often be solved effectively in practice. Moreover, our experiments allow a more fine-grained analysis and comparison-across various control scenarios, vote distribution models, and voting systems-than merely stating NP-hardness for all these control problems.
The Possible Winner problem asks, given an election where the voters preferences over the candidates are specified only partially, whether a designated candidate can become a winner by suitably extending all the votes. Betzler and Dorn [1] proved a r esult that is only one step away from a full dichotomy of this problem for the important class of pure scoring rules in the case of unweighted voters and an unbounded number of candidates: Possible Winner is NP-complete for all pure scoring rules except plurality, veto, and the scoring rule with vector (2,1,...,1,0), but is solvable in polynomial time for plurality and veto. We take the final step to a full dichotomy by showing that Possible Winner is NP-complete also for the scoring rule with vector (2,1,...,1,0).
Cake-cutting protocols aim at dividing a ``cake (i.e., a divisible resource) and assigning the resulting portions to several players in a way that each of the players feels to have received a ``fair amount of the cake. An important notion of fairness is envy-freeness: No player wishes to switch the portion of the cake received with another players portion. Despite intense efforts in the past, it is still an open question whether there is a emph{finite bounded} envy-free cake-cutting protocol for an arbitrary number of players, and even for four players. We introduce the notion of degree of guaranteed envy-freeness (DGEF) as a measure of how good a cake-cutting protocol can approximate the ideal of envy-freeness while keeping the protocol finite bounded (trading being disregarded). We propose a new finite bounded proportional protocol for any number n geq 3 of players, and show that this protocol has a DGEF of 1 + lceil (n^2)/2 rceil. This is the currently best DGEF among known finite bounded cake-cutting protocols for an arbitrary number of players. We will make the case that improving the DGEF even further is a tough challenge, and determine, for comparison, the DGEF of selected known finite bounded cake-cutting protocols.
We prove that every distributional problem solvable in polynomial time on the average with respect to the uniform distribution has a frequently self-knowingly correct polynomial-time algorithm. We also study some features of probability weight of cor rectness with respect to generalizations of Procaccia and Rosenscheins junta distributions [PR07b].
Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem with four colors is NP-complete, and they showed that the infinite variant of this problem is undecidable. In this paper, we st udy the three-color and two-color Tantrix(TM) rotation puzzle problems (3-TRP and 2-TRP) and their variants. Restricting the number of allowed colors to three (respectively, to two) reduces the set of available Tantrix(TM) tiles from 56 to 14 (respectively, to 8). We prove that 3-TRP and 2-TRP are NP-complete, which answers a question raised by Holzer and Holzer in the affirmative. Since our reductions are parsimonious, it follows that the problems Unique-3-TRP and Unique-2-TRP are DP-complete under randomized reductions. We also show that the another-solution problems associated with 4-TRP, 3-TRP, and 2-TRP are NP-complete. Finally, we prove that the infinite variants of 3-TRP and 2-TRP are undecidable.
Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem is NP-complete. They also showed that for infinite rotation puzzles, this problem becomes undecidable. We study the counting ve rsion and the unique version of this problem. We prove that the satisfiability problem parsimoniously reduces to the Tantrix(TM) rotation puzzle problem. In particular, this reduction preserves the uniqueness of the solution, which implies that the unique Tantrix(TM) rotation puzzle problem is as hard as the unique satisfiability problem, and so is DP-complete under polynomial-time randomized reductions, where DP is the second level of the boolean hierarchy over NP.
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