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Literary artefacts are generally indexed and searched based on titles, meta data and keywords over the years. This searching and indexing works well when user/reader already knows about that particular creative textual artefact or document. This inde xing and search hardly takes into account interest and emotional makeup of readers and its mapping to books. When a person is looking for a literary textual artefact, he/she might be looking for not only information but also to seek the joy of reading. In case of literary artefacts, progression of emotions across the key events could prove to be the key for indexing and searching. In this paper, we establish clusters among literary artefacts based on computational relationships among sentiment progressions using intelligent text analysis. We have created a database of 1076 English titles + 20 Marathi titles and also used database http://www.cs.cmu.edu/~dbamman/booksummaries.html with 16559 titles and their summaries. We have proposed Sentiment Progression based Indexing for searching and recommending books. This can be used to create personalized clusters of book titles of interest to readers. The analysis clearly suggests better searching and indexing when we are targeting book lovers looking for a particular type of book or creative artefact. This indexing and searching can find many real-life applications for recommending books.
Many task-oriented dialogue systems use deep reinforcement learning (DRL) to learn policies that respond to the user appropriately and complete the tasks successfully. Training DRL agents with diverse dialogue trajectories prepare them well for rare user requests and unseen situations. One effective diversification method is to let the agent interact with a diverse set of learned user models. However, trajectories created by these artificial user models may contain generation errors, which can quickly propagate into the agents policy. It is thus important to control the quality of the diversification and resist the noise. In this paper, we propose a novel dialogue diversification method for task-oriented dialogue systems trained in simulators. Our method, Intermittent Short Extension Ensemble (I-SEE), constrains the intensity to interact with an ensemble of diverse user models and effectively controls the quality of the diversification. Evaluations on the Multiwoz dataset show that I-SEE successfully boosts the performance of several state-of-the-art DRL dialogue agents.
Culture is core to human civilization, and is essential for human intellectual achievements in social context. Culture also influences how humans work together, perform particular task and overall lifestyle and dealing with other groups of civilizati on. Thus, culture is concerned with establishing shared ideas, particularly those playing a key role in success. Does it impact on how two individuals can work together in achieving certain goals? In this paper, we establish a means to derive cultural association and map it to culturally mediated success. Human interactions with the environment are typically in the form of expressions. Association between culture and behavior produce similar beliefs which lead to common principles and actions, while cultural similarity as a set of common expressions and responses. To measure cultural association among different candidates, we propose the use of a Graphical Association Method (GAM). The behaviors of candidates are captured through series of expressions and represented in the graphical form. The association among corresponding node and core nodes is used for the same. Our approach provides a number of interesting results and promising avenues for future applications.
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