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Routine single-sample haplotype-resolved assembly remains an unresolved problem. Here we describe a new algorithm that combines PacBio HiFi reads and Hi-C chromatin interaction data to produce a haplotype-resolved assembly without the sequencing of p arents. Applied to human and other vertebrate samples, our algorithm consistently outperforms existing single-sample assembly pipelines and generates assemblies of comparable quality to the best pedigree-based assemblies.
With the strength of deep generative models, 3D pose transfer regains intensive research interests in recent years. Existing methods mainly rely on a variety of constraints to achieve the pose transfer over 3D meshes, e.g., the need for manually enco ding for shape and pose disentanglement. In this paper, we present an unsupervised approach to conduct the pose transfer between any arbitrate given 3D meshes. Specifically, a novel Intrinsic-Extrinsic Preserved Generative Adversarial Network (IEP-GAN) is presented for both intrinsic (i.e., shape) and extrinsic (i.e., pose) information preservation. Extrinsically, we propose a co-occurrence discriminator to capture the structural/pose invariance from distinct Laplacians of the mesh. Meanwhile, intrinsically, a local intrinsic-preserved loss is introduced to preserve the geodesic priors while avoiding heavy computations. At last, we show the possibility of using IEP-GAN to manipulate 3D human meshes in various ways, including pose transfer, identity swapping and pose interpolation with latent code vector arithmetic. The extensive experiments on various 3D datasets of humans, animals and hands qualitatively and quantitatively demonstrate the generality of our approach. Our proposed model produces better results and is substantially more efficient compared to recent state-of-the-art methods. Code is available: https://github.com/mikecheninoulu/Unsupervised_IEPGAN
Instance segmentation on point clouds is a fundamental task in 3D scene perception. In this work, we propose a concise clustering-based framework named HAIS, which makes full use of spatial relation of points and point sets. Considering clustering-ba sed methods may result in over-segmentation or under-segmentation, we introduce the hierarchical aggregation to progressively generate instance proposals, i.e., point aggregation for preliminarily clustering points to sets and set aggregation for generating complete instances from sets. Once the complete 3D instances are obtained, a sub-network of intra-instance prediction is adopted for noisy points filtering and mask quality scoring. HAIS is fast (only 410ms per frame) and does not require non-maximum suppression. It ranks 1st on the ScanNet v2 benchmark, achieving the highest 69.9% AP50 and surpassing previous state-of-the-art (SOTA) methods by a large margin. Besides, the SOTA results on the S3DIS dataset validate the good generalization ability. Code will be available at https://github.com/hustvl/HAIS.
103 - Xin Liu , Henglin Shi , Haoyu Chen 2021
We introduce a new dataset for the emotional artificial intelligence research: identity-free video dataset for Micro-Gesture Understanding and Emotion analysis (iMiGUE). Different from existing public datasets, iMiGUE focuses on nonverbal body gestur es without using any identity information, while the predominant researches of emotion analysis concern sensitive biometric data, like face and speech. Most importantly, iMiGUE focuses on micro-gestures, i.e., unintentional behaviors driven by inner feelings, which are different from ordinary scope of gestures from other gesture datasets which are mostly intentionally performed for illustrative purposes. Furthermore, iMiGUE is designed to evaluate the ability of models to analyze the emotional states by integrating information of recognized micro-gesture, rather than just recognizing prototypes in the sequences separately (or isolatedly). This is because the real need for emotion AI is to understand the emotional states behind gestures in a holistic way. Moreover, to counter for the challenge of imbalanced sample distribution of this dataset, an unsupervised learning method is proposed to capture latent representations from the micro-gesture sequences themselves. We systematically investigate representative methods on this dataset, and comprehensive experimental results reveal several interesting insights from the iMiGUE, e.g., micro-gesture-based analysis can promote emotion understanding. We confirm that the new iMiGUE dataset could advance studies of micro-gesture and emotion AI.
Malicious application of deepfakes (i.e., technologies can generate target faces or face attributes) has posed a huge threat to our society. The fake multimedia content generated by deepfake models can harm the reputation and even threaten the proper ty of the person who has been impersonated. Fortunately, the adversarial watermark could be used for combating deepfake models, leading them to generate distorted images. The existing methods require an individual training process for every facial image, to generate the adversarial watermark against a specific deepfake model, which are extremely inefficient. To address this problem, we propose a universal adversarial attack method on deepfake models, to generate a Cross-Model Universal Adversarial Watermark (CMUA-Watermark) that can protect thousands of facial images from multiple deepfake models. Specifically, we first propose a cross-model universal attack pipeline by attacking multiple deepfake models and combining gradients from these models iteratively. Then we introduce a batch-based method to alleviate the conflict of adversarial watermarks generated by different facial images. Finally, we design a more reasonable and comprehensive evaluation method for evaluating the effectiveness of the adversarial watermark. Experimental results demonstrate that the proposed CMUA-Watermark can effectively distort the fake facial images generated by deepfake models and successfully protect facial images from deepfakes in real scenes.
Convolutional neural networks have allowed remarkable advances in single image super-resolution (SISR) over the last decade. Among recent advances in SISR, attention mechanisms are crucial for high-performance SR models. However, the attention mechan ism remains unclear on why it works and how it works in SISR. In this work, we attempt to quantify and visualize attention mechanisms in SISR and show that not all attention modules are equally beneficial. We then propose attention in attention network (A$^2$N) for more efficient and accurate SISR. Specifically, A$^2$N consists of a non-attention branch and a coupling attention branch. A dynamic attention module is proposed to generate weights for these two branches to suppress unwanted attention adjustments dynamically, where the weights change adaptively according to the input features. This allows attention modules to specialize to beneficial examples without otherwise penalties and thus greatly improve the capacity of the attention network with few parameters overhead. Experimental results demonstrate that our final model A$^2$N could achieve superior trade-off performances comparing with state-of-the-art networks of similar sizes. Codes are available at https://github.com/haoyuc/A2N.
Nowadays, general object detectors like YOLO and Faster R-CNN as well as their variants are widely exploited in many applications. Many works have revealed that these detectors are extremely vulnerable to adversarial patch attacks. The perturbed regi ons generated by previous patch-based attack works on object detectors are very large which are not necessary for attacking and perceptible for human eyes. To generate much less but more efficient perturbation, we propose a novel patch-based method for attacking general object detectors. Firstly, we propose a patch selection and refining scheme to find the pixels which have the greatest importance for attack and remove the inconsequential perturbations gradually. Then, for a stable ensemble attack, we balance the gradients of detectors to avoid over-optimizing one of them during the training phase. Our RPAttack can achieve an amazing missed detection rate of 100% for both Yolo v4 and Faster R-CNN while only modifies 0.32% pixels on VOC 2007 test set. Our code is available at https://github.com/VDIGPKU/RPAttack.
Image quality assessment (IQA) is the key factor for the fast development of image restoration (IR) algorithms. The most recent perceptual IR algorithms based on generative adversarial networks (GANs) have brought in significant improvement on visual performance, but also pose great challenges for quantitative evaluation. Notably, we observe an increasing inconsistency between perceptual quality and the evaluation results. We present two questions: Can existing IQA methods objectively evaluate recent IR algorithms? With the focus on beating current benchmarks, are we getting better IR algorithms? To answer the questions and promote the development of IQA methods, we contribute a large-scale IQA dataset, called Perceptual Image Processing ALgorithms (PIPAL) dataset. Especially, this dataset includes the results of GAN-based IR algorithms, which are missing in previous datasets. We collect more than 1.13 million human judgments to assign subjective scores for PIPAL images using the more reliable Elo system. Based on PIPAL, we present new benchmarks for both IQA and SR methods. Our results indicate that existing IQA methods cannot fairly evaluate GAN-based IR algorithms. While using appropriate evaluation methods is important, IQA methods should also be updated along with the development of IR algorithms. At last, we shed light on how to improve the IQA performance on GAN-based distortion. Inspired by the find that the existing IQA methods have an unsatisfactory performance on the GAN-based distortion partially because of their low tolerance to spatial misalignment, we propose to improve the performance of an IQA network on GAN-based distortion by explicitly considering this misalignment. We propose the Space Warping Difference Network, which includes the novel l_2 pooling layers and Space Warping Difference layers. Experiments demonstrate the effectiveness of the proposed method.
Image quality assessment (IQA) is the key factor for the fast development of image restoration (IR) algorithms. The most recent IR methods based on Generative Adversarial Networks (GANs) have achieved significant improvement in visual performance, bu t also presented great challenges for quantitative evaluation. Notably, we observe an increasing inconsistency between perceptual quality and the evaluation results. Then we raise two questions: (1) Can existing IQA methods objectively evaluate recent IR algorithms? (2) When focus on beating current benchmarks, are we getting better IR algorithms? To answer these questions and promote the development of IQA methods, we contribute a large-scale IQA dataset, called Perceptual Image Processing Algorithms (PIPAL) dataset. Especially, this dataset includes the results of GAN-based methods, which are missing in previous datasets. We collect more than 1.13 million human judgments to assign subjective scores for PIPAL images using the more reliable Elo system. Based on PIPAL, we present new benchmarks for both IQA and super-resolution methods. Our results indicate that existing IQA methods cannot fairly evaluate GAN-based IR algorithms. While using appropriate evaluation methods is important, IQA methods should also be updated along with the development of IR algorithms. At last, we improve the performance of IQA networks on GAN-based distortions by introducing anti-aliasing pooling. Experiments show the effectiveness of the proposed method.
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods provide a pre-d efined graph and fix it through the entire network, which can loss implicit joint correlations. Besides, the mainstream spectral GCN is approximated by one-order hop, thus higher-order connections are not well involved. Therefore, huge efforts are required to explore a better GCN architecture. To address these problems, we turn to Neural Architecture Search (NAS) and propose the first automatically designed GCN for skeleton-based action recognition. Specifically, we enrich the search space by providing multiple dynamic graph modules after fully exploring the spatial-temporal correlations between nodes. Besides, we introduce multiple-hop modules and expect to break the limitation of representational capacity caused by one-order approximation. Moreover, a sampling- and memory-efficient evolution strategy is proposed to search an optimal architecture for this task. The resulted architecture proves the effectiveness of the higher-order approximation and the dynamic graph modeling mechanism with temporal interactions, which is barely discussed before. To evaluate the performance of the searched model, we conduct extensive experiments on two very large scaled datasets and the results show that our model gets the state-of-the-art results.
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