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This letter introduces a novel framework to optimize the power allocation for users in a Rate Splitting Multiple Access (RSMA) network. In the network, messages intended for users are split into different parts that are a single common part and respe ctive private parts. This mechanism enables RSMA to flexibly manage interference and thus enhance energy and spectral efficiency. Although possessing outstanding advantages, optimizing power allocation in RSMA is very challenging under the uncertainty of the communication channel and the transmitter has limited knowledge of the channel information. To solve the problem, we first develop a Markov Decision Process framework to model the dynamic of the communication channel. The deep reinforcement algorithm is then proposed to find the optimal power allocation policy for the transmitter without requiring any prior information of the channel. The simulation results show that the proposed scheme can outperform baseline schemes in terms of average sum-rate under different power and QoS requirements.
170 - Jingfu Li 2021
To accommodate the explosive growth of the Internet-of-Things (IoT), incorporating interference alignment (IA) into existing multiple access (MA) schemes is under investigation. However, when it is applied in MIMO networks to improve the system compa city, the incoming problem regarding information delay arises which does not meet the requirement of low-latency. Therefore, in this paper, we first propose a new metric, degree of delay (DoD), to quantify the issue of information delay, and characterize DoD for three typical transmission schemes, i.e., TDMA, beamforming based TDMA (BD-TDMA), and retrospective interference alignment (RIA). By analyzing DoD in these schemes, its value mainly depends on three factors, i.e., delay sensitive factor, size of data set, and queueing delay slot. The first two reflect the relationship between quality of service (QoS) and information delay sensitivity, and normalize time cost for each symbol, respectively. These two factors are independent of the transmission schemes, and thus we aim to reduce the queueing delay slot to improve DoD. Herein, three novel joint IA schemes are proposed for MIMO downlink networks with different number of users. That is, hybrid antenna array based partial interference elimination and retrospective interference regeneration scheme (HAA-PIE-RIR), HAA based improved PIE and RIR scheme (HAA-IPIE-RIR), and HAA based cyclic interference elimination and RIR scheme (HAA-CIE-RIR). Based on the first scheme, the second scheme extends the application scenarios from $2$-user to $K$-user while causing heavy computational burden. The third scheme relieves such computational burden, though it has certain degree of freedom (DoF) loss due to insufficient utilization of space resources.
Autonomous Vehicles (AVs) are required to operate safely and efficiently in dynamic environments. For this, the AVs equipped with Joint Radar-Communications (JRC) functions can enhance the driving safety by utilizing both radar detection and data com munication functions. However, optimizing the performance of the AV system with two different functions under uncertainty and dynamic of surrounding environments is very challenging. In this work, we first propose an intelligent optimization framework based on the Markov Decision Process (MDP) to help the AV make optimal decisions in selecting JRC operation functions under the dynamic and uncertainty of the surrounding environment. We then develop an effective learning algorithm leveraging recent advances of deep reinforcement learning techniques to find the optimal policy for the AV without requiring any prior information about surrounding environment. Furthermore, to make our proposed framework more scalable, we develop a Transfer Learning (TL) mechanism that enables the AV to leverage valuable experiences for accelerating the training process when it moves to a new environment. Extensive simulations show that the proposed transferable deep reinforcement learning framework reduces the obstacle miss detection probability by the AV up to 67% compared to other conventional deep reinforcement learning approaches.
Internet of Everything (IoE) applications such as haptics, human-computer interaction, and extended reality, using the sixth-generation (6G) of wireless systems have diverse requirements in terms of latency, reliability, data rate, and user-defined p erformance metrics. Therefore, enabling IoE applications over 6G requires a new framework that can be used to manage, operate, and optimize the 6G wireless system and its underlying IoE services. Such a new framework for 6G can be based on digital twins. Digital twins use a virtual representation of the 6G physical system along with the associated algorithms (e.g., machine learning, optimization), communication technologies (e.g., millimeter-wave and terahertz communication), computing systems (e.g., edge computing and cloud computing), as well as privacy and security-related technologists (e.g., blockchain). First, we present the key design requirements for enabling 6G through the use of a digital twin. Next, the architectural components and trends such as edge-based twins, cloud-based-twins, and edge-cloud-based twins are presented. Furthermore, we provide a comparative description of various twins. Finally, we outline and recommend guidelines for several future research directions.
Bistatic backscatter communication (BackCom) allows passive tags to transmit over extended ranges, but at the cost of having carrier emitters either transmitting at high powers or being deployed very close to tags. In this paper, we examine how the p resence of an intelligent reflecting surface (IRS) could benefit the bistatic BackCom system. We study the transmit power minimization problem at the carrier emitter, where its transmit beamforming vector is jointly optimized with the IRS phase shifts, whilst guaranteeing a required BackCom performance. A unique feature in this system setup is the multiple IRS reflections experienced by signals traveling from the carrier emitter to the reader, which renders the optimization problem highly nonconvex. Therefore, we propose algorithms based on the minorization-maximization and alternating optimization techniques to obtain approximate solutions for the joint design. We also propose low-complexity algorithms based on successive optimization of individual phase shifts. Our results reveal considerable transmit power savings in both single-tag and multi-tag systems, even with moderate IRS sizes, which may be translated to significant range improvements using the original transmit power or reduce the reliance of tags on carrier emitters located at close range.
We consider the problem of demand-side energy management, where each household is equipped with a smart meter that is able to schedule home appliances online. The goal is to minimise the overall cost under a real-time pricing scheme. While previous w orks have introduced centralised approaches, we formulate the smart grid environment as a Markov game, where each household is a decentralised agent, and the grid operator produces a price signal that adapts to the energy demand. The main challenge addressed in our approach is partial observability and perceived non-stationarity of the environment from the viewpoint of each agent. We propose a multi-agent extension of a deep actor-critic algorithm that shows success in learning in this environment. This algorithm learns a centralised critic that coordinates training of all agents. Our approach thus uses centralised learning but decentralised execution. Simulation results show that our online deep reinforcement learning method can reduce both the peak-to-average ratio of total energy consumed and the cost of electricity for all households based purely on instantaneous observations and a price signal.
We study a decentralized channel allocation problem in an ad-hoc Internet of Things network underlaying on the spectrum licensed to a primary cellular network. In the considered network, the impoverished channel sensing/probing capability and computa tional resource on the IoT devices make them difficult to acquire the detailed Channel State Information (CSI) for the shared multiple channels. In practice, the unknown patterns of the primary users transmission activities and the time-varying CSI (e.g., due to small-scale fading or device mobility) also cause stochastic changes in the channel quality. Decentralized IoT links are thus expected to learn channel conditions online based on partial observations, while acquiring no information about the channels that they are not operating on. They also have to reach an efficient, collision-free solution of channel allocation with limited coordination. Our study maps this problem into a contextual multi-player, multi-armed bandit game, and proposes a purely decentralized, three-stage policy learning algorithm through trial-and-error. Theoretical analyses shows that the proposed scheme guarantees the IoT links to jointly converge to the social optimal channel allocation with a sub-linear (i.e., polylogarithmic) regret with respect to the operational time. Simulations demonstrate that it strikes a good balance between efficiency and network scalability when compared with the other state-of-the-art decentralized bandit algorithms.
Wireless power transfer (WPT) is a promising technology to prolong the lifetime of the sensors and communication devices, i.e., workers, in completing crowdsourcing tasks by providing continuous and cost-effective energy supplies. In this paper, we p ropose a wireless powered spatial crowdsourcing framework which consists of two mutually dependent phases: task allocation phase and data crowdsourcing phase. In the task allocation phase, we propose a Stackelberg game based mechanism for the spatial crowdsourcing platform to efficiently allocate spatial tasks and wireless charging power to each worker. In the data crowdsourcing phase, the workers may have an incentive to misreport its real working location to improve its utility, which causes adverse effects to the spatial crowdsourcing platform. To address this issue, we present three strategyproof deployment mechanisms for the spatial crowdsourcing platform to place a mobile base station, e.g., vehicle or robot, which is responsible for transferring the wireless power and collecting the crowdsourced data. As the benchmark, we first apply the classical median mechanism and evaluate its worst-case performance. Then, we design a conventional strategyproof deployment mechanism to improve the expected utility of the spatial crowdsourcing platform under the condition that the workers locations follow a known geographical distribution. For a more general case with only the historical location data available, we propose a deep learning based strategyproof deployment mechanism to maximize the spatial crowdsourcing platforms utility. Extensive experimental results based on synthetic and real-world datasets reveal the effectiveness of the proposed framework in allocating tasks and charging power to workers while avoiding the dishonest workers manipulation.
As a recently proposed idea for future wireless systems, intelligent reflecting surface (IRS) can assist communications between entities which do not have high-quality direct channels in between. Specifically, an IRS comprises many low-cost passive e lements, each of which reflects the incident signal by incurring a phase change so that the reflected signals add coherently at the receiver. In this paper, for an IRS-aided wireless network, we study the problem of power control at the base station (BS) for physical-layer broadcasting under quality of service (QoS) constraints at mobile users, by jointly designing the transmit beamforming at the BS and the phase shifts of the IRS units. Furthermore, we derive a lower bound of the minimum transmit power at the BS to present the performance bound for optimization methods. Simulation results show that, the transmit power at the BS approaches the lower bound with the increase of the number of IRS units, and is much lower than that of the communication system without IRS.
Mobile Crowdsensing has shown a great potential to address large-scale problems by allocating sensing tasks to pervasive Mobile Users (MUs). The MUs will participate in a Crowdsensing platform if they can receive satisfactory reward. In this paper, i n order to effectively and efficiently recruit sufficient MUs, i.e., participants, we investigate an optimal reward mechanism of the monopoly Crowdsensing Service Provider (CSP). We model the rewarding and participating as a two-stage game, and analyze the MUs participation level and the CSPs optimal reward mechanism using backward induction. At the same time, the reward is designed taking the underlying social network effects amid the mobile social network into account, for motivating the participants. Namely, one MU will obtain additional benefits from information contributed or shared by local neighbours in social networks. We derive the analytical expressions for the discriminatory reward as well as uniform reward with complete information, and approximations of reward incentive with incomplete information. Performance evaluation reveals that the network effects tremendously stimulate higher mobile participation level and greater revenue of the CSP. In addition, the discriminatory reward enables the CSP to extract greater surplus from this Crowdsensing service market.
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