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We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of strategies for eac h element is given by all translations of its vertices. Ideally, he would like to quantify this regularity using a quality measure which corresponds to the utility function in game theory. Each player is aware of the other players utility functions as well as their set of strategies, which is analogous to his own utility function and strategies. In the simplest case, the utility functions only depend on the regularity. In more complicated cases this utility function depends on the element size, the curvature, or even the solution to a differential equation. This article is a sketch of a possible game-theoretical approach to mesh smoothing and still on-going research.
We state Asymptotic Expansion and Growth Rate conjectures for the Witten-Reshetikhin-Turaev invariants of arbitrary framed links in 3-manifolds, and we prove these conjectures for the natural links in mapping tori of finite-order automorphisms of mar ked surfaces. Our approach is based upon geometric quantisation of the moduli space of parabolic bundles on the surface, which we show coincides with the construction of the Witten-Reshetikhin-Turaev invariants using conformal field theory, as was recently completed by Andersen and Ueno.
We show that the driving force behind the regularizing effect of Laplacian smoothing on surface elements is the popular mean ratio quality measure. We use these insights to provide natural generalizations to polygons and polyhedra. The corresponding functions measuring the quality of meshes are easily seen to be convex and can be used for global optimization-based untangling and smoothing. Using a simple backtracking line-search we compare several smoothing methods with respect to the resulting mesh quality. We also discuss their effectiveness in combination with topology modification.
Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a systematic approach to global optimization-bas
The signed volume function for polyhedra can be generalized to a mean volume function for volume elements by averaging over the triangulations of the underlying polyhedron. If we consider these up to translation and scaling, the resulting quotient sp ace is diffeomorphic to a sphere. The mean volume function restricted to this sphere is a quality measure for volume elements. We show that, the gradient ascent of this map regularizes the building blocks of hybrid meshes consisting of tetrahedra, hexahedra, prisms, pyramids and octahedra, that is, the optimization process converges to regular polyhedra. We show that the (normalized) gradient flow of the mean volume yields a fast and efficient optimization scheme for the finite element method known as the geometric element transformation method (GETMe). Furthermore, we shed some light on the dynamics of this method and the resulting smoothing procedure both theoretically and experimentally.
We identify the leading order term of the asymptotic expansion of the Witten-Reshetikhin-Turaev invariants for finite order mapping tori with classical invariants for all simple and simply-connected compact Lie groups. The square root of the Reidemei ster torsion is used as a density on the moduli space of flat connections and the leading order term is identified with the integral over this moduli space of this density weighted by a certain phase for each component of the moduli space. We also identify this phase in terms of classical invariants such as Chern-Simons invariants, eta invariants, spectral flow and the rho invariant. As a result, we show agreement with the semiclassical approximation as predicted by the method of stationary phase.
We show that the SU(3) Casson invariant for spliced sums along certain torus knots equals 16 times the product of their SU(2) Casson knot invariants. The key step is a splitting formula for su(n) spectral flow for closed 3-manifolds split along a torus.
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