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We address the problem of visual storytelling, i.e., generating a story for a given sequence of images. While each sentence of the story should describe a corresponding image, a coherent story also needs to be consistent and relate to both future and past images. To achieve this we develop ordered image attention (OIA). OIA models interactions between the sentence-corresponding image and important regions in other images of the sequence. To highlight the important objects, a message-passing-like algorithm collects representations of those objects in an order-aware manner. To generate the storys sentences, we then highlight important image attention vectors with an Image-Sentence Attention (ISA). Further, to alleviate common linguistic mistakes like repetitiveness, we introduce an adaptive prior. The obtained results improve the METEOR score on the VIST dataset by 1%. In addition, an extensive human study verifies coherency improvements and shows that OIA and ISA generated stories are more focused, shareable, and image-grounded.
Many recent datasets contain a variety of different data modalities, for instance, image, question, and answer data in visual question answering (VQA). When training deep net classifiers on those multi-modal datasets, the modalities get exploited at different scales, i.e., some modalities can more easily contribute to the classification results than others. This is suboptimal because the classifier is inherently biased towards a subset of the modalities. To alleviate this shortcoming, we propose a novel regularization term based on the functional entropy. Intuitively, this term encourages to balance the contribution of each modality to the classification result. However, regularization with the functional entropy is challenging. To address this, we develop a method based on the log-Sobolev inequality, which bounds the functional entropy with the functional-Fisher-information. Intuitively, this maximizes the amount of information that the modalities contribute. On the two challenging multi-modal datasets VQA-CPv2 and SocialIQ, we obtain state-of-the-art results while more uniformly exploiting the modalities. In addition, we demonstrate the efficacy of our method on Colored MNIST.
Variational autoencoders (VAEs) are one of the powerful likelihood-based generative models with applications in various domains. However, they struggle to generate high-quality images, especially when samples are obtained from the prior without any t empering. One explanation for VAEs poor generative quality is the prior hole problem: the prior distribution fails to match the aggregate approximate posterior. Due to this mismatch, there exist areas in the latent space with high density under the prior that do not correspond to any encoded image. Samples from those areas are decoded to corrupted images. To tackle this issue, we propose an energy-based prior defined by the product of a base prior distribution and a reweighting factor, designed to bring the base closer to the aggregate posterior. We train the reweighting factor by noise contrastive estimation, and we generalize it to hierarchical VAEs with many latent variable groups. Our experiments confirm that the proposed noise contrastive priors improve the generative performance of state-of-the-art VAEs by a large margin on the MNIST, CIFAR-10, CelebA 64, and CelebA HQ 256 datasets.
In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the players avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video p rediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).
We propose to learn word embeddings from visual co-occurrences. Two words co-occur visually if both words apply to the same image or image region. Specifically, we extract four types of visual co-occurrences between object and attribute words from la rge-scale, textually-annotated visual databases like VisualGenome and ImageNet. We then train a multi-task log-bilinear model that compactly encodes word meanings represented by each co-occurrence type into a single visual word-vector. Through unsupervised clustering, supervised partitioning, and a zero-shot-like generalization analysis we show that our word embeddings complement text-only embeddings like GloVe by better representing similarities and differences between visual concepts that are difficult to obtain from text corpora alone. We further evaluate our embeddings on five downstream applications, four of which are vision-language tasks. Augmenting GloVe with our embeddings yields gains on all tasks. We also find that random embeddings perform comparably to learned embeddings on all supervised vision-language tasks, contrary to conventional wisdom.
The recently proposed audio-visual scene-aware dialog task paves the way to a more data-driven way of learning virtual assistants, smart speakers and car navigation systems. However, very little is known to date about how to effectively extract meani ngful information from a plethora of sensors that pound the computational engine of those devices. Therefore, in this paper, we provide and carefully analyze a simple baseline for audio-visual scene-aware dialog which is trained end-to-end. Our method differentiates in a data-driven manner useful signals from distracting ones using an attention mechanism. We evaluate the proposed approach on the recently introduced and challenging audio-visual scene-aware dataset, and demonstrate the key features that permit to outperform the current state-of-the-art by more than 20% on CIDEr.
In this paper we derive an efficient algorithm to learn the parameters of structured predictors in general graphical models. This algorithm blends the learning and inference tasks, which results in a significant speedup over traditional approaches, s uch as conditional random fields and structured support vector machines. For this purpose we utilize the structures of the predictors to describe a low dimensional structured prediction task which encourages local consistencies within the different structures while learning the parameters of the model. Convexity of the learning task provides the means to enforce the consistencies between the different parts. The inference-learning blending algorithm that we propose is guaranteed to converge to the optimum of the low dimensional primal and dual programs. Unlike many of the existing approaches, the inference-learning blending allows us to learn efficiently high-order graphical models, over regions of any size, and very large number of parameters. We demonstrate the effectiveness of our approach, while presenting state-of-the-art results in stereo estimation, semantic segmentation, shape reconstruction, and indoor scene understanding.
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