ﻻ يوجد ملخص باللغة العربية
In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the players avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).
We propose an unsupervised variational model for disentangling video into independent factors, i.e. each factors future can be predicted from its past without considering the others. We show that our approach often learns factors which are interpretable as objects in a scene.
When humans observe a physical system, they can easily locate objects, understand their interactions, and anticipate future behavior, even in settings with complicated and previously unseen interactions. For computers, however, learning such models f
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must hand
Reinforcement learning (RL) is a powerful framework for learning to take actions to solve tasks. However, in many settings, an agent must winnow down the inconceivably large space of all possible tasks to the single task that it is currently being as
Current image-based reinforcement learning (RL) algorithms typically operate on the whole image without performing object-level reasoning. This leads to inefficient goal sampling and ineffective reward functions. In this paper, we improve upon previo