No Arabic abstract
Feature attribution is widely used in interpretable machine learning to explain how influential each measured input feature value is for an output inference. However, measurements can be uncertain, and it is unclear how the awareness of input uncertainty can affect the trust in explanations. We propose and study two approaches to help users to manage their perception of uncertainty in a model explanation: 1) transparently show uncertainty in feature attributions to allow users to reflect on, and 2) suppress attribution to features with uncertain measurements and shift attribution to other features by regularizing with an uncertainty penalty. Through simulation experiments, qualitative interviews, and quantitative user evaluations, we identified the benefits of moderately suppressing attribution uncertainty, and concerns regarding showing attribution uncertainty. This work adds to the understanding of handling and communicating uncertainty for model interpretability.
Rapid improvements in the performance of machine learning models have pushed them to the forefront of data-driven decision-making. Meanwhile, the increased integration of these models into various application domains has further highlighted the need for greater interpretability and transparency. To identify problems such as bias, overfitting, and incorrect correlations, data scientists require tools that explain the mechanisms with which these model decisions are made. In this paper we introduce AdViCE, a visual analytics tool that aims to guide users in black-box model debugging and validation. The solution rests on two main visual user interface innovations: (1) an interactive visualization design that enables the comparison of decisions on user-defined data subsets; (2) an algorithm and visual design to compute and visualize counterfactual explanations - explanations that depict model outcomes when data features are perturbed from their original values. We provide a demonstration of the tool through a use case that showcases the capabilities and potential limitations of the proposed approach.
Many proposed methods for explaining machine learning predictions are in fact challenging to understand for nontechnical consumers. This paper builds upon an alternative consumer-driven approach called TED that asks for explanations to be provided in training data, along with target labels. Using semi-synthetic data from credit approval and employee retention applications, experiments are conducted to investigate some practical considerations with TED, including its performance with different classification algorithms, varying numbers of explanations, and variability in explanations. A new algorithm is proposed to handle the case where some training examples do not have explanations. Our results show that TED is robust to increasing numbers of explanations, noisy explanations, and large fractions of missing explanations, thus making advances toward its practical deployment.
In recent years, post-hoc local instance-level and global dataset-level explainability of black-box models has received a lot of attention. Much less attention has been given to obtaining insights at intermediate or group levels, which is a need outlined in recent works that study the challenges in realizing the guidelines in the General Data Protection Regulation (GDPR). In this paper, we propose a meta-method that, given a typical local explainability method, can build a multilevel explanation tree. The leaves of this tree correspond to the local explanations, the root corresponds to the global explanation, and intermediate levels correspond to explanations for groups of data points that it automatically clusters. The method can also leverage side information, where users can specify points for which they may want the explanations to be similar. We argue that such a multilevel structure can also be an effective form of communication, where one could obtain few explanations that characterize the entire dataset by considering an appropriate level in our explanation tree. Explanations for novel test points can be cost-efficiently obtained by associating them with the closest training points. When the local explainability technique is generalized additive (viz. LIME, GAMs), we develop a fast approximate algorithm for building the multilevel tree and study its convergence behavior. We validate the effectiveness of the proposed technique based on two human studies -- one with experts and the other with non-expert users -- on real world datasets, and show that we produce high fidelity sparse explanations on several other public datasets.
To interpret uncertainty estimates from differentiable probabilistic models, recent work has proposed generating Counterfactual Latent Uncertainty Explanations (CLUEs). However, for a single input, such approaches could output a variety of explanations due to the lack of constraints placed on the explanation. Here we augment the original CLUE approach, to provide what we call $delta$-CLUE. CLUE indicates $it{one}$ way to change an input, while remaining on the data manifold, such that the model becomes more confident about its prediction. We instead return a $it{set}$ of plausible CLUEs: multiple, diverse inputs that are within a $delta$ ball of the original input in latent space, all yielding confident predictions.
When a person is not satisfied with how a robot performs a task, they can intervene to correct it. Reward learning methods enable the robot to adapt its reward function online based on such human input, but they rely on handcrafted features. When the correction cannot be explained by these features, recent work in deep Inverse Reinforcement Learning (IRL) suggests that the robot could ask for task demonstrations and recover a reward defined over the raw state space. Our insight is that rather than implicitly learning about the missing feature(s) from demonstrations, the robot should instead ask for data that explicitly teaches it about what it is missing. We introduce a new type of human input in which the person guides the robot from states where the feature being taught is highly expressed to states where it is not. We propose an algorithm for learning the feature from the raw state space and integrating it into the reward function. By focusing the human input on the missing feature, our method decreases sample complexity and improves generalization of the learned reward over the above deep IRL baseline. We show this in experiments with a physical 7DOF robot manipulator, as well as in a user study conducted in a simulated environment.