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Playing Angry Birds with a Domain-Independent PDDL+ Planner

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 Added by Wiktor Piotrowski
 Publication date 2021
and research's language is English




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This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a domain-independent PDDL+ planner to generate plans and executes them. In this demo paper, we present the systems PDDL+ model for this domain, identify key design decisions that reduce the problem complexity, and compare the performance of our system to model-specific methods for this domain. The results show that our systems performance is on par with other domain-specific systems for Angry Birds, suggesting the applicability of domain-independent planning to this benchmark AI challenge.

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Over the past few years the Angry Birds AI competition has been held in an attempt to develop intelligent agents that can successfully and efficiently solve levels for the video game Angry Birds. Many different agents and strategies have been developed to solve the complex and challenging physical reasoning problems associated with such a game. However none of these agents attempt one of the key strategies which humans employ to solve Angry Birds levels, which is restarting levels. Restarting is important in Angry Birds because sometimes the level is no longer solvable or some given shot made has little to no benefit towards the ultimate goal of the game. This paper proposes a framework and experimental evaluation for when to restart levels in Angry Birds. We demonstrate that restarting is a viable strategy to improve agent performance in many cases.
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