No Arabic abstract
In this work, motivated by recent manufacturing trends, we investigate autonomous robotic assembly. Industrial assembly tasks require contact-rich manipulation skills, which are challenging to acquire using classical control and motion planning approaches. Consequently, robot controllers for assembly domains are presently engineered to solve a particular task, and cannot easily handle variations in the product or environment. Reinforcement learning (RL) is a promising approach for autonomously acquiring robot skills that involve contact-rich dynamics. However, RL relies on random exploration for learning a control policy, which requires many robot executions, and often gets trapped in locally suboptimal solutions. Instead, we posit that prior knowledge, when available, can improve RL performance. We exploit the fact that in modern assembly domains, geometric information about the task is readily available via the CAD design files. We propose to leverage this prior knowledge by guiding RL along a geometric motion plan, calculated using the CAD data. We show that our approach effectively improves over traditional control approaches for tracking the motion plan, and can solve assembly tasks that require high precision, even without accurate state estimation. In addition, we propose a neural network architecture that can learn to track the motion plan, and generalize the assembly controller to changes in the object positions.
Recent advances in deep reinforcement learning (RL) have demonstrated its potential to learn complex robotic manipulation tasks. However, RL still requires the robot to collect a large amount of real-world experience. To address this problem, recent works have proposed learning from expert demonstrations (LfD), particularly via inverse reinforcement learning (IRL), given its ability to achieve robust performance with only a small number of expert demonstrations. Nevertheless, deploying IRL on real robots is still challenging due to the large number of robot experiences it requires. This paper aims to address this scalability challenge with a robust, sample-efficient, and general meta-IRL algorithm, SQUIRL, that performs a new but related long-horizon task robustly given only a single video demonstration. First, this algorithm bootstraps the learning of a task encoder and a task-conditioned policy using behavioral cloning (BC). It then collects real-robot experiences and bypasses reward learning by directly recovering a Q-function from the combined robot and expert trajectories. Next, this algorithm uses the Q-function to re-evaluate all cumulative experiences collected by the robot to improve the policy quickly. In the end, the policy performs more robustly (90%+ success) than BC on new tasks while requiring no trial-and-errors at test time. Finally, our real-robot and simulated experiments demonstrate our algorithms generality across different state spaces, action spaces, and vision-based manipulation tasks, e.g., pick-pour-place and pick-carry-drop.
Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics. While manually-designed controllers have been able to emulate many complex behaviors, building such controllers involves a time-consuming and difficult development process, often requiring substantial expertise of the nuances of each skill. Reinforcement learning provides an appealing alternative for automating the manual effort involved in the development of controllers. However, designing learning objectives that elicit the desired behaviors from an agent can also require a great deal of skill-specific expertise. In this work, we present an imitation learning system that enables legged robots to learn agile locomotion skills by imitating real-world animals. We show that by leveraging reference motion data, a single learning-based approach is able to automatically synthesize controllers for a diverse repertoire behaviors for legged robots. By incorporating sample efficient domain adaptation techniques into the training process, our system is able to learn adaptive policies in simulation that can then be quickly adapted for real-world deployment. To demonstrate the effectiveness of our system, we train an 18-DoF quadruped robot to perform a variety of agile behaviors ranging from different locomotion gaits to dynamic hops and turns.
Model-free Reinforcement Learning (RL) offers an attractive approach to learn control policies for high-dimensional systems, but its relatively poor sample complexity often forces training in simulated environments. Even in simulation, goal-directed tasks whose natural reward function is sparse remain intractable for state-of-the-art model-free algorithms for continuous control. The bottleneck in these tasks is the prohibitive amount of exploration required to obtain a learning signal from the initial state of the system. In this work, we leverage physical priors in the form of an approximate system dynamics model to design a curriculum scheme for a model-free policy optimization algorithm. Our Backward Reachability Curriculum (BaRC) begins policy training from states that require a small number of actions to accomplish the task, and expands the initial state distribution backwards in a dynamically-consistent manner once the policy optimization algorithm demonstrates sufficient performance. BaRC is general, in that it can accelerate training of any model-free RL algorithm on a broad class of goal-directed continuous control MDPs. Its curriculum strategy is physically intuitive, easy-to-tune, and allows incorporating physical priors to accelerate training without hindering the performance, flexibility, and applicability of the model-free RL algorithm. We evaluate our approach on two representative dynamic robotic learning problems and find substantial performance improvement relative to previous curriculum generation techniques and naive exploration strategies.
Existing methods for predicting robotic snap joint assembly cannot predict failures before their occurrence. To address this limitation, this paper proposes a method for predicting error states before the occurence of error, thereby enabling timely recovery. Robotic snap joint assembly requires precise positioning; therefore, even a slight offset between parts can lead to assembly failure. To correctly predict error states, we apply functional principal component analysis (fPCA) to 6D force/torque profiles that are terminated before the occurence of an error. The error state is identified by applying a feature vector to a decision tree, wherein the support vector machine (SVM) is employed at each node. If the estimation accuracy is low, we perform additional probing to more correctly identify the error state. Finally, after identifying the error state, a robot performs the error recovery motion based on the identified error state. Through the experimental results of assembling plastic parts with four snap joints, we show that the error states can be correctly estimated and a robot can recover from the identified error state.
We consider the problem of learning useful robotic skills from previously collected offline data without access to manually specified rewards or additional online exploration, a setting that is becoming increasingly important for scaling robot learning by reusing past robotic data. In particular, we propose the objective of learning a functional understanding of the environment by learning to reach any goal state in a given dataset. We employ goal-conditioned Q-learning with hindsight relabeling and develop several techniques that enable training in a particularly challenging offline setting. We find that our method can operate on high-dimensional camera images and learn a variety of skills on real robots that generalize to previously unseen scenes and objects. We also show that our method can learn to reach long-horizon goals across multiple episodes through goal chaining, and learn rich representations that can help with downstream tasks through pre-training or auxiliary objectives. The videos of our experiments can be found at https://actionable-models.github.io