No Arabic abstract
We consider a continuous-time multi-arm bandit problem (CTMAB), where the learner can sample arms any number of times in a given interval and obtain a random reward from each sample, however, increasing the frequency of sampling incurs an additive penalty/cost. Thus, there is a tradeoff between obtaining large reward and incurring sampling cost as a function of the sampling frequency. The goal is to design a learning algorithm that minimizes regret, that is defined as the difference of the payoff of the oracle policy and that of the learning algorithm. CTMAB is fundamentally different than the usual multi-arm bandit problem (MAB), e.g., even the single-arm case is non-trivial in CTMAB, since the optimal sampling frequency depends on the mean of the arm, which needs to be estimated. We first establish lower bounds on the regret achievable with any algorithm and then propose algorithms that achieve the lower bound up to logarithmic factors. For the single-arm case, we show that the lower bound on the regret is $Omega((log T)^2/mu)$, where $mu$ is the mean of the arm, and $T$ is the time horizon. For the multiple arms case, we show that the lower bound on the regret is $Omega((log T)^2 mu/Delta^2)$, where $mu$ now represents the mean of the best arm, and $Delta$ is the difference of the mean of the best and the second-best arm. We then propose an algorithm that achieves the bound up to constant terms.
In this paper, we propose a Thompson Sampling algorithm for emph{unimodal} bandits, where the expected reward is unimodal over the partially ordered arms. To exploit the unimodal structure better, at each step, instead of exploration from the entire decision space, our algorithm makes decision according to posterior distribution only in the neighborhood of the arm that has the highest empirical mean estimate. We theoretically prove that, for Bernoulli rewards, the regret of our algorithm reaches the lower bound of unimodal bandits, thus it is asymptotically optimal. For Gaussian rewards, the regret of our algorithm is $mathcal{O}(log T)$, which is far better than standard Thompson Sampling algorithms. Extensive experiments demonstrate the effectiveness of the proposed algorithm on both synthetic data sets and the real-world applications.
We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a emph{switching cost} is incurred for shifting to a new action. All previously known results incur a factor proportional to the independence number of the feedback graph. We give a new algorithm whose regret guarantee depends only on the domination number of the graph. We further supplement that result with a lower bound. Finally, we also give a new algorithm with improved policy regret bounds when partial counterfactual feedback is available.
Thompson Sampling is one of the oldest heuristics for multi-armed bandit problems. It is a randomized algorithm based on Bayesian ideas, and has recently generated significant interest after several studies demonstrated it to have better empirical performance compared to the state-of-the-art methods. However, many questions regarding its theoretical performance remained open. In this paper, we design and analyze a generalization of Thompson Sampling algorithm for the stochastic contextual multi-armed bandit problem with linear payoff functions, when the contexts are provided by an adaptive adversary. This is among the most important and widely studi
We consider the problem of choosing the best of $n$ samples, out of a large random pool, when the sampling of each member is associated with a certain cost. The quality (worth) of the best sample clearly increases with $n$, but so do the sampling costs, and one important question is how many to sample for optimal gain (worth minus costs). If, in addition, the assessment of worth for each sample is associated with some measurement error, the perceived best out of $n$ might not be the actual best, complicating the issue. Situations like this are typical in mate selection, job hiring, and food foraging, to name just a few. We tackle the problem by standard order statistics, yielding suggestions for optimal strategies, as well as some unexpected insights.
We study linear contextual bandits with access to a large, confounded, offline dataset that was sampled from some fixed policy. We show that this problem is closely related to a variant of the bandit problem with side information. We construct a linear bandit algorithm that takes advantage of the projected information, and prove regret bounds. Our results demonstrate the ability to take advantage of confounded offline data. Particularly, we prove regret bounds that improve current bounds by a factor related to the visible dimensionality of the contexts in the data. Our results indicate that confounded offline data can significantly improve online learning algorithms. Finally, we demonstrate various characteristics of our approach through synthetic simulations.