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Thompson Sampling for Contextual Bandits with Linear Payoffs

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 Added by Shipra Agrawal
 Publication date 2012
and research's language is English




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Thompson Sampling is one of the oldest heuristics for multi-armed bandit problems. It is a randomized algorithm based on Bayesian ideas, and has recently generated significant interest after several studies demonstrated it to have better empirical performance compared to the state-of-the-art methods. However, many questions regarding its theoretical performance remained open. In this paper, we design and analyze a generalization of Thompson Sampling algorithm for the stochastic contextual multi-armed bandit problem with linear payoff functions, when the contexts are provided by an adaptive adversary. This is among the most important and widely studi



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We consider the linear contextual bandit problem with resource consumption, in addition to reward generation. In each round, the outcome of pulling an arm is a reward as well as a vector of resource consumptions. The expected values of these outcomes depend linearly on the context of that arm. The budget/capacity constraints require that the total consumption doesnt exceed the budget for each resource. The objective is once again to maximize the total reward. This problem turns out to be a common generalization of classic linear contextual bandits (linContextual), bandits with knapsacks (BwK), and the online stochastic packing problem (OSPP). We present algorithms with near-optimal regret bounds for this problem. Our bounds compare favorably to results on the unstructured version of the problem where the relation between the contexts and the outcomes could be arbitrary, but the algorithm only competes against a fixed set of policies accessible through an optimization oracle. We combine techniques from the work on linContextual, BwK, and OSPP in a nontrivial manner while also tackling new difficulties that are not present in any of these special cases.
120 - Long Yang , Zhao Li , Zehong Hu 2021
In this paper, we propose a Thompson Sampling algorithm for emph{unimodal} bandits, where the expected reward is unimodal over the partially ordered arms. To exploit the unimodal structure better, at each step, instead of exploration from the entire decision space, our algorithm makes decision according to posterior distribution only in the neighborhood of the arm that has the highest empirical mean estimate. We theoretically prove that, for Bernoulli rewards, the regret of our algorithm reaches the lower bound of unimodal bandits, thus it is asymptotically optimal. For Gaussian rewards, the regret of our algorithm is $mathcal{O}(log T)$, which is far better than standard Thompson Sampling algorithms. Extensive experiments demonstrate the effectiveness of the proposed algorithm on both synthetic data sets and the real-world applications.
Recent advances in contextual bandit optimization and reinforcement learning have garnered interest in applying these methods to real-world sequential decision making problems. Real-world applications frequently have constraints with respect to a currently deployed policy. Many of the existing constraint-aware algorithms consider problems with a single objective (the reward) and a constraint on the reward with respect to a baseline policy. However, many important applications involve multiple competing objectives and auxiliary constraints. In this paper, we propose a novel Thompson sampling algorithm for multi-outcome contextual bandit problems with auxiliary constraints. We empirically evaluate our algorithm on a synthetic problem. Lastly, we apply our method to a real world video transcoding problem and provide a practical way for navigating the trade-off between safety and performance using Bayesian optimization.
We address multi-armed bandits (MAB) where the objective is to maximize the cumulative reward under a probabilistic linear constraint. For a few real-world instances of this problem, constrained extensions of the well-known Thompson Sampling (TS) heuristic have recently been proposed. However, finite-time analysis of constrained TS is challenging; as a result, only O(sqrt{T}) bounds on the cumulative reward loss (i.e., the regret) are available. In this paper, we describe LinConTS, a TS-based algorithm for bandits that place a linear constraint on the probability of earning a reward in every round. We show that for LinConTS, the regret as well as the cumulative constraint violations are upper bounded by O(log T) for the suboptimal arms. We develop a proof technique that relies on careful analysis of the dual problem and combine it with recent theoretical work on unconstrained TS. Through numerical experiments on two real-world datasets, we demonstrate that LinConTS outperforms an asymptotically optimal upper confidence bound (UCB) scheme in terms of simultaneously minimizing the regret and the violation.
Thompson Sampling is one of the oldest heuristics for multi-armed bandit problems. It is a randomized algorithm based on Bayesian ideas, and has recently generated significant interest after several studies demonstrated it to have better empirical performance compared to the state of the art methods. In this paper, we provide a novel regret analysis for Thompson Sampling that simultaneously proves both the optimal problem-dependent bound of $(1+epsilon)sum_i frac{ln T}{Delta_i}+O(frac{N}{epsilon^2})$ and the first near-optimal problem-independent bound of $O(sqrt{NTln T})$ on the expected regret of this algorithm. Our near-optimal problem-independent bound solves a COLT 2012 open problem of Chapelle and Li. The optimal problem-dependent regret bound for this problem was first proven recently by Kaufmann et al. [ALT 2012]. Our novel martingale-based analysis techniques are conceptually simple, easily extend to distributions other than the Beta distribution, and also extend to the more general contextual bandits setting [Manuscript, Agrawal and Goyal, 2012].

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