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We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a emph{switching cost} is incurred for shifting to a new action. All previously known results incur a factor proportional to the independence number of the feedback graph. We give a new algorithm whose regret guarantee depends only on the domination number of the graph. We further supplement that result with a lower bound. Finally, we also give a new algorithm with improved policy regret bounds when partial counterfactual feedback is available.
We study online learning when partial feedback information is provided following every action of the learning process, and the learner incurs switching costs for changing his actions. In this setting, the feedback information system can be represented by a graph, and previous works studied the expected regret of the learner in the case of a clique (Expert setup), or disconnected single loops (Multi-Armed Bandits (MAB)). This work provides a lower bound on the expected regret in the Partial Information (PI) setting, namely for general feedback graphs --excluding the clique. Additionally, it shows that all algorithms that are optimal without switching costs are necessarily sub-optimal in the presence of switching costs, which motivates the need to design new algorithms. We propose two new algorithms: Threshold Based EXP3 and EXP3. SC. For the two special cases of symmetric PI setting and MAB, the expected regret of both of these algorithms is order optimal in the duration of the learning process. Additionally, Threshold Based EXP3 is order optimal in the switching cost, whereas EXP3. SC is not. Finally, empirical evaluations show that Threshold Based EXP3 outperforms the previously proposed order-optimal algorithms EXP3 SET in the presence of switching costs, and Batch EXP3 in the MAB setting with switching costs.
We propose an algorithm for stochastic and adversarial multiarmed bandits with switching costs, where the algorithm pays a price $lambda$ every time it switches the arm being played. Our algorithm is based on adaptation of the Tsallis-INF algorithm of Zimmert and Seldin (2021) and requires no prior knowledge of the regime or time horizon. In the oblivious adversarial setting it achieves the minimax optimal regret bound of $Obig((lambda K)^{1/3}T^{2/3} + sqrt{KT}big)$, where $T$ is the time horizon and $K$ is the number of arms. In the stochastically constrained adversarial regime, which includes the stochastic regime as a special case, it achieves a regret bound of $Oleft(big((lambda K)^{2/3} T^{1/3} + ln Tbig)sum_{i eq i^*} Delta_i^{-1}right)$, where $Delta_i$ are the suboptimality gaps and $i^*$ is a unique optimal arm. In the special case of $lambda = 0$ (no switching costs), both bounds are minimax optimal within constants. We also explore variants of the problem, where switching cost is allowed to change over time. We provide experimental evaluation showing competitiveness of our algorithm with the relevant baselines in the stochastic, stochastically constrained adversarial, and adversarial regimes with fixed switching cost.
We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with stochastic delayed composite anonymous feedback (SDCAF). In SDCAF, the rewards on pulling arms are stochastic with respect to time but spread over a fixed number of time steps in the future after pulling the arm. The complexity of this problem stems from the anonymous feedback to the player and the stochastic generation of the reward. Due to the aggregated nature of the rewards, the player is unable to associate the reward to a particular time step from the past. We present two algorithms for this more complicated setting of SDCAF using phase based extensions of the UCB algorithm. We perform regret analysis to show sub-linear theoretical guarantees on both the algorithms.
Most existing black-box optimization methods assume that all variables in the system being optimized have equal cost and can change freely at each iteration. However, in many real world systems, inputs are passed through a sequence of different operations or modules, making variables in earlier stages of processing more costly to update. Such structure imposes a cost on switching variables in early parts of a data processing pipeline. In this work, we propose a new algorithm for switch cost-aware optimization called Lazy Modular Bayesian Optimization (LaMBO). This method efficiently identifies the global optimum while minimizing cost through a passive change of variables in early modules. The method is theoretical grounded and achieves vanishing regret when augmented with switching cost. We apply LaMBO to multiple synthetic functions and a three-stage image segmentation pipeline used in a neuroscience application, where we obtain promising improvements over prevailing cost-aware Bayesian optimization algorithms. Our results demonstrate that LaMBO is an effective strategy for black-box optimization that is capable of minimizing switching costs in modular systems.
We consider a continuous-time multi-arm bandit problem (CTMAB), where the learner can sample arms any number of times in a given interval and obtain a random reward from each sample, however, increasing the frequency of sampling incurs an additive penalty/cost. Thus, there is a tradeoff between obtaining large reward and incurring sampling cost as a function of the sampling frequency. The goal is to design a learning algorithm that minimizes regret, that is defined as the difference of the payoff of the oracle policy and that of the learning algorithm. CTMAB is fundamentally different than the usual multi-arm bandit problem (MAB), e.g., even the single-arm case is non-trivial in CTMAB, since the optimal sampling frequency depends on the mean of the arm, which needs to be estimated. We first establish lower bounds on the regret achievable with any algorithm and then propose algorithms that achieve the lower bound up to logarithmic factors. For the single-arm case, we show that the lower bound on the regret is $Omega((log T)^2/mu)$, where $mu$ is the mean of the arm, and $T$ is the time horizon. For the multiple arms case, we show that the lower bound on the regret is $Omega((log T)^2 mu/Delta^2)$, where $mu$ now represents the mean of the best arm, and $Delta$ is the difference of the mean of the best and the second-best arm. We then propose an algorithm that achieves the bound up to constant terms.