Do you want to publish a course? Click here

Dynamic Schnyder Woods

60   0   0.0 ( 0 )
 Added by Pilar Cano
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

A realizer, commonly known as Schnyder woods, of a triangulation is a partition of its interior edges into three oriented rooted trees. A flip in a realizer is a local operation that transforms one realizer into another. Two types of flips in a realizer have been introduced: colored flips and cycle flips. A corresponding flip graph is defined for each of these two types of flips. The vertex sets are the realizers, and two realizers are adjacent if they can be transformed into each other by one flip. In this paper we study the relation between these two types of flips and their corresponding flip graphs. We show that a cycle flip can be obtained from linearly many colored flips. We also prove an upper bound of $O(n^2)$ on the diameter of the flip graph of realizers defined by colored flips. In addition, a data structure is given to dynamically maintain a realizer over a sequence of colored flips which supports queries, including getting a nodes barycentric coordinates, in $O(log n)$ time per flip or query.



rate research

Read More

Geographic routing is a routing paradigm, which uses geographic coordinates of network nodes to determine routes. Greedy routing, the simplest form of geographic routing forwards a packet to the closest neighbor towards the destination. A greedy embedding is a embedding of a graph on a geometric space such that greedy routing always guarantees delivery. A Schnyder drawing is a classical way to draw a planar graph. In this manuscript, we show that every Schnyder drawing is a greedy embedding, based on a generalized definition of greedy routing.
We propose a dynamic data structure for the distribution-sensitive point location problem. Suppose that there is a fixed query distribution in $mathbb{R}^2$, and we are given an oracle that can return in $O(1)$ time the probability of a query point falling into a polygonal region of constant complexity. We can maintain a convex subdivision $cal S$ with $n$ vertices such that each query is answered in $O(mathrm{OPT})$ expected time, where OPT is the minimum expected time of the best linear decision tree for point location in $cal S$. The space and construction time are $O(nlog^2 n)$. An update of $cal S$ as a mixed sequence of $k$ edge insertions and deletions takes $O(klog^5 n)$ amortized time. As a corollary, the randomized incremental construction of the Voronoi diagram of $n$ sites can be performed in $O(nlog^5 n)$ expected time so that, during the incremental construction, a nearest neighbor query at any time can be answered optimally with respect to the intermediate Voronoi diagram at that time.
Let $S$ be a set of $n$ sites, each associated with a point in $mathbb{R}^2$ and a radius $r_s$ and let $mathcal{D}(S)$ be the disk graph on $S$. We consider the problem of designing data structures that maintain the connectivity structure of $mathcal{D}(S)$ while allowing the insertion and deletion of sites. For unit disk graphs we describe a data structure that has $O(log^2n)$ amortized update time and $O((log n)/(loglog n))$ amortized query time. For disk graphs where the ratio $Psi$ between the largest and smallest radius is bounded, we consider the decremental and the incremental case separately, in addition to the fully dynamic case. In the fully dynamic case we achieve amortized $O(Psi lambda_6(log n) log^{9}n)$ update time and $O(log n)$ query time, where $lambda_s(n)$ is the maximum length of a Davenport-Schinzel sequence of order $s$ on $n$ symbols. This improves the update time of the currently best known data structure by a factor of $Psi$ at the cost of an additional $O(log log n)$ factor in the query time. In the incremental case we manage to achieve a logarithmic dependency on $Psi$ with a data structure with $O(alpha(n))$ query and $O(logPsi lambda_6(log n) log^{9}n)$ update time. For the decremental setting we first develop a new dynamic data structure that allows us to maintain two sets $B$ and $P$ of disks, such than at a deletion of a disk from $B$ we can efficiently report all disks in $P$ that no longer intersect any disk of $B$. Having this data structure at hand, we get decremental data structures with an amortized query time of $O((log n)/(log log n))$ supporting $m$ deletions in $O((nlog^{5}n + m log^{9}n) lambda_6(log n) + nlogPsilog^4n)$ overall time for bounded radius ratio $Psi$ and $O(( nlog^{6} n + m log^{10}n) lambda_6(log n))$ for general disk graphs.
We consider a set of transmitters broadcasting simultaneously on the same frequency under the SINR model. Transmission power may vary from one transmitter to another, and a transmitters signal strength at a given point is modeled by the transmitters power divided by some constant power $alpha$ of the distance it traveled. Roughly, a receiver at a given location can hear a specific transmitter only if the transmitters signal is stronger by a specified ratio than the signals of all other transmitters combined. An SINR query is to determine whether a receiver at a given location can hear any transmitter, and if yes, which one. An approximate answer to an SINR query is such that one gets a definite YES or definite NO, when the ratio between the strongest signal and all other signals combined is well above or well below the reception threshold, while the answer in the intermediate range is allowed to be either YES or NO. We describe compact data structures that support approximate SINR queries in the plane in a dynamic context, i.e., where transmitters may be inserted and deleted over time. We distinguish between two main variants --- uniform power and non-uniform power. In both variants the preprocessing time is $O(n mathop{textrm{polylog}} n)$ and the amortized update time is $O(mathop{textrm{polylog}} n)$, while the query time is $O(mathop{textrm{polylog}} n)$ for uniform power, and randomized time $O(sqrt{n} mathop{textrm{polylog}} n)$ with high probability for non-uniform power. Finally, we observe that in the static context the latter data structure can be implemented differently, so that the query time is also $O(mathop{textrm{polylog}} n)$, thus significantly improving all previous results for this problem.
We consider the problem of maintaining an approximate maximum independent set of geometric objects under insertions and deletions. We present data structures that maintain a constant-factor approximate maximum independent set for broad classes of fat objects in $d$ dimensions, where $d$ is assumed to be a constant, in sublinear textit{worst-case} update time. This gives the first results for dynamic independent set in a wide variety of geometric settings, such as disks, fat polygons, and their high-dimensional equivalents. For axis-aligned squares and hypercubes, our result improves upon all (recently announced) previous works. We obtain, in particular, a dynamic $(4+epsilon)$-approximation for squares, with $O(log^4 n)$ worst-case update time. Our result is obtained via a two-level approach. First, we develop a dynamic data structure which stores all objects and provides an approximate independent set when queried, with output-sensitive running time. We show that via standard methods such a structure can be used to obtain a dynamic algorithm with textit{amortized} update time bounds. Then, to obtain worst-case update time algorithms, we develop a generic deamortization scheme that with each insertion/deletion keeps (i) the update time bounded and (ii) the number of changes in the independent set constant. We show that such a scheme is applicable to fat objects by showing an appropriate generalization of a separator theorem. Interestingly, we show that our deamortization scheme is also necessary in order to obtain worst-case update bounds: If for a class of objects our scheme is not applicable, then no constant-factor approximation with sublinear worst-case update time is possible. We show that such a lower bound applies even for seemingly simple classes of geometric objects including axis-aligned rectangles in the plane.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا