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Learning to Stylize Novel Views

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 Added by Hsin-Ping Huang
 Publication date 2021
and research's language is English




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We tackle a 3D scene stylization problem - generating stylized images of a scene from arbitrary novel views given a set of images of the same scene and a reference image of the desired style as inputs. Direct solution of combining novel view synthesis and stylization approaches lead to results that are blurry or not consistent across different views. We propose a point cloud-based method for consistent 3D scene stylization. First, we construct the point cloud by back-projecting the image features to the 3D space. Second, we develop point cloud aggregation modules to gather the style information of the 3D scene, and then modulate the features in the point cloud with a linear transformation matrix. Finally, we project the transformed features to 2D space to obtain the novel views. Experimental results on two diverse datasets of real-world scenes validate that our method generates consistent stylized novel view synthesis results against other alternative approaches.



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Taking an image of an object is at its core a lossy process. The rich information about the three-dimensional structure of the world is flattened to an image plane and decisions such as viewpoint and camera parameters are final and not easily revertible. As a consequence, possibilities of changing viewpoint are limited. Given a single image depicting an object, novel-view synthesis is the task of generating new images that render the object from a different viewpoint than the one given. The main difficulty is to synthesize the parts that are disoccluded; disocclusion occurs when parts of an object are hidden by the object itself under a specific viewpoint. In this work, we show how to improve novel-view synthesis by making use of the correlations observed in 3D models and applying them to new image instances. We propose a technique to use the structural information extracted from a 3D model that matches the image object in terms of viewpoint and shape. For the latter part, we propose an efficient 2D-to-3D alignment method that associates precisely the image appearance with the 3D model geometry with minimal user interaction. Our technique is able to simulate plausible viewpoint changes for a variety of object classes within seconds. Additionally, we show that our synthesized images can be used as additional training data that improves the performance of standard object detectors.
284 - Yue Wu , Guotao Meng , Qifeng Chen 2021
We propose a novel approach for embedding novel views in a single JPEG image while preserving the perceptual fidelity of the modified JPEG image and the restored novel views. We adopt the popular novel view synthesis representation of multiplane images (MPIs). Our model first encodes 32 MPI layers (totally 128 channels) into a 3-channel JPEG image that can be decoded for MPIs to render novel views, with an embedding capacity of 1024 bits per pixel. We conducted experiments on public datasets with different novel view synthesis methods, and the results show that the proposed method can restore high-fidelity novel views from a slightly modified JPEG image. Furthermore, our method is robust to JPEG compression, color adjusting, and cropping. Our source code will be publicly available.
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A recent paper by Gatys et al. describes a method for rendering an image in the style of another image. First, they use convolutional neural network features to build a statistical model for the style of an image. Then they create a new image with the content of one image but the style statistics of another image. Here, we extend this method to render a movie in a given artistic style. The naive solution that independently renders each frame produces poor results because the features of the style move substantially from one frame to the next. The other naive method that initializes the optimization for the next frame using the rendered version of the previous frame also produces poor results because the features of the texture stay fixed relative to the frame of the movie instead of moving with objects in the scene. The main contribution of this paper is to use optical flow to initialize the style transfer optimization so that the texture features move with the objects in the video. Finally, we suggest a method to incorporate optical flow explicitly into the cost function.
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