Do you want to publish a course? Click here

VS-Net: Voting with Segmentation for Visual Localization

231   0   0.0 ( 0 )
 Added by Zhaoyang Huang
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Visual localization is of great importance in robotics and computer vision. Recently, scene coordinate regression based methods have shown good performance in visual localization in small static scenes. However, it still estimates camera poses from many inferior scene coordinates. To address this problem, we propose a novel visual localization framework that establishes 2D-to-3D correspondences between the query image and the 3D map with a series of learnable scene-specific landmarks. In the landmark generation stage, the 3D surfaces of the target scene are over-segmented into mosaic patches whose centers are regarded as the scene-specific landmarks. To robustly and accurately recover the scene-specific landmarks, we propose the Voting with Segmentation Network (VS-Net) to segment the pixels into different landmark patches with a segmentation branch and estimate the landmark locations within each patch with a landmark location voting branch. Since the number of landmarks in a scene may reach up to 5000, training a segmentation network with such a large number of classes is both computation and memory costly for the commonly used cross-entropy loss. We propose a novel prototype-based triplet loss with hard negative mining, which is able to train semantic segmentation networks with a large number of labels efficiently. Our proposed VS-Net is extensively tested on multiple public benchmarks and can outperform state-of-the-art visual localization methods. Code and models are available at href{https://github.com/zju3dv/VS-Net}{https://github.com/zju3dv/VS-Net}.

rate research

Read More

Visual localization and mapping is a crucial capability to address many challenges in mobile robotics. It constitutes a robust, accurate and cost-effective approach for local and global pose estimation within prior maps. Yet, in highly dynamic environments, like crowded city streets, problems arise as major parts of the image can be covered by dynamic objects. Consequently, visual odometry pipelines often diverge and the localization systems malfunction as detected features are not consistent with the precomputed 3D model. In this work, we present an approach to automatically detect dynamic object instances to improve the robustness of vision-based localization and mapping in crowded environments. By training a convolutional neural network model with a combination of synthetic and real-world data, dynamic object instance masks are learned in a semi-supervised way. The real-world data can be collected with a standard camera and requires minimal further post-processing. Our experiments show that a wide range of dynamic objects can be reliably detected using the presented method. Promising performance is demonstrated on our own and also publicly available datasets, which also shows the generalization capabilities of this approach.
In recent years, computer-aided diagnosis has become an increasingly popular topic. Methods based on convolutional neural networks have achieved good performance in medical image segmentation and classification. Due to the limitations of the convolution operation, the long-term spatial features are often not accurately obtained. Hence, we propose a TransClaw U-Net network structure, which combines the convolution operation with the transformer operation in the encoding part. The convolution part is applied for extracting the shallow spatial features to facilitate the recovery of the image resolution after upsampling. The transformer part is used to encode the patches, and the self-attention mechanism is used to obtain global information between sequences. The decoding part retains the bottom upsampling structure for better detail segmentation performance. The experimental results on Synapse Multi-organ Segmentation Datasets show that the performance of TransClaw U-Net is better than other network structures. The ablation experiments also prove the generalization performance of TransClaw U-Net.
We present a novel Tensor Composition Network (TCN) to predict visual relationships in images. Visual Relationships in subject-predicate-object form provide a more powerful query modality than simple image tags. However Visual Relationship Prediction (VRP) also provides a more challenging test of image understanding than conventional image tagging, and is difficult to learn due to a large label-space and incomplete annotation. The key idea of our TCN is to exploit the low rank property of the visual relationship tensor, so as to leverage correlations within and across objects and relationships, and make a structured prediction of all objects and their relations in an image. To show the effectiveness of our method, we first empirically compare our model with multi-label classification alternatives on VRP, and show that our model outperforms state-of-the-art MLIC methods. We then show that, thanks to our tensor (de)composition layer, our model can predict visual relationships which have not been seen in training dataset. We finally show our TCNs image-level visual relationship prediction provides a simple and efficient mechanism for relation-based image retrieval.
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query Networks (GQNs, Eslami et al. 2018), asking the following questions: 1) Can GQN capture more complex scenes than those it was originally demonstrated on? 2) Can GQN be used for localization in those scenes? To study this approach we consider procedurally generated Minecraft worlds, for which we can generate images of complex 3D scenes along with camera pose coordinates. We first show that GQNs, enhanced with a novel attention mechanism can capture the structure of 3D scenes in Minecraft, as evidenced by their samples. We then apply the models to the localization problem, comparing the results to a discriminative baseline, and comparing the ways each approach captures the task uncertainty.
Accurate vehicle localization is a crucial step towards building effective Vehicle-to-Vehicle networks and automotive applications. Yet standard grade GPS data, such as that provided by mobile phones, is often noisy and exhibits significant localization errors in many urban areas. Approaches for accurate localization from imagery often rely on structure-based techniques, and thus are limited in scale and are expensive to compute. In this paper, we present a scalable visual localization approach geared for real-time performance. We propose a hybrid coarse-to-fine approach that leverages visual and GPS location cues. Our solution uses a self-supervised approach to learn a compact road image representation. This representation enables efficient visual retrieval and provides coarse localization cues, which are fused with vehicle ego-motion to obtain high accuracy location estimates. As a benchmark to evaluate the performance of our visual localization approach, we introduce a new large-scale driving dataset based on video and GPS data obtained from a large-scale network of connected dash-cams. Our experiments confirm that our approach is highly effective in challenging urban environments, reducing localization error by an order of magnitude.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا