No Arabic abstract
3D object detection based on LiDAR point clouds is a crucial module in autonomous driving particularly for long range sensing. Most of the research is focused on achieving higher accuracy and these models are not optimized for deployment on embedded systems from the perspective of latency and power efficiency. For high speed driving scenarios, latency is a crucial parameter as it provides more time to react to dangerous situations. Typically a voxel or point-cloud based 3D convolution approach is utilized for this module. Firstly, they are inefficient on embedded platforms as they are not suitable for efficient parallelization. Secondly, they have a variable runtime due to level of sparsity of the scene which is against the determinism needed in a safety system. In this work, we aim to develop a very low latency algorithm with fixed runtime. We propose a novel semantic segmentation architecture as a single unified model for object center detection using key points, box predictions and orientation prediction using binned classification in a simpler Birds Eye View (BEV) 2D representation. The proposed architecture can be trivially extended to include semantic segmentation classes like road without any additional computation. The proposed model has a latency of 4 ms on the embedded Nvidia Xavier platform. The model is 5X faster than other top accuracy models with a minimal accuracy degradation of 2% in Average Precision at IoU=0.5 on KITTI dataset.
The strong demand of autonomous driving in the industry has lead to strong interest in 3D object detection and resulted in many excellent 3D object detection algorithms. However, the vast majority of algorithms only model single-frame data, ignoring the temporal information of the sequence of data. In this work, we propose a new transformer, called Temporal-Channel Transformer, to model the spatial-temporal domain and channel domain relationships for video object detecting from Lidar data. As a special design of this transformer, the information encoded in the encoder is different from that in the decoder, i.e. the encoder encodes temporal-channel information of multiple frames while the decoder decodes the spatial-channel information for the current frame in a voxel-wise manner. Specifically, the temporal-channel encoder of the transformer is designed to encode the information of different channels and frames by utilizing the correlation among features from different channels and frames. On the other hand, the spatial decoder of the transformer will decode the information for each location of the current frame. Before conducting the object detection with detection head, the gate mechanism is deployed for re-calibrating the features of current frame, which filters out the object irrelevant information by repetitively refine the representation of target frame along with the up-sampling process. Experimental results show that we achieve the state-of-the-art performance in grid voxel-based 3D object detection on the nuScenes benchmark.
In this work, we propose an efficient and accurate monocular 3D detection framework in single shot. Most successful 3D detectors take the projection constraint from the 3D bounding box to the 2D box as an important component. Four edges of a 2D box provide only four constraints and the performance deteriorates dramatically with the small error of the 2D detector. Different from these approaches, our method predicts the nine perspective keypoints of a 3D bounding box in image space, and then utilize the geometric relationship of 3D and 2D perspectives to recover the dimension, location, and orientation in 3D space. In this method, the properties of the object can be predicted stably even when the estimation of keypoints is very noisy, which enables us to obtain fast detection speed with a small architecture. Training our method only uses the 3D properties of the object without the need for external networks or supervision data. Our method is the first real-time system for monocular image 3D detection while achieves state-of-the-art performance on the KITTI benchmark. Code will be released at https://github.com/Banconxuan/RTM3D.
Lidar has become an essential sensor for autonomous driving as it provides reliable depth estimation. Lidar is also the primary sensor used in building 3D maps which can be used even in the case of low-cost systems which do not use Lidar. Computation on Lidar point clouds is intensive as it requires processing of millions of points per second. Additionally there are many subsequent tasks such as clustering, detection, tracking and classification which makes real-time execution challenging. In this paper, we discuss real-time dynamic object detection algorithms which leverages previously mapped Lidar point clouds to reduce processing. The prior 3D maps provide a static background model and we formulate dynamic object detection as a background subtraction problem. Computation and modeling challenges in the mapping and online execution pipeline are described. We propose a rejection cascade architecture to subtract road regions and other 3D regions separately. We implemented an initial version of our proposed algorithm and evaluated the accuracy on CARLA simulator.
Monocular 3D detection currently struggles with extremely lower detection rates compared to LiDAR-based methods. The poor accuracy is mainly caused by the absence of accurate location cues due to the ill-posed nature of monocular imagery. LiDAR point clouds, which provide precise spatial measurement, can offer beneficial information for the training of monocular methods. To make use of LiDAR point clouds, prior works project them to form depth map labels, subsequently training a dense depth estimator to extract explicit location features. This indirect and complicated way introduces intermediate products, i.e., depth map predictions, taking much computation costs as well as leading to suboptimal performances. In this paper, we propose LPCG (LiDAR point cloud guided monocular 3D object detection), which is a general framework for guiding the training of monocular 3D detectors with LiDAR point clouds. Specifically, we use LiDAR point clouds to generate pseudo labels, allowing monocular 3D detectors to benefit from easy-collected massive unlabeled data. LPCG works well under both supervised and unsupervised setups. Thanks to a general design, LPCG can be plugged into any monocular 3D detector, significantly boosting the performance. As a result, we take the first place on KITTI monocular 3D/BEV (birds-eye-view) detection benchmark with a considerable margin. The code will be made publicly available soon.
Considerable progress has been made in semantic scene understanding of road scenes with monocular cameras. It is, however, mainly related to certain classes such as cars and pedestrians. This work investigates traffic cones, an object class crucial for traffic control in the context of autonomous vehicles. 3D object detection using images from a monocular camera is intrinsically an ill-posed problem. In this work, we leverage the unique structure of traffic cones and propose a pipelined approach to the problem. Specifically, we first detect cones in images by a tailored 2D object detector; then, the spatial arrangement of keypoints on a traffic cone are detected by our deep structural regression network, where the fact that the cross-ratio is projection invariant is leveraged for network regularization; finally, the 3D position of cones is recovered by the classical Perspective n-Point algorithm. Extensive experiments show that our approach can accurately detect traffic cones and estimate their position in the 3D world in real time. The proposed method is also deployed on a real-time, critical system. It runs efficiently on the low-power Jetson TX2, providing accurate 3D position estimates, allowing a race-car to map and drive autonomously on an unseen track indicated by traffic cones. With the help of robust and accurate perception, our race-car won both Formula Student Competitions held in Italy and Germany in 2018, cruising at a top-speed of 54 kmph. Visualization of the complete pipeline, mapping and navigation can be found on our project page.