No Arabic abstract
In this work, we propose an efficient and accurate monocular 3D detection framework in single shot. Most successful 3D detectors take the projection constraint from the 3D bounding box to the 2D box as an important component. Four edges of a 2D box provide only four constraints and the performance deteriorates dramatically with the small error of the 2D detector. Different from these approaches, our method predicts the nine perspective keypoints of a 3D bounding box in image space, and then utilize the geometric relationship of 3D and 2D perspectives to recover the dimension, location, and orientation in 3D space. In this method, the properties of the object can be predicted stably even when the estimation of keypoints is very noisy, which enables us to obtain fast detection speed with a small architecture. Training our method only uses the 3D properties of the object without the need for external networks or supervision data. Our method is the first real-time system for monocular image 3D detection while achieves state-of-the-art performance on the KITTI benchmark. Code will be released at https://github.com/Banconxuan/RTM3D.
Estimating the 3D position and orientation of objects in the environment with a single RGB camera is a critical and challenging task for low-cost urban autonomous driving and mobile robots. Most of the existing algorithms are based on the geometric constraints in 2D-3D correspondence, which stems from generic 6D object pose estimation. We first identify how the ground plane provides additional clues in depth reasoning in 3D detection in driving scenes. Based on this observation, we then improve the processing of 3D anchors and introduce a novel neural network module to fully utilize such application-specific priors in the framework of deep learning. Finally, we introduce an efficient neural network embedded with the proposed module for 3D object detection. We further verify the power of the proposed module with a neural network designed for monocular depth prediction. The two proposed networks achieve state-of-the-art performances on the KITTI 3D object detection and depth prediction benchmarks, respectively. The code will be published in https://www.github.com/Owen-Liuyuxuan/visualDet3D
Lidar has become an essential sensor for autonomous driving as it provides reliable depth estimation. Lidar is also the primary sensor used in building 3D maps which can be used even in the case of low-cost systems which do not use Lidar. Computation on Lidar point clouds is intensive as it requires processing of millions of points per second. Additionally there are many subsequent tasks such as clustering, detection, tracking and classification which makes real-time execution challenging. In this paper, we discuss real-time dynamic object detection algorithms which leverages previously mapped Lidar point clouds to reduce processing. The prior 3D maps provide a static background model and we formulate dynamic object detection as a background subtraction problem. Computation and modeling challenges in the mapping and online execution pipeline are described. We propose a rejection cascade architecture to subtract road regions and other 3D regions separately. We implemented an initial version of our proposed algorithm and evaluated the accuracy on CARLA simulator.
Considerable progress has been made in semantic scene understanding of road scenes with monocular cameras. It is, however, mainly related to certain classes such as cars and pedestrians. This work investigates traffic cones, an object class crucial for traffic control in the context of autonomous vehicles. 3D object detection using images from a monocular camera is intrinsically an ill-posed problem. In this work, we leverage the unique structure of traffic cones and propose a pipelined approach to the problem. Specifically, we first detect cones in images by a tailored 2D object detector; then, the spatial arrangement of keypoints on a traffic cone are detected by our deep structural regression network, where the fact that the cross-ratio is projection invariant is leveraged for network regularization; finally, the 3D position of cones is recovered by the classical Perspective n-Point algorithm. Extensive experiments show that our approach can accurately detect traffic cones and estimate their position in the 3D world in real time. The proposed method is also deployed on a real-time, critical system. It runs efficiently on the low-power Jetson TX2, providing accurate 3D position estimates, allowing a race-car to map and drive autonomously on an unseen track indicated by traffic cones. With the help of robust and accurate perception, our race-car won both Formula Student Competitions held in Italy and Germany in 2018, cruising at a top-speed of 54 kmph. Visualization of the complete pipeline, mapping and navigation can be found on our project page.
Existing deep learning-based approaches for monocular 3D object detection in autonomous driving often model the object as a rotated 3D cuboid while the objects geometric shape has been ignored. In this work, we propose an approach for incorporating the shape-aware 2D/3D constraints into the 3D detection framework. Specifically, we employ the deep neural network to learn distinguished 2D keypoints in the 2D image domain and regress their corresponding 3D coordinates in the local 3D object coordinate first. Then the 2D/3D geometric constraints are built by these correspondences for each object to boost the detection performance. For generating the ground truth of 2D/3D keypoints, an automatic model-fitting approach has been proposed by fitting the deformed 3D object model and the object mask in the 2D image. The proposed framework has been verified on the public KITTI dataset and the experimental results demonstrate that by using additional geometrical constraints the detection performance has been significantly improved as compared to the baseline method. More importantly, the proposed framework achieves state-of-the-art performance with real time. Data and code will be available at https://github.com/zongdai/AutoShape
We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This design allows the network to capture local smoothness prior and global shape prior of 3D surfaces when sequentially reconstructing the surfaces, resulting in accurate, coherent, and real-time surface reconstruction. The experiments on ScanNet and 7-Scenes datasets show that our system outperforms state-of-the-art methods in terms of both accuracy and speed. To the best of our knowledge, this is the first learning-based system that is able to reconstruct dense coherent 3D geometry in real-time.