No Arabic abstract
Monocular 3D detection currently struggles with extremely lower detection rates compared to LiDAR-based methods. The poor accuracy is mainly caused by the absence of accurate location cues due to the ill-posed nature of monocular imagery. LiDAR point clouds, which provide precise spatial measurement, can offer beneficial information for the training of monocular methods. To make use of LiDAR point clouds, prior works project them to form depth map labels, subsequently training a dense depth estimator to extract explicit location features. This indirect and complicated way introduces intermediate products, i.e., depth map predictions, taking much computation costs as well as leading to suboptimal performances. In this paper, we propose LPCG (LiDAR point cloud guided monocular 3D object detection), which is a general framework for guiding the training of monocular 3D detectors with LiDAR point clouds. Specifically, we use LiDAR point clouds to generate pseudo labels, allowing monocular 3D detectors to benefit from easy-collected massive unlabeled data. LPCG works well under both supervised and unsupervised setups. Thanks to a general design, LPCG can be plugged into any monocular 3D detector, significantly boosting the performance. As a result, we take the first place on KITTI monocular 3D/BEV (birds-eye-view) detection benchmark with a considerable margin. The code will be made publicly available soon.
It is laborious to manually label point cloud data for training high-quality 3D object detectors. This work proposes a weakly supervised approach for 3D object detection, only requiring a small set of weakly annotated scenes, associated with a few precisely labeled object instances. This is achieved by a two-stage architecture design. Stage-1 learns to generate cylindrical object proposals under weak supervision, i.e., only the horizontal centers of objects are click-annotated on birds view scenes. Stage-2 learns to refine the cylindrical proposals to get cuboids and confidence scores, using a few well-labeled object instances. Using only 500 weakly annotated scenes and 534 precisely labeled vehicle instances, our method achieves 85-95% the performance of current top-leading, fully supervised detectors (which require 3, 712 exhaustively and precisely annotated scenes with 15, 654 instances). More importantly, with our elaborately designed network architecture, our trained model can be applied as a 3D object annotator, allowing both automatic and active working modes. The annotations generated by our model can be used to train 3D object detectors with over 94% of their original performance (under manually labeled data). Our experiments also show our models potential in boosting performance given more training data. Above designs make our approach highly practical and introduce new opportunities for learning 3D object detection with reduced annotation burden.
In this preliminary work we attempt to apply submanifold sparse convolution to the task of 3D person detection. In particular, we present Person-MinkUNet, a single-stage 3D person detection network based on Minkowski Engine with U-Net architecture. The network achieves a 76.4% average precision (AP) on the JRDB 3D detection benchmark.
In this paper, we present an Intersection-over-Union (IoU) guided two-stage 3D object detector with a voxel-to-point decoder. To preserve the necessary information from all raw points and maintain the high box recall in voxel based Region Proposal Network (RPN), we propose a residual voxel-to-point decoder to extract the point features in addition to the map-view features from the voxel based RPN. We use a 3D Region of Interest (RoI) alignment to crop and align the features with the proposal boxes for accurately perceiving the object position. The RoI-Aligned features are finally aggregated with the corner geometry embeddings that can provide the potentially missing corner information in the box refinement stage. We propose a simple and efficient method to align the estimated IoUs to the refined proposal boxes as a more relevant localization confidence. The comprehensive experiments on KITTI and Waymo Open Dataset demonstrate that our method achieves significant improvements with novel architectures against the existing methods. The code is available on Github URLfootnote{url{https://github.com/jialeli1/From-Voxel-to-Point}}.
While current 3D object recognition research mostly focuses on the real-time, onboard scenario, there are many offboard use cases of perception that are largely under-explored, such as using machines to automatically generate high-quality 3D labels. Existing 3D object detectors fail to satisfy the high-quality requirement for offboard uses due to the limited input and speed constraints. In this paper, we propose a novel offboard 3D object detection pipeline using point cloud sequence data. Observing that different frames capture complementary views of objects, we design the offboard detector to make use of the temporal points through both multi-frame object detection and novel object-centric refinement models. Evaluated on the Waymo Open Dataset, our pipeline named 3D Auto Labeling shows significant gains compared to the state-of-the-art onboard detectors and our offboard baselines. Its performance is even on par with human labels verified through a human label study. Further experiments demonstrate the application of auto labels for semi-supervised learning and provide extensive analysis to validate various design choices.
As a crucial task of autonomous driving, 3D object detection has made great progress in recent years. However, monocular 3D object detection remains a challenging problem due to the unsatisfactory performance in depth estimation. Most existing monocular methods typically directly regress the scene depth while ignoring important relationships between the depth and various geometric elements (e.g. bounding box sizes, 3D object dimensions, and object poses). In this paper, we propose to learn geometry-guided depth estimation with projective modeling to advance monocular 3D object detection. Specifically, a principled geometry formula with projective modeling of 2D and 3D depth predictions in the monocular 3D object detection network is devised. We further implement and embed the proposed formula to enable geometry-aware deep representation learning, allowing effective 2D and 3D interactions for boosting the depth estimation. Moreover, we provide a strong baseline through addressing substantial misalignment between 2D annotation and projected boxes to ensure robust learning with the proposed geometric formula. Experiments on the KITTI dataset show that our method remarkably improves the detection performance of the state-of-the-art monocular-based method without extra data by 2.80% on the moderate test setting. The model and code will be released at https://github.com/YinminZhang/MonoGeo.