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On the approximation of queue-length distributions in transportation networks

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 Added by Jing Lu
 Publication date 2021
and research's language is English
 Authors Jing Lu




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This paper focuses on the analytical probabilistic modeling of vehicular traffic. It formulates a stochastic node model. It then formulates a network model by coupling the node model with the link model of Lu and Osorio (2018), which is a stochastic formulation of the traffic-theoretic link transmission model. The proposed network model is scalable and computationally efficient, making it suitable for urban network optimization. For a network with $r$ links, each of space capacity $ell$, the model has a complexity of $mathcal{O}(rell)$. The network model yields the marginal distribution of link states. The model is validated versus a simulation-based network implementation of the stochastic link transmission model. The validation experiments consider a set of small network with intricate traffic dynamics. For all scenarios, the proposed model accurately captures the traffic dynamics. The network model is used to address a signal control problem. Compared to the probabilistic link model of Lu and Osorio (2018) with an exogenous node model and a benchmark deterministic network loading model, the proposed network model derives signal plans with better performance. The case study highlights the added value of using between-link (i.e., across-node) interaction information for traffic management and accounting for stochasticity in the network.

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The operation of future intelligent transportation systems (ITSs), communications infrastructure (CI), and power grids (PGs) will be highly interdependent. In particular, autonomous connected vehicles require CI resources to operate, and, thus, communication failures can result in non-optimality in the ITS flow in terms of traffic jams and fuel consumption. Similarly, CI components, e.g., base stations (BSs) can be impacted by failures in the electric grid that is powering them. Thus, malicious attacks on the PG can lead to failures in both the CI and the ITSs. To this end, in this paper, the security of an ITS against indirect attacks carried out through the PG is studied in an interdependent PG-CI-ITS scenario. To defend against such attacks, the administrator of the interdependent critical infrastructure can allocate backup power sources (BPSs) at every BS to compensate for the power loss caused by the attacker. However, due to budget limitations, the administrator must consider the importance of each BS in light of the PG risk of failure, while allocating the BPSs. In this regard, a rigorous analytical framework is proposed to model the interdependencies between the ITS, CI, and PG. Next, a one-to-one relationship between the PG components and ITS streets is derived in order to capture the effect of the PG components failure on the optimality of the traffic flow in the streets. Moreover, the problem of BPS allocation is formulated using a Stackelberg game framework and the Stackelberg equilibrium (SE) of the game is characterized. Simulation results show that the derived SE outperforms any other BPS allocation strategy and can be scalable in linear time with respect to the size of the interdependent infrastructure.
As 5G communication technology develops, vehicular communications that require high reliability, low latency, and massive connectivity are drawing increasing interest from those in academia and industry. Due to these developing technologies, vehicular communication is not limited to vehicle components in the forms of Vehicle-to-Vehicle (V2V) or Vehicle-to-Infrastructure (V2I) networks, but has also been extended to connect with others, such as pedestrians and cellular users. Dedicated Short-Range Communications (DSRC) is the conventional vehicular communication standard for Intelligent Transportation Systems (ITS). More recently, the 3rd Generation Partnership Project introduced Cellular-Vehicle-to-Everything (C-V2X), a competitor to DSRC. Meanwhile, the Federal Communications Commission (FCC)issued a Notice of Proposed Rulemaking (NPRM) to consider deploying Unlicensed National Information Infrastructure (U-NII)devices in the ITS band with two interference mitigation approaches: Detect-and-Vacate (DAV)and Re-channelization (Re-CH). With multiple standard options and interference mitigation approaches, numerous regulatory taxonomies can be identified and notification of relevant technical challenges issued. However, these challenges are much broader than the current and future regulatory taxonomies pursued by the different countries involved. Because their plans differ, the technical and regulatory challenges vary. This paper presents a literature survey about the technical challenges, the current and future ITS band usage plans, and the major research testbeds for the U.S., Europe, China, Korea, and Japan. This survey shows that the most likely deployment taxonomies are (1) DSRC, C-V2X, and Wi-Fi with Re-CH; (2) DSRC and C-V2X with interoperation, and (3) C-V2X only. The most difficult technical challenge is the interoperability between the Wi-Fi-like DSRC and 4G LTE-like C-V2X.
In this paper, we address the much-anticipated deployment of connected and automated vehicles (CAVs) in society by modeling and analyzing the social-mobility dilemma in a game-theoretic approach. We formulate this dilemma as a normal-form game of players making a binary decision: whether to travel with a CAV (CAV travel) or not (non-CAV travel) and by constructing an intuitive payoff function inspired by the socially beneficial outcomes of a mobility system consisting of CAVs. We show that the game is equivalent to the Prisoners dilemma, which implies that the rational collective decision is the opposite of the socially optimum. We present two different solutions to tackle this phenomenon: one with a preference structure and the other with institutional arrangements. In the first approach, we implement a social mechanism that incentivizes players to non-CAV travel and derive a lower bound on the players that ensures an equilibrium of non-CAV travel. In the second approach, we investigate the possibility of players bargaining to create an institution that enforces non-CAV travel and show that as the number of players increases, the incentive ratio of non-CAV travel over CAV travel tends to zero. We conclude by showcasing the last result with a numerical study.
We consider a demand management problem of an energy community, in which several users obtain energy from an external organization such as an energy company, and pay for the energy according to pre-specified prices that consist of a time-dependent price per unit of energy, as well as a separate price for peak demand. Since users utilities are their private information, which they may not be willing to share, a mediator, known as the planner, is introduced to help optimize the overall satisfaction of the community (total utility minus total payments) by mechanism design. A mechanism consists of a message space, a tax/subsidy and an allocation function for each user. Each user reports a message chosen from her own message space, and then receives some amount of energy determined by the allocation function and pays the tax specified by the tax function. A desirable mechanism induces a game, the Nash equilibria (NE) of which result in an allocation that coincides with the optimal allocation for the community. As a starting point, we design a mechanism for the energy community with desirable properties such as full implementation, strong budget balance and individual rationality for both users and the planner. We then modify this baseline mechanism for communities where message exchanges are allowed only within neighborhoods, and consequently, the tax/subsidy and allocation functions of each user are only determined by the messages from her neighbors. All the desirable properties of the baseline mechanism are preserved in the distributed mechanism. Finally, we present a learning algorithm for the baseline mechanism, based on projected gradient descent, that is guaranteed to converge to the NE of the induced game.
We consider the problem of dividing limited resources to individuals arriving over $T$ rounds. Each round has a random number of individuals arrive, and individuals can be characterized by their type (i.e. preferences over the different resources). A standard notion of `fairness in this setting is that an allocation simultaneously satisfy envy-freeness and efficiency. The former is an individual guarantee, requiring that each agent prefers her own allocation over the allocation of any other; in contrast, efficiency is a global property, requiring that the allocations clear the available resources. For divisible resources, when the number of individuals of each type are known upfront, the above desiderata are simultaneously achievable for a large class of utility functions. However, in an online setting when the number of individuals of each type are only revealed round by round, no policy can guarantee these desiderata simultaneously, and hence the best one can do is to try and allocate so as to approximately satisfy the two properties. We show that in the online setting, the two desired properties (envy-freeness and efficiency) are in direct contention, in that any algorithm achieving additive envy-freeness up to a factor of $L_T$ necessarily suffers an efficiency loss of at least $1 / L_T$. We complement this uncertainty principle with a simple algorithm, HopeGuardrail, which allocates resources based on an adaptive threshold policy. We show that our algorithm is able to achieve any fairness-efficiency point on this frontier, and moreover, in simulation results, provides allocations close to the optimal fair solution in hindsight. This motivates its use in practical applications, as the algorithm is able to adapt to any desired fairness efficiency trade-off.
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