No Arabic abstract
Human pose estimation deeply relies on visual clues and anatomical constraints between parts to locate keypoints. Most existing CNN-based methods do well in visual representation, however, lacking in the ability to explicitly learn the constraint relationships between keypoints. In this paper, we propose a novel approach based on Token representation for human Pose estimation~(TokenPose). In detail, each keypoint is explicitly embedded as a token to simultaneously learn constraint relationships and appearance cues from images. Extensive experiments show that the small and large TokenPose models are on par with state-of-the-art CNN-based counterparts while being more lightweight. Specifically, our TokenPose-S and TokenPose-L achieve $72.5$ AP and $75.8$ AP on COCO validation dataset respectively, with significant reduction in parameters ($downarrow80.6%$; $downarrow$ $56.8%$) and GFLOPs ($downarrow$ $75.3%$; $downarrow$ $24.7%$). Code is publicly available.
We propose a simple yet reliable bottom-up approach with a good trade-off between accuracy and efficiency for the problem of multi-person pose estimation. Given an image, we employ an Hourglass Network to infer all the keypoints from different persons indiscriminately as well as the guiding offsets connecting the adjacent keypoints belonging to the same persons. Then, we greedily group the candidate keypoints into multiple human poses (if any), utilizing the predicted guiding offsets. And we refer to this process as greedy offset-guided keypoint grouping (GOG). Moreover, we revisit the encoding-decoding method for the multi-person keypoint coordinates and reveal some important facts affecting accuracy. Experiments have demonstrated the obvious performance improvements brought by the introduced components. Our approach is comparable to the state of the art on the challenging COCO dataset under fair conditions. The source code and our pre-trained model are publicly available online.
The typical bottom-up human pose estimation framework includes two stages, keypoint detection and grouping. Most existing works focus on developing grouping algorithms, e.g., associative embedding, and pixel-wise keypoint regression that we adopt in our approach. We present several schemes that are rarely or unthoroughly studied before for improving keypoint detection and grouping (keypoint regression) performance. First, we exploit the keypoint heatmaps for pixel-wise keypoint regression instead of separating them for improving keypoint regression. Second, we adopt a pixel-wise spatial transformer network to learn adaptive representations for handling the scale and orientation variance to further improve keypoint regression quality. Last, we present a joint shape and heatvalue scoring scheme to promote the estimated poses that are more likely to be true poses. Together with the tradeoff heatmap estimation loss for balancing the background and keypoint pixels and thus improving heatmap estimation quality, we get the state-of-the-art bottom-up human pose estimation result. Code is available at https://github.com/HRNet/HRNet-Bottom-up-Pose-Estimation.
Multi-person pose estimation in images and videos is an important yet challenging task with many applications. Despite the large improvements in human pose estimation enabled by the development of convolutional neural networks, there still exist a lot of difficult cases where even the state-of-the-art models fail to correctly localize all body joints. This motivates the need for an additional refinement step that addresses these challenging cases and can be easily applied on top of any existing method. In this work, we introduce a pose refinement network (PoseRefiner) which takes as input both the image and a given pose estimate and learns to directly predict a refined pose by jointly reasoning about the input-output space. In order for the network to learn to refine incorrect body joint predictions, we employ a novel data augmentation scheme for training, where we model hard human pose cases. We evaluate our approach on four popular large-scale pose estimation benchmarks such as MPII Single- and Multi-Person Pose Estimation, PoseTrack Pose Estimation, and PoseTrack Pose Tracking, and report systematic improvement over the state of the art.
In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment training samples in virtual camera views, which further improves our model generalizability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods. We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges.
Human-object interactions (HOI) recognition and pose estimation are two closely related tasks. Human pose is an essential cue for recognizing actions and localizing the interacted objects. Meanwhile, human action and their interacted objects localizations provide guidance for pose estimation. In this paper, we propose a turbo learning framework to perform HOI recognition and pose estimation simultaneously. First, two modules are designed to enforce message passing between the tasks, i.e. pose aware HOI recognition module and HOI guided pose estimation module. Then, these two modules form a closed loop to utilize the complementary information iteratively, which can be trained in an end-to-end manner. The proposed method achieves the state-of-the-art performance on two public benchmarks including Verbs in COCO (V-COCO) and HICO-DET datasets.