No Arabic abstract
Social relations are often used to improve recommendation quality when user-item interaction data is sparse in recommender systems. Most existing social recommendation models exploit pairwise relations to mine potential user preferences. However, real-life interactions among users are very complicated and user relations can be high-order. Hypergraph provides a natural way to model complex high-order relations, while its potentials for improving social recommendation are under-explored. In this paper, we fill this gap and propose a multi-channel hypergraph convolutional network to enhance social recommendation by leveraging high-order user relations. Technically, each channel in the network encodes a hypergraph that depicts a common high-order user relation pattern via hypergraph convolution. By aggregating the embeddings learned through multiple channels, we obtain comprehensive user representations to generate recommendation results. However, the aggregation operation might also obscure the inherent characteristics of different types of high-order connectivity information. To compensate for the aggregating loss, we innovatively integrate self-supervised learning into the training of the hypergraph convolutional network to regain the connectivity information with hierarchical mutual information maximization. The experimental results on multiple real-world datasets show that the proposed model outperforms the SOTA methods, and the ablation study verifies the effectiveness of the multi-channel setting and the self-supervised task. The implementation of our model is available via https://github.com/Coder-Yu/RecQ.
Session-based recommendation (SBR) focuses on next-item prediction at a certain time point. As user profiles are generally not available in this scenario, capturing the user intent lying in the item transitions plays a pivotal role. Recent graph neural networks (GNNs) based SBR methods regard the item transitions as pairwise relations, which neglect the complex high-order information among items. Hypergraph provides a natural way to capture beyond-pairwise relations, while its potential for SBR has remained unexplored. In this paper, we fill this gap by modeling session-based data as a hypergraph and then propose a hypergraph convolutional network to improve SBR. Moreover, to enhance hypergraph modeling, we devise another graph convolutional network which is based on the line graph of the hypergraph and then integrate self-supervised learning into the training of the networks by maximizing mutual information between the session representations learned via the two networks, serving as an auxiliary task to improve the recommendation task. Since the two types of networks both are based on hypergraph, which can be seen as two channels for hypergraph modeling, we name our model textbf{DHCN} (Dual Channel Hypergraph Convolutional Networks). Extensive experiments on three benchmark datasets demonstrate the superiority of our model over the SOTA methods, and the results validate the effectiveness of hypergraph modeling and self-supervised task. The implementation of our model is available at https://github.com/xiaxin1998/DHCN
With the prevalence of social media, there has recently been a proliferation of recommenders that shift their focus from individual modeling to group recommendation. Since the group preference is a mixture of various predilections from group members, the fundamental challenge of group recommendation is to model the correlations among members. Existing methods mostly adopt heuristic or attention-based preference aggregation strategies to synthesize group preferences. However, these models mainly focus on the pairwise connections of users and ignore the complex high-order interactions within and beyond groups. Besides, group recommendation suffers seriously from the problem of data sparsity due to severely sparse group-item interactions. In this paper, we propose a self-supervised hypergraph learning framework for group recommendation to achieve two goals: (1) capturing the intra- and inter-group interactions among users; (2) alleviating the data sparsity issue with the raw data itself. Technically, for (1), a hierarchical hypergraph convolutional network based on the user- and group-level hypergraphs is developed to model the complex tuplewise correlations among users within and beyond groups. For (2), we design a double-scale node dropout strategy to create self-supervision signals that can regularize user representations with different granularities against the sparsity issue. The experimental analysis on multiple benchmark datasets demonstrates the superiority of the proposed model and also elucidates the rationality of the hypergraph modeling and the double-scale self-supervision.
Collaborative Filtering (CF) is one of the most successful approaches for recommender systems. With the emergence of online social networks, social recommendation has become a popular research direction. Most of these social recommendation models utilized each users local neighbors preferences to alleviate the data sparsity issue in CF. However, they only considered the local neighbors of each user and neglected the process that users preferences are influenced as information diffuses in the social network. Recently, Graph Convolutional Networks~(GCN) have shown promising results by modeling the information diffusion process in graphs that leverage both graph structure and node feature information. To this end, in this paper, we propose an effective graph convolutional neural network based model for social recommendation. Based on a classical CF model, the key idea of our proposed model is that we borrow the strengths of GCNs to capture how users preferences are influenced by the social diffusion process in social networks. The diffusion of users preferences is built on a layer-wise diffusion manner, with the initial user embedding as a function of the current users features and a free base user latent vector that is not contained in the user feature. Similarly, each items latent vector is also a combination of the items free latent vector, as well as its feature representation. Furthermore, we show that our proposed model is flexible when user and item features are not available. Finally, extensive experimental results on two real-world datasets clearly show the effectiveness of our proposed model.
Precise user and item embedding learning is the key to building a successful recommender system. Traditionally, Collaborative Filtering(CF) provides a way to learn user and item embeddings from the user-item interaction history. However, the performance is limited due to the sparseness of user behavior data. With the emergence of online social networks, social recommender systems have been proposed to utilize each users local neighbors preferences to alleviate the data sparsity for better user embedding modeling. We argue that, for each user of a social platform, her potential embedding is influenced by her trusted users. As social influence recursively propagates and diffuses in the social network, each users interests change in the recursive process. Nevertheless, the current social recommendation models simply developed static models by leveraging the local neighbors of each user without simulating the recursive diffusion in the global social network, leading to suboptimal recommendation performance. In this paper, we propose a deep influence propagation model to stimulate how users are influenced by the recursive social diffusion process for social recommendation. For each user, the diffusion process starts with an initial embedding that fuses the related features and a free user latent vector that captures the latent behavior preference. The key idea of our proposed model is that we design a layer-wise influence propagation structure to model how users latent embeddings evolve as the social diffusion process continues. We further show that our proposed model is general and could be applied when the user~(item) attributes or the social network structure is not available. Finally, extensive experimental results on two real-world datasets clearly show the effectiveness of our proposed model, with more than 13% performance improvements over the best baselines.
Recently, deep learning has made significant progress in the task of sequential recommendation. Existing neural sequential recommenders typically adopt a generative way trained with Maximum Likelihood Estimation (MLE). When context information (called factor) is involved, it is difficult to analyze when and how each individual factor would affect the final recommendation performance. For this purpose, we take a new perspective and introduce adversarial learning to sequential recommendation. In this paper, we present a Multi-Factor Generative Adversarial Network (MFGAN) for explicitly modeling the effect of context information on sequential recommendation. Specifically, our proposed MFGAN has two kinds of modules: a Transformer-based generator taking user behavior sequences as input to recommend the possible next items, and multiple factor-specific discriminators to evaluate the generated sub-sequence from the perspectives of different factors. To learn the parameters, we adopt the classic policy gradient method, and utilize the reward signal of discriminators for guiding the learning of the generator. Our framework is flexible to incorporate multiple kinds of factor information, and is able to trace how each factor contributes to the recommendation decision over time. Extensive experiments conducted on three real-world datasets demonstrate the superiority of our proposed model over the state-of-the-art methods, in terms of effectiveness and interpretability.