No Arabic abstract
In this work, we propose different variants of the self-attention based network for emotion prediction from movies, which we call AttendAffectNet. We take both audio and video into account and incorporate the relation among multiple modalities by applying self-attention mechanism in a novel manner into the extracted features for emotion prediction. We compare it to the typically temporal integration of the self-attention based model, which in our case, allows to capture the relation of temporal representations of the movie while considering the sequential dependencies of emotion responses. We demonstrate the effectiveness of our proposed architectures on the extended COGNIMUSE dataset [1], [2] and the MediaEval 2016 Emotional Impact of Movies Task [3], which consist of movies with emotion annotations. Our results show that applying the self-attention mechanism on the different audio-visual features, rather than in the time domain, is more effective for emotion prediction. Our approach is also proven to outperform many state-ofthe-art models for emotion prediction. The code to reproduce our results with the models implementation is available at: https://github.com/ivyha010/AttendAffectNet.
The goal of this study is to develop and analyze multimodal models for predicting experienced affective responses of viewers watching movie clips. We develop hybrid multimodal prediction models based on both the video and audio of the clips. For the video content, we hypothesize that both image content and motion are crucial features for evoked emotion prediction. To capture such information, we extract features from RGB frames and optical flow using pre-trained neural networks. For the audio model, we compute an enhanced set of low-level descriptors including intensity, loudness, cepstrum, linear predictor coefficients, pitch and voice quality. Both visual and audio features are then concatenated to create audio-visual features, which are used to predict the evoked emotion. To classify the movie clips into the corresponding affective response categories, we propose two approaches based on deep neural network models. The first one is based on fully connected layers without memory on the time component, the second incorporates the sequential dependency with a long short-term memory recurrent neural network (LSTM). We perform a thorough analysis of the importance of each feature set. Our experiments reveal that in our set-up, predicting emotions at each time step independently gives slightly better accuracy performance than with the LSTM. Interestingly, we also observe that the optical flow is more informative than the RGB in videos, and overall, models using audio features are more accurate than those based on video features when making the final prediction of evoked emotions.
Existing generative adversarial networks (GANs) for speech enhancement solely rely on the convolution operation, which may obscure temporal dependencies across the sequence input. To remedy this issue, we propose a self-attention layer adapted from non-local attention, coupled with the convolutional and deconvolutional layers of a speech enhancement GAN (SEGAN) using raw signal input. Further, we empirically study the effect of placing the self-attention layer at the (de)convolutional layers with varying layer indices as well as at all of them when memory allows. Our experiments show that introducing self-attention to SEGAN leads to consistent improvement across the objective evaluation metrics of enhancement performance. Furthermore, applying at different (de)convolutional layers does not significantly alter performance, suggesting that it can be conveniently applied at the highest-level (de)convolutional layer with the smallest memory overhead.
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene understanding purely based on binaural sounds. The considered tasks include predicting the semantic masks of sound-making objects, the motion of sound-making objects, and the depth map of the scene. To this aim, we propose a novel sensor setup and record a new audio-visual dataset of street scenes with eight professional binaural microphones and a 360-degree camera. The co-existence of visual and audio cues is leveraged for supervision transfer. In particular, we employ a cross-modal distillation framework that consists of multiple vision teacher methods and a sound student method -- the student method is trained to generate the same results as the teacher methods do. This way, the auditory system can be trained without using human annotations. To further boost the performance, we propose another novel auxiliary task, coined Spatial Sound Super-Resolution, to increase the directional resolution of sounds. We then formulate the four tasks into one end-to-end trainable multi-tasking network aiming to boost the overall performance. Experimental results show that 1) our method achieves good results for all four tasks, 2) the four tasks are mutually beneficial -- training them together achieves the best performance, 3) the number and orientation of microphones are both important, and 4) features learned from the standard spectrogram and features obtained by the classic signal processing pipeline are complementary for auditory perception tasks. The data and code are released.
This paper presents an inception-based deep neural network for detecting lung diseases using respiratory sound input. Recordings of respiratory sound collected from patients are firstly transformed into spectrograms where both spectral and temporal information are well presented, referred to as front-end feature extraction. These spectrograms are then fed into the proposed network, referred to as back-end classification, for detecting whether patients suffer from lung-relevant diseases. Our experiments, conducted over the ICBHI benchmark meta-dataset of respiratory sound, achieve competitive ICBHI scores of 0.53/0.45 and 0.87/0.85 regarding respiratory anomaly and disease detection, respectively.
A trademark is a mark used to identify various commodities. If same or similar trademark is registered for the same or similar commodity, the purchaser of the goods may be confused. Therefore, in the process of trademark registration examination, the examiner judges whether the trademark is the same or similar to the other applied or registered trademarks. The confusion in trademarks is based on the visual, phonetic or conceptual similarity of the marks. In this paper, we focus specifically on the phonetic similarity between trademarks. We propose a method to generate 2D phonetic feature for convolutional neural network in assessment of trademark similarity. This proposed algorithm is tested with 12,553 trademark phonetic similar pairs and 34,020 trademark phonetic non-similar pairs from 2010 to 2016. As a result, we have obtained approximately 92% judgment accuracy.