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Occlusion Aware Unsupervised Learning of Optical Flow From Video

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 Added by Jianfeng Li
 Publication date 2020
and research's language is English




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In this paper, we proposed an unsupervised learning method for estimating the optical flow between video frames, especially to solve the occlusion problem. Occlusion is caused by the movement of an object or the movement of the camera, defined as when certain pixels are visible in one video frame but not in adjacent frames. Due to the lack of pixel correspondence between frames in the occluded area, incorrect photometric loss calculation can mislead the optical flow training process. In the video sequence, we found that the occlusion in the forward ($trightarrow t+1$) and backward ($trightarrow t-1$) frame pairs are usually complementary. That is, pixels that are occluded in subsequent frames are often not occluded in the previous frame and vice versa. Therefore, by using this complementarity, a new weighted loss is proposed to solve the occlusion problem. In addition, we calculate gradients in multiple directions to provide richer supervision information. Our method achieves competitive optical flow accuracy compared to the baseline and some supervised methods on KITTI 2012 and 2015 benchmarks. This source code has been released at https://github.com/jianfenglihg/UnOpticalFlow.git.

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Occlusion is an inevitable and critical problem in unsupervised optical flow learning. Existing methods either treat occlusions equally as non-occluded regions or simply remove them to avoid incorrectness. However, the occlusion regions can provide effective information for optical flow learning. In this paper, we present OccInpFlow, an occlusion-inpainting framework to make full use of occlusion regions. Specifically, a new appearance-flow network is proposed to inpaint occluded flows based on the image content. Moreover, a boundary warp is proposed to deal with occlusions caused by displacement beyond image border. We conduct experiments on multiple leading flow benchmark data sets such as Flying Chairs, KITTI and MPI-Sintel, which demonstrate that the performance is significantly improved by our proposed occlusion handling framework.
Estimating geometric elements such as depth, camera motion, and optical flow from images is an important part of the robots visual perception. We use a joint self-supervised method to estimate the three geometric elements. Depth network, optical flow network and camera motion network are independent of each other but are jointly optimized during training phase. Compared with independent training, joint training can make full use of the geometric relationship between geometric elements and provide dynamic and static information of the scene. In this paper, we improve the joint self-supervision method from three aspects: network structure, dynamic object segmentation, and geometric constraints. In terms of network structure, we apply the attention mechanism to the camera motion network, which helps to take advantage of the similarity of camera movement between frames. And according to attention mechanism in Transformer, we propose a plug-and-play convolutional attention module. In terms of dynamic object, according to the different influences of dynamic objects in the optical flow self-supervised framework and the depth-pose self-supervised framework, we propose a threshold algorithm to detect dynamic regions, and mask that in the loss function respectively. In terms of geometric constraints, we use traditional methods to estimate the fundamental matrix from the corresponding points to constrain the camera motion network. We demonstrate the effectiveness of our method on the KITTI dataset. Compared with other joint self-supervised methods, our method achieves state-of-the-art performance in the estimation of pose and optical flow, and the depth estimation has also achieved competitive results. Code will be available https://github.com/jianfenglihg/Unsupervised_geometry.
105 - Jing Jin , Junhui Hou 2021
Depth estimation is a fundamental issue in 4-D light field processing and analysis. Although recent supervised learning-based light field depth estimation methods have significantly improved the accuracy and efficiency of traditional optimization-based ones, these methods rely on the training over light field data with ground-truth depth maps which are challenging to obtain or even unavailable for real-world light field data. Besides, due to the inevitable gap (or domain difference) between real-world and synthetic data, they may suffer from serious performance degradation when generalizing the models trained with synthetic data to real-world data. By contrast, we propose an unsupervised learning-based method, which does not require ground-truth depth as supervision during training. Specifically, based on the basic knowledge of the unique geometry structure of light field data, we present an occlusion-aware strategy to improve the accuracy on occlusion areas, in which we explore the angular coherence among subsets of the light field views to estimate initial depth maps, and utilize a constrained unsupervised loss to learn their corresponding reliability for final depth prediction. Additionally, we adopt a multi-scale network with a weighted smoothness loss to handle the textureless areas. Experimental results on synthetic data show that our method can significantly shrink the performance gap between the previous unsupervised method and supervised ones, and produce depth maps with comparable accuracy to traditional methods with obviously reduced computational cost. Moreover, experiments on real-world datasets show that our method can avoid the domain shift problem presented in supervised methods, demonstrating the great potential of our method.
Conventional video inpainting is neither object-oriented nor occlusion-aware, making it liable to obvious artifacts when large occluded object regions are inpainted. This paper presents occlusion-aware video object inpainting, which recovers both the complete shape and appearance for occluded objects in videos given their visible mask segmentation. To facilitate this new research, we construct the first large-scale video object inpainting benchmark YouTube-VOI to provide realistic occlusion scenarios with both occluded and visible object masks available. Our technical contribution VOIN jointly performs video object shape completion and occluded texture generation. In particular, the shape completion module models long-range object coherence while the flow completion module recovers accurate flow with sharp motion boundary, for propagating temporally-consistent texture to the same moving object across frames. For more realistic results, VOIN is optimized using both T-PatchGAN and a new spatio-temporal attention-based multi-class discriminator. Finally, we compare VOIN and strong baselines on YouTube-VOI. Experimental results clearly demonstrate the efficacy of our method including inpainting complex and dynamic objects. VOIN degrades gracefully with inaccurate input visible mask.
Existing optical flow methods are erroneous in challenging scenes, such as fog, rain, and night because the basic optical flow assumptions such as brightness and gradient constancy are broken. To address this problem, we present an unsupervised learning approach that fuses gyroscope into optical flow learning. Specifically, we first convert gyroscope readings into motion fields named gyro field. Second, we design a self-guided fusion module to fuse the background motion extracted from the gyro field with the optical flow and guide the network to focus on motion details. To the best of our knowledge, this is the first deep learning-based framework that fuses gyroscope data and image content for optical flow learning. To validate our method, we propose a new dataset that covers regular and challenging scenes. Experiments show that our method outperforms the state-of-art methods in both regular and challenging scenes. Code and dataset are available at https://github.com/megvii-research/GyroFlow.
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