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GLADAS: Gesture Learning for Advanced Driver Assistance Systems

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 Added by Ethan Shaotran
 Publication date 2019
and research's language is English




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Human-computer interaction (HCI) is crucial for the safety of lives as autonomous vehicles (AVs) become commonplace. Yet, little effort has been put toward ensuring that AVs understand humans on the road. In this paper, we present GLADAS, a simulator-based research platform designed to teach AVs to understand pedestrian hand gestures. GLADAS supports the training, testing, and validation of deep learning-based self-driving car gesture recognition systems. We focus on gestures as they are a primordial (i.e, natural and common) way to interact with cars. To the best of our knowledge, GLADAS is the first system of its kind designed to provide an infrastructure for further research into human-AV interaction. We also develop a hand gesture recognition algorithm for self-driving cars, using GLADAS to evaluate its performance. Our results show that an AV understands human gestures 85.91% of the time, reinforcing the need for further research into human-AV interaction.



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With the development of advanced communication technology, connected vehicles become increasingly popular in our transportation systems, which can conduct cooperative maneuvers with each other as well as road entities through vehicle-to-everything communication. A lot of research interests have been drawn to other building blocks of a connected vehicle system, such as communication, planning, and control. However, less research studies were focused on the human-machine cooperation and interface, namely how to visualize the guidance information to the driver as an advanced driver-assistance system (ADAS). In this study, we propose an augmented reality (AR)-based ADAS, which visualizes the guidance information calculated cooperatively by multiple connected vehicles. An unsignalized intersection scenario is adopted as the use case of this system, where the driver can drive the connected vehicle crossing the intersection under the AR guidance, without any full stop at the intersection. A simulation environment is built in Unity game engine based on the road network of San Francisco, and human-in-the-loop (HITL) simulation is conducted to validate the effectiveness of our proposed system regarding travel time and energy consumption.
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Vision-based driver assistance systems is one of the rapidly growing research areas of ITS, due to various factors such as the increased level of safety requirements in automotive, computational power in embedded systems, and desire to get closer to autonomous driving. It is a cross disciplinary area encompassing specialised fields like computer vision, machine learning, robotic navigation, embedded systems, automotive electronics and safety critical software. In this paper, we survey the list of vision based advanced driver assistance systems with a consistent terminology and propose a taxonomy. We also propose an abstract model in an attempt to formalize a top-down view of application development to scale towards autonomous driving system.
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