No Arabic abstract
Computer Vision, either alone or combined with other technologies such as radar or Lidar, is one of the key technologies used in Advanced Driver Assistance Systems (ADAS). Its role understanding and analysing the driving scene is of great importance as it can be noted by the number of ADAS applications that use this technology. However, porting a vision algorithm to an embedded automotive system is still very challenging, as there must be a trade-off between several design requisites. Furthermore, there is not a standard implementation platform, so different alternatives have been proposed by both the scientific community and the industry. This paper aims to review the requisites and the different embedded implementation platforms that can be used for Computer Vision-based ADAS, with a critical analysis and an outlook to future trends.
Vision-based driver assistance systems is one of the rapidly growing research areas of ITS, due to various factors such as the increased level of safety requirements in automotive, computational power in embedded systems, and desire to get closer to autonomous driving. It is a cross disciplinary area encompassing specialised fields like computer vision, machine learning, robotic navigation, embedded systems, automotive electronics and safety critical software. In this paper, we survey the list of vision based advanced driver assistance systems with a consistent terminology and propose a taxonomy. We also propose an abstract model in an attempt to formalize a top-down view of application development to scale towards autonomous driving system.
Human-computer interaction (HCI) is crucial for the safety of lives as autonomous vehicles (AVs) become commonplace. Yet, little effort has been put toward ensuring that AVs understand humans on the road. In this paper, we present GLADAS, a simulator-based research platform designed to teach AVs to understand pedestrian hand gestures. GLADAS supports the training, testing, and validation of deep learning-based self-driving car gesture recognition systems. We focus on gestures as they are a primordial (i.e, natural and common) way to interact with cars. To the best of our knowledge, GLADAS is the first system of its kind designed to provide an infrastructure for further research into human-AV interaction. We also develop a hand gesture recognition algorithm for self-driving cars, using GLADAS to evaluate its performance. Our results show that an AV understands human gestures 85.91% of the time, reinforcing the need for further research into human-AV interaction.
With the development of advanced communication technology, connected vehicles become increasingly popular in our transportation systems, which can conduct cooperative maneuvers with each other as well as road entities through vehicle-to-everything communication. A lot of research interests have been drawn to other building blocks of a connected vehicle system, such as communication, planning, and control. However, less research studies were focused on the human-machine cooperation and interface, namely how to visualize the guidance information to the driver as an advanced driver-assistance system (ADAS). In this study, we propose an augmented reality (AR)-based ADAS, which visualizes the guidance information calculated cooperatively by multiple connected vehicles. An unsignalized intersection scenario is adopted as the use case of this system, where the driver can drive the connected vehicle crossing the intersection under the AR guidance, without any full stop at the intersection. A simulation environment is built in Unity game engine based on the road network of San Francisco, and human-in-the-loop (HITL) simulation is conducted to validate the effectiveness of our proposed system regarding travel time and energy consumption.
This paper presents the experimental comparison of fourteen stereo matching algorithms in variant illumination conditions. Different adaptations of global and local stereo matching techniques are chosen for evaluation The variant strength and weakness of the chosen correspondence algorithms are explored by employing the methodology of the prediction error strategy. The algorithms are gauged on the basis of their performance on real world data set taken in various indoor lighting conditions and at different times of the day
Fashion is the way we present ourselves to the world and has become one of the worlds largest industries. Fashion, mainly conveyed by vision, has thus attracted much attention from computer vision researchers in recent years. Given the rapid development, this paper provides a comprehensive survey of more than 200 major fashion-related works covering four main aspects for enabling intelligent fashion: (1) Fashion detection includes landmark detection, fashion parsing, and item retrieval, (2) Fashion analysis contains attribute recognition, style learning, and popularity prediction, (3) Fashion synthesis involves style transfer, pose transformation, and physical simulation, and (4) Fashion recommendation comprises fashion compatibility, outfit matching, and hairstyle suggestion. For each task, the benchmark datasets and the evaluation protocols are summarized. Furthermore, we highlight promising directions for future research.