Do you want to publish a course? Click here

Extreme clicking for efficient object annotation

66   0   0.0 ( 0 )
 Added by Dim Papadopoulos P
 Publication date 2017
and research's language is English




Ask ChatGPT about the research

Manually annotating object bounding boxes is central to building computer vision datasets, and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box [62]). It involves clicking on imaginary corners of a tight box around the object. This is difficult as these corners are often outside the actual object and several adjustments are required to obtain a tight box. We propose extreme clicking instead: we ask the annotator to click on four physical points on the object: the top, bottom, left- and right-most points. This task is more natural and these points are easy to find. We crowd-source extreme point annotations for PASCAL VOC 2007 and 2012 and show that (1) annotation time is only 7s per box, 5x faster than the traditional way of drawing boxes [62]; (2) the quality of the boxes is as good as the original ground-truth drawn the traditional way; (3) detectors trained on our annotations are as accurate as those trained on the original ground-truth. Moreover, our extreme clicking strategy not only yields box coordinates, but also four accurate boundary points. We show (4) how to incorporate them into GrabCut to obtain more accurate segmentations than those delivered when initializing it from bounding boxes; (5) semantic segmentations models trained on these segmentations outperform those trained on segmentations derived from bounding boxes.



rate research

Read More

Manually labeling video datasets for segmentation tasks is extremely time consuming. In this paper, we introduce ScribbleBox, a novel interactive framework for annotating object instances with masks in videos. In particular, we split annotation into two steps: annotating objects with tracked boxes, and labeling masks inside these tracks. We introduce automation and interaction in both steps. Box tracks are annotated efficiently by approximating the trajectory using a parametric curve with a small number of control points which the annotator can interactively correct. Our approach tolerates a modest amount of noise in the box placements, thus typically only a few clicks are needed to annotate tracked boxes to a sufficient accuracy. Segmentation masks are corrected via scribbles which are efficiently propagated through time. We show significant performance gains in annotation efficiency over past work. We show that our ScribbleBox approach reaches 88.92% J&F on DAVIS2017 with 9.14 clicks per box track, and 4 frames of scribble annotation.
In order to interact with the world, agents must be able to predict the results of the worlds dynamics. A natural approach to learn about these dynamics is through video prediction, as cameras are ubiquitous and powerful sensors. Direct pixel-to-pixel video prediction is difficult, does not take advantage of known priors, and does not provide an easy interface to utilize the learned dynamics. Object-centric video prediction offers a solution to these problems by taking advantage of the simple prior that the world is made of objects and by providing a more natural interface for control. However, existing object-centric video prediction pipelines require dense object annotations in training video sequences. In this work, we present Object-centric Prediction without Annotation (OPA), an object-centric video prediction method that takes advantage of priors from powerful computer vision models. We validate our method on a dataset comprised of video sequences of stacked objects falling, and demonstrate how to adapt a perception model in an environment through end-to-end video prediction training.
For further progress in video object segmentation (VOS), larger, more diverse, and more challenging datasets will be necessary. However, densely labeling every frame with pixel masks does not scale to large datasets. We use a deep convolutional network to automatically create pseudo-labels on a pixel level from much cheaper bounding box annotations and investigate how far such pseudo-labels can carry us for training state-of-the-art VOS approaches. A very encouraging result of our study is that adding a manually annotated mask in only a single video frame for each object is sufficient to generate pseudo-labels which can be used to train a VOS method to reach almost the same performance level as when training with fully segmented videos. We use this workflow to create pixel pseudo-labels for the training set of the challenging tracking dataset TAO, and we manually annotate a subset of the validation set. Together, we obtain the new TAO-VOS benchmark, which we make publicly available at www.vision.rwth-aachen.de/page/taovos. While the performance of state-of-the-art methods on existing datasets starts to saturate, TAO-VOS remains very challenging for current algorithms and reveals their shortcomings.
Deep learning methods typically require vast amounts of training data to reach their full potential. While some publicly available datasets exists, domain specific data always needs to be collected and manually labeled, an expensive, time consuming and error prone process. Training with synthetic data is therefore very lucrative, as dataset creation and labeling comes for free. We propose a novel method for creating purely synthetic training data for object detection. We leverage a large dataset of 3D background models and densely render them using full domain randomization. This yields background images with realistic shapes and texture on top of which we render the objects of interest. During training, the data generation process follows a curriculum strategy guaranteeing that all foreground models are presented to the network equally under all possible poses and conditions with increasing complexity. As a result, we entirely control the underlying statistics and we create optimal training samples at every stage of training. Using a set of 64 retail objects, we demonstrate that our simple approach enables the training of detectors that outperform models trained with real data on a challenging evaluation dataset.
Deep learning has achieved great success in recognizing video actions, but the collection and annotation of training data are still quite laborious, which mainly lies in two aspects: (1) the amount of required annotated data is large; (2) temporally annotating the location of each action is time-consuming. Works such as few-shot learning or untrimmed video recognition have been proposed to handle either one aspect or the other. However, very few existing works can handle both issues simultaneously. In this paper, we target a new problem, Annotation-Efficient Video Recognition, to reduce the requirement of annotations for both large amount of samples and the action location. Such problem is challenging due to two aspects: (1) the untrimmed videos only have weak supervision; (2) video segments not relevant to current actions of interests (background, BG) could contain actions of interests (foreground, FG) in novel classes, which is a widely existing phenomenon but has rarely been studied in few-shot untrimmed video recognition. To achieve this goal, by analyzing the property of BG, we categorize BG into informative BG (IBG) and non-informative BG (NBG), and we propose (1) an open-set detection based method to find the NBG and FG, (2) a contrastive learning method to learn IBG and distinguish NBG in a self-supervised way, and (3) a self-weighting mechanism for the better distinguishing of IBG and FG. Extensive experiments on ActivityNet v1.2 and ActivityNet v1.3 verify the rationale and effectiveness of the proposed methods.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا