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An Annotation Saved is an Annotation Earned: Using Fully Synthetic Training for Object Instance Detection

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 Publication date 2019
and research's language is English




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Deep learning methods typically require vast amounts of training data to reach their full potential. While some publicly available datasets exists, domain specific data always needs to be collected and manually labeled, an expensive, time consuming and error prone process. Training with synthetic data is therefore very lucrative, as dataset creation and labeling comes for free. We propose a novel method for creating purely synthetic training data for object detection. We leverage a large dataset of 3D background models and densely render them using full domain randomization. This yields background images with realistic shapes and texture on top of which we render the objects of interest. During training, the data generation process follows a curriculum strategy guaranteeing that all foreground models are presented to the network equally under all possible poses and conditions with increasing complexity. As a result, we entirely control the underlying statistics and we create optimal training samples at every stage of training. Using a set of 64 retail objects, we demonstrate that our simple approach enables the training of detectors that outperform models trained with real data on a challenging evaluation dataset.

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Manually annotating object bounding boxes is central to building computer vision datasets, and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box [62]). It involves clicking on imaginary corners of a tight box around the object. This is difficult as these corners are often outside the actual object and several adjustments are required to obtain a tight box. We propose extreme clicking instead: we ask the annotator to click on four physical points on the object: the top, bottom, left- and right-most points. This task is more natural and these points are easy to find. We crowd-source extreme point annotations for PASCAL VOC 2007 and 2012 and show that (1) annotation time is only 7s per box, 5x faster than the traditional way of drawing boxes [62]; (2) the quality of the boxes is as good as the original ground-truth drawn the traditional way; (3) detectors trained on our annotations are as accurate as those trained on the original ground-truth. Moreover, our extreme clicking strategy not only yields box coordinates, but also four accurate boundary points. We show (4) how to incorporate them into GrabCut to obtain more accurate segmentations than those delivered when initializing it from bounding boxes; (5) semantic segmentations models trained on these segmentations outperform those trained on segmentations derived from bounding boxes.
Instance object segmentation and tracking provide comprehensive quantification of objects across microscope videos. The recent single-stage pixel-embedding based deep learning approach has shown its superior performance compared with segment-then-associate two-stage solutions. However, one major limitation of applying a supervised pixel-embedding based method to microscope videos is the resource-intensive manual labeling, which involves tracing hundreds of overlapped objects with their temporal associations across video frames. Inspired by the recent generative adversarial network (GAN) based annotation-free image segmentation, we propose a novel annotation-free synthetic instance segmentation and tracking (ASIST) algorithm for analyzing microscope videos of sub-cellular microvilli. The contributions of this paper are three-fold: (1) proposing a new annotation-free video analysis paradigm is proposed. (2) aggregating the embedding based instance segmentation and tracking with annotation-free synthetic learning as a holistic framework; and (3) to the best of our knowledge, this is first study to investigate microvilli instance segmentation and tracking using embedding based deep learning. From the experimental results, the proposed annotation-free method achieved superior performance compared with supervised learning.
In order to interact with the world, agents must be able to predict the results of the worlds dynamics. A natural approach to learn about these dynamics is through video prediction, as cameras are ubiquitous and powerful sensors. Direct pixel-to-pixel video prediction is difficult, does not take advantage of known priors, and does not provide an easy interface to utilize the learned dynamics. Object-centric video prediction offers a solution to these problems by taking advantage of the simple prior that the world is made of objects and by providing a more natural interface for control. However, existing object-centric video prediction pipelines require dense object annotations in training video sequences. In this work, we present Object-centric Prediction without Annotation (OPA), an object-centric video prediction method that takes advantage of priors from powerful computer vision models. We validate our method on a dataset comprised of video sequences of stacked objects falling, and demonstrate how to adapt a perception model in an environment through end-to-end video prediction training.
Manually labeling video datasets for segmentation tasks is extremely time consuming. In this paper, we introduce ScribbleBox, a novel interactive framework for annotating object instances with masks in videos. In particular, we split annotation into two steps: annotating objects with tracked boxes, and labeling masks inside these tracks. We introduce automation and interaction in both steps. Box tracks are annotated efficiently by approximating the trajectory using a parametric curve with a small number of control points which the annotator can interactively correct. Our approach tolerates a modest amount of noise in the box placements, thus typically only a few clicks are needed to annotate tracked boxes to a sufficient accuracy. Segmentation masks are corrected via scribbles which are efficiently propagated through time. We show significant performance gains in annotation efficiency over past work. We show that our ScribbleBox approach reaches 88.92% J&F on DAVIS2017 with 9.14 clicks per box track, and 4 frames of scribble annotation.
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