No Arabic abstract
While liking or upvoting a post on a mobile app is easy to do, replying with a written note is much more difficult, due to both the cognitive load of coming up with a meaningful response as well as the mechanics of entering the text. Here we present a novel textual reply generation model that goes beyond the current auto-reply and predictive text entry models by taking into account the content preferences of the user, the idiosyncrasies of their conversational style, and even the structure of their social graph. Specifically, we have developed two types of models for personalized user interactions: a content-based conversation model, which makes use of location together with user information, and a social-graph-based conversation model, which combines content-based conversation models with social graphs.
Online social media and games are increasingly replacing offline social activities. Social media is now an indispensable mode of communication; online gaming is not only a genuine social activity but also a popular spectator sport. With support for anonymity and larger audiences, online interaction shrinks social and geographical barriers. Despite such benefits, social disparities such as gender inequality persist in online social media. In particular, online gaming communities have been criticized for persistent gender disparities and objectification. As gaming evolves into a social platform, persistence of gender disparity is a pressing question. Yet, there are few large-scale, systematic studies of gender inequality and objectification in social gaming platforms. Here we analyze more than one billion chat messages from Twitch, a social game-streaming platform, to study how the gender of streamers is associated with the nature of conversation. Using a combination of computational text analysis methods, we show that gendered conversation and objectification is prevalent in chats. Female streamers receive significantly more objectifying comments while male streamers receive more game-related comments. This difference is more pronounced for popular streamers. There also exists a large number of users who post only on female or male streams. Employing a neural vector-space embedding (paragraph vector) method, we analyze gendered chat messages and create prediction models that (i) identify the gender of streamers based on messages posted in the channel and (ii) identify the gender a viewer prefers to watch based on their chat messages. Our findings suggest that disparities in social game-streaming platforms is a nuanced phenomenon that involves the gender of streamers as well as those who produce gendered and game-related conversation.
Mobile sensing is an emerging technology that utilizes agent-participatory data for decision making or state estimation, including multimedia applications. This article investigates the structure of mobile sensing schemes and introduces crowdsourcing methods for mobile sensing. Inspired by social network, one can establish trust among participatory agents to leverage the wisdom of crowds for mobile sensing. A prototype of social network inspired mobile multimedia and sensing application is presented for illustrative purpose. Numerical experiments on real-world datasets show improved performance of mobile sensing via crowdsourcing. Challenges for mobile sensing with respect to Internet layers are discussed.
Social networks readily transmit information, albeit with less than perfect fidelity. We present a large-scale measurement of this imperfect information copying mechanism by examining the dissemination and evolution of thousands of memes, collectively replicated hundreds of millions of times in the online social network Facebook. The information undergoes an evolutionary process that exhibits several regularities. A memes mutation rate characterizes the population distribution of its variants, in accordance with the Yule process. Variants further apart in the diffusion cascade have greater edit distance, as would be expected in an iterative, imperfect replication process. Some text sequences can confer a replicative advantage; these sequences are abundant and transfer laterally between different memes. Subpopulations of the social network can preferentially transmit a specific variant of a meme if the variant matches their beliefs or culture. Understanding the mechanism driving change in diffusing information has important implications for how we interpret and harness the information that reaches us through our social networks.
In this paper, we investigate the problem of (k,r)-core which intends to find cohesive subgraphs on social networks considering both user engagement and similarity perspectives. In particular, we adopt the popular concept of k-core to guarantee the engagement of the users (vertices) in a group (subgraph) where each vertex in a (k,r)-core connects to at least k other vertices. Meanwhile, we also consider the pairwise similarity between users based on their profiles. For a given similarity metric and a similarity threshold r, the similarity between any two vertices in a (k,r)-core is ensured not less than r. Efficient algorithms are proposed to enumerate all maximal (k,r)-cores and find the maximum (k,r)-core, where both problems are shown to be NP-hard. Effective pruning techniques significantly reduce the search space of two algorithms and a novel (k,k)-core based (k,r)-core size upper bound enhances performance of the maximum (k,r)-core computation. We also devise effective search orders to accommodate the different nature of two mining algorithms. Comprehensive experiments on real-life data demonstrate that the maximal/maximum (k,r)-cores enable us to find interesting cohesive subgraphs, and performance of two mining algorithms is significantly improved by proposed techniques.
Companies and financial investors are paying increasing attention to social consciousness in developing their corporate strategies and making investment decisions to support a sustainable economy for the future. Public discussion on incidents and events -- controversies -- of companies can provide valuable insights on how well the company operates with regards to social consciousness and indicate the companys overall operational capability. However, there are challenges in evaluating the degree of a companys social consciousness and environmental sustainability due to the lack of systematic data. We introduce a system that utilizes Twitter data to detect and monitor controversial events and show their impact on market volatility. In our study, controversial events are identified from clustered tweets that share the same 5W terms and sentiment polarities of these clusters. Credible news links inside the event tweets are used to validate the truth of the event. A case study on the Starbucks Philadelphia arrests shows that this method can provide the desired functionality.