No Arabic abstract
The overall aim of the Space Situational Awareness (SSA) Preparatory Programme is to support the European independent utilisation of and access to space for research or services, through providing timely and quality data, information, services and knowledge regarding the environment, the threats and the sustainable exploitation of the outer space surrounding our planet Earth. The SSA system will comprise three main segments: Space Weather (SWE) monitoring and forecast Near-Earth Objects (NEO) survey and follow-up Space Surveillance and Tracking (SST) of man-made space objects. There already exist different algorithms to predict orbits for NEOs. The objective of this activity is to come up with a different trajectory prediction algorithm, which allows an independent validation of the current algorithms within the SSA-NEO segment (e.g. NEODyS, JPL Sentry System). The key objective of this activity was to design, develop, test, verify, and validate trajectory prediction algorithm of NEOs in order to be able to compute analytically and numerically the minimum orbital intersection distances (MOIDs). The NEOPROP software consists of two separate modules/tools: (i) the Analytical Module makes use of analytical algorithms in order to rapidly assess the impact risk of a NEO. (ii) The Numerical Module makes use of numerical algorithms in order to refine and to better assess the impact probabilities.
The first responder community has traditionally relied on calls from the public, officially-provided geographic information and maps for coordinating actions on the ground. The ubiquity of social media platforms created an opportunity for near real-time sensing of the situation (e.g. unfolding weather events or crises) through volunteered geographic information. In this article, we provide an overview of the design process and features of the Social Media Analytics Reporting Toolkit (SMART), a visual analytics platform developed at Purdue University for providing first responders with real-time situational awareness. We attribute its successful adoption by many first responders to its user-centered design, interactive (geo)visualizations and interactive machine learning, giving users control over analysis.
Social media data has been increasingly used to facilitate situational awareness during events and emergencies such as natural disasters. While researchers have investigated several methods to summarize, visualize or mine the data for analysis, first responders have not been able to fully leverage research advancements largely due to the gap between academic research and deployed, functional systems. In this paper, we explore the opportunities and barriers for the effective use of social media data from first responders perspective. We present the summary of several detailed interviews with first responders on their use of social media for situational awareness. We further assess the impact of SMART-a social media visual analytics system-on first responder operations.
Various domain users are increasingly leveraging real-time social media data to gain rapid situational awareness. However, due to the high noise in the deluge of data, effectively determining semantically relevant information can be difficult, further complicated by the changing definition of relevancy by each end user for different events. The majority of existing methods for short text relevance classification fail to incorporate users knowledge into the classification process. Existing methods that incorporate interactive user feedback focus on historical datasets. Therefore, classifiers cannot be interactively retrained for specific events or user-dependent needs in real-time. This limits real-time situational awareness, as streaming data that is incorrectly classified cannot be corrected immediately, permitting the possibility for important incoming data to be incorrectly classified as well. We present a novel interactive learning framework to improve the classification process in which the user iteratively corrects the relevancy of tweets in real-time to train the classification model on-the-fly for immediate predictive improvements. We computationally evaluate our classification model adapted to learn at interactive rates. Our results show that our approach outperforms state-of-the-art machine learning models. In addition, we integrate our framework with the extended Social Media Analytics and Reporting Toolkit (SMART) 2.0 system, allowing the use of our interactive learning framework within a visual analytics system tailored for real-time situational awareness. To demonstrate our frameworks effectiveness, we provide domain expert feedback from first responders who used the extended SMART 2.0 system.
On 2015 November 13, the small artificial object designated WT1190F entered the Earth atmosphere above the Indian Ocean offshore Sri Lanka after being discovered as a possible new asteroid only a few weeks earlier. At ESAs SSA-NEO Coordination Centre we took advantage of this opportunity to organize a ground-based observational campaign, using WT1190F as a test case for a possible similar future event involving a natural asteroidal body.
Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users awareness of physical surroundings and cause safety concerns and psychological discomfort. Hence, there is a need of an ambient information design to increase users situational awareness (SA) of physical elements when they are immersed in VR environment. This is challenging, since there is a tradeoff between the awareness in reality and the interference with users experience in virtuality. In this paper, we design five representations (indexical, symbolic, and iconic with three emotions) based on two dimensions (vividness and emotion) to address the problem. We conduct an empirical study to evaluate participants SA, perceived breaks in presence (BIPs), and perceived engagement through VR tasks that require movement in space. Results show that designs with higher vividness evoke more SA, designs that are more consistent with the virtual environment can mitigate the BIP issue, and emotion-evoking designs are more engaging.