No Arabic abstract
The first responder community has traditionally relied on calls from the public, officially-provided geographic information and maps for coordinating actions on the ground. The ubiquity of social media platforms created an opportunity for near real-time sensing of the situation (e.g. unfolding weather events or crises) through volunteered geographic information. In this article, we provide an overview of the design process and features of the Social Media Analytics Reporting Toolkit (SMART), a visual analytics platform developed at Purdue University for providing first responders with real-time situational awareness. We attribute its successful adoption by many first responders to its user-centered design, interactive (geo)visualizations and interactive machine learning, giving users control over analysis.
Social media data has been increasingly used to facilitate situational awareness during events and emergencies such as natural disasters. While researchers have investigated several methods to summarize, visualize or mine the data for analysis, first responders have not been able to fully leverage research advancements largely due to the gap between academic research and deployed, functional systems. In this paper, we explore the opportunities and barriers for the effective use of social media data from first responders perspective. We present the summary of several detailed interviews with first responders on their use of social media for situational awareness. We further assess the impact of SMART-a social media visual analytics system-on first responder operations.
Various domain users are increasingly leveraging real-time social media data to gain rapid situational awareness. However, due to the high noise in the deluge of data, effectively determining semantically relevant information can be difficult, further complicated by the changing definition of relevancy by each end user for different events. The majority of existing methods for short text relevance classification fail to incorporate users knowledge into the classification process. Existing methods that incorporate interactive user feedback focus on historical datasets. Therefore, classifiers cannot be interactively retrained for specific events or user-dependent needs in real-time. This limits real-time situational awareness, as streaming data that is incorrectly classified cannot be corrected immediately, permitting the possibility for important incoming data to be incorrectly classified as well. We present a novel interactive learning framework to improve the classification process in which the user iteratively corrects the relevancy of tweets in real-time to train the classification model on-the-fly for immediate predictive improvements. We computationally evaluate our classification model adapted to learn at interactive rates. Our results show that our approach outperforms state-of-the-art machine learning models. In addition, we integrate our framework with the extended Social Media Analytics and Reporting Toolkit (SMART) 2.0 system, allowing the use of our interactive learning framework within a visual analytics system tailored for real-time situational awareness. To demonstrate our frameworks effectiveness, we provide domain expert feedback from first responders who used the extended SMART 2.0 system.
Culture is core to human civilization, and is essential for human intellectual achievements in social context. Culture also influences how humans work together, perform particular task and overall lifestyle and dealing with other groups of civilization. Thus, culture is concerned with establishing shared ideas, particularly those playing a key role in success. Does it impact on how two individuals can work together in achieving certain goals? In this paper, we establish a means to derive cultural association and map it to culturally mediated success. Human interactions with the environment are typically in the form of expressions. Association between culture and behavior produce similar beliefs which lead to common principles and actions, while cultural similarity as a set of common expressions and responses. To measure cultural association among different candidates, we propose the use of a Graphical Association Method (GAM). The behaviors of candidates are captured through series of expressions and represented in the graphical form. The association among corresponding node and core nodes is used for the same. Our approach provides a number of interesting results and promising avenues for future applications.
Visual analytics for machine learning has recently evolved as one of the most exciting areas in the field of visualization. To better identify which research topics are promising and to learn how to apply relevant techniques in visual analytics, we systematically review 259 papers published in the last ten years together with representative works before 2010. We build a taxonomy, which includes three first-level categories: techniques before model building, techniques during model building, and techniques after model building. Each category is further characterized by representative analysis tasks, and each task is exemplified by a set of recent influential works. We also discuss and highlight research challenges and promising potential future research opportunities useful for visual analytics researchers.
Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users awareness of physical surroundings and cause safety concerns and psychological discomfort. Hence, there is a need of an ambient information design to increase users situational awareness (SA) of physical elements when they are immersed in VR environment. This is challenging, since there is a tradeoff between the awareness in reality and the interference with users experience in virtuality. In this paper, we design five representations (indexical, symbolic, and iconic with three emotions) based on two dimensions (vividness and emotion) to address the problem. We conduct an empirical study to evaluate participants SA, perceived breaks in presence (BIPs), and perceived engagement through VR tasks that require movement in space. Results show that designs with higher vividness evoke more SA, designs that are more consistent with the virtual environment can mitigate the BIP issue, and emotion-evoking designs are more engaging.