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Sampling Sparse Signals on the Sphere: Algorithms and Applications

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 Added by Ivan Dokmanic
 Publication date 2015
and research's language is English




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We propose a sampling scheme that can perfectly reconstruct a collection of spikes on the sphere from samples of their lowpass-filtered observations. Central to our algorithm is a generalization of the annihilating filter method, a tool widely used in array signal processing and finite-rate-of-innovation (FRI) sampling. The proposed algorithm can reconstruct $K$ spikes from $(K+sqrt{K})^2$ spatial samples. This sampling requirement improves over previously known FRI sampling schemes on the sphere by a factor of four for large $K$. We showcase the versatility of the proposed algorithm by applying it to three different problems: 1) sampling diffusion processes induced by localized sources on the sphere, 2) shot noise removal, and 3) sound source localization (SSL) by a spherical microphone array. In particular, we show how SSL can be reformulated as a spherical sparse sampling problem.



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We discuss a novel sampling theorem on the sphere developed by McEwen & Wiaux recently through an association between the sphere and the torus. To represent a band-limited signal exactly, this new sampling theorem requires less than half the number of samples of other equiangular sampling theorems on the sphere, such as the canonical Driscoll & Healy sampling theorem. A reduction in the number of samples required to represent a band-limited signal on the sphere has important implications for compressive sensing, both in terms of the dimensionality and sparsity of signals. We illustrate the impact of this property with an inpainting problem on the sphere, where we show superior reconstruction performance when adopting the new sampling theorem.
174 - J. D. McEwen , Y. Wiaux 2011
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