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We study the impact of sampling theorems on the fidelity of sparse image reconstruction on the sphere. We discuss how a reduction in the number of samples required to represent all information content of a band-limited signal acts to improve the fidelity of sparse image reconstruction, through both the dimensionality and sparsity of signals. To demonstrate this result we consider a simple inpainting problem on the sphere and consider images sparse in the magnitude of their gradient. We develop a framework for total variation (TV) inpainting on the sphere, including fast methods to render the inpainting problem computationally feasible at high-resolution. Recently a new sampling theorem on the sphere was developed, reducing the required number of samples by a factor of two for equiangular sampling schemes. Through numerical simulations we verify the enhanced fidelity of sparse image reconstruction due to the more efficient sampling of the sphere provided by the new sampling theorem.
A sampling theorem on the sphere has been developed recently, requiring half as many samples as alternative equiangular sampling theorems on the sphere. A reduction by a factor of two in the number of samples required to represent a band-limited signal on the sphere exactly has important implications for compressed sensing, both in terms of the dimensionality and sparsity of signals. We illustrate the impact of this property with an inpainting problem on the sphere, where we show the superior reconstruction performance when adopting the new sampling theorem compared to the alternative.
We develop a novel sampling theorem on the sphere and corresponding fast algorithms by associating the sphere with the torus through a periodic extension. The fundamental property of any sampling theorem is the number of samples required to represent a band-limited signal. To represent exactly a signal on the sphere band-limited at L, all sampling theorems on the sphere require O(L^2) samples. However, our sampling theorem requires less than half the number of samples of other equiangular sampling theorems on the sphere and an asymptotically identical, but smaller, number of samples than the Gauss-Legendre sampling theorem. The complexity of our algorithms scale as O(L^3), however, the continual use of fast Fourier transforms reduces the constant prefactor associated with the asymptotic scaling considerably, resulting in algorithms that are fast. Furthermore, we do not require any precomputation and our algorithms apply to both scalar and spin functions on the sphere without any change in computational complexity or computation time. We make our implementation of these algorithms available publicly and perform numerical experiments demonstrating their speed and accuracy up to very high band-limits. Finally, we highlight the advantages of our sampling theorem in the context of potential applications, notably in the field of compressive sampling.
Inverse problems defined naturally on the sphere are becoming increasingly of interest. In this article we provide a general framework for evaluation of inverse problems on the sphere, with a strong emphasis on flexibility and scalability. We consider flexibility with respect to the prior selection (regularization), the problem definition - specifically the problem formulation (constrained/unconstrained) and problem setting (analysis/synthesis) - and optimization adopted to solve the problem. We discuss and quantify the trade-offs between problem formulation and setting. Crucially, we consider the Bayesian interpretation of the unconstrained problem which, combined with recent developments in probability density theory, permits rapid, statistically principled uncertainty quantification (UQ) in the spherical setting. Linearity is exploited to significantly increase the computational efficiency of such UQ techniques, which in some cases are shown to permit analytic solutions. We showcase this reconstruction framework and UQ techniques on a variety of spherical inverse problems. The code discussed throughout is provided under a GNU general public license, in both C++ and Python.
We develop a novel sampling theorem for functions defined on the three-dimensional rotation group SO(3) by connecting the rotation group to the three-torus through a periodic extension. Our sampling theorem requires $4L^3$ samples to capture all of the information content of a signal band-limited at $L$, reducing the number of required samples by a factor of two compared to other equiangular sampling theorems. We present fast algorithms to compute the associated Fourier transform on the rotation group, the so-called Wigner transform, which scale as $O(L^4)$, compared to the naive scaling of $O(L^6)$. For the common case of a low directional band-limit $N$, complexity is reduced to $O(N L^3)$. Our fast algorithms will be of direct use in speeding up the computation of directional wavelet transforms on the sphere. We make our SO3 code implementing these algorithms publicly available.
We discuss a novel sampling theorem on the sphere developed by McEwen & Wiaux recently through an association between the sphere and the torus. To represent a band-limited signal exactly, this new sampling theorem requires less than half the number of samples of other equiangular sampling theorems on the sphere, such as the canonical Driscoll & Healy sampling theorem. A reduction in the number of samples required to represent a band-limited signal on the sphere has important implications for compressive sensing, both in terms of the dimensionality and sparsity of signals. We illustrate the impact of this property with an inpainting problem on the sphere, where we show superior reconstruction performance when adopting the new sampling theorem.