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Shannons Index of Difficulty ($SID$), a logarithmic relation between movement-amplitude and target-width, is reputable for modelling movement-time in pointing tasks. However, it cannot resolve the inherent speed-accuracy trade-off, where emphasizing accuracy compromises speed and vice versa. Effective target-width is considered as spatial adjustment, compensating for accuracy. However, for compensating speed, no significant adjustment exists in the literature. Real-life pointing tasks are both spatially and temporally unconstrained. Spatial adjustment alone is insufficient for modelling these tasks due to several human factors. To resolve this, we propose $ANTASID$ (A Novel Temporal Adjustment to $SID$) formulation with detailed performance analysis. We hypothesized temporal efficiency of interaction as a potential temporal adjustment factor ($t$), compensating for speed. Considering spatial and/or temporal adjustments to $SID$, we conducted regression analyses using our own and benchmark datasets in both controlled and uncontrolled scenarios. The $ANTASID$ formulation showed significantly superior fitness values and throughput in all the scenarios.
Virtual Reality (VR) games that feature physical activities have been shown to increase players motivation to do physical exercise. However, for such exercises to have a positive healthcare effect, they have to be repeated several times a week. To ma
This article serves as a brief introduction to the Shannon information theory. Concepts of information, Shannon entropy and channel capacity are mainly covered. All these concepts are developed in a totally combinatorial flavor. Some issues usually n
Coronaviruses are a famous family of viruses that cause illness in both humans and animals. The new type of coronavirus COVID-19 was firstly discovered in Wuhan, China. However, recently, the virus has widely spread in most of the world and causing a
Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and field of view that matches the perceptual capabilities of the human visual system, all while constrained by limited compute budgets and transmission bandwidt
This paper presents a novel game prototype that uses music and motion detection as preventive medicine for the elderly. Given the aging populations around the globe, and the limited resources and staff able to care for these populations, eHealth solu