ﻻ يوجد ملخص باللغة العربية
With the development of Generative Adversarial Network, image-based virtual try-on methods have made great progress. However, limited work has explored the task of video-based virtual try-on while it is important in real-world applications. Most existing video-based virtual try-on methods usually require clothing templates and they can only generate blurred and low-resolution results. To address these challenges, we propose a Memory-based Video virtual Try-On Network (MV-TON), which seamlessly transfers desired clothes to a target person without using any clothing templates and generates high-resolution realistic videos. Specifically, MV-TON consists of two modules: 1) a try-on module that transfers the desired clothes from model images to frame images by pose alignment and region-wise replacing of pixels; 2) a memory refinement module that learns to embed the existing generated frames into the latent space as external memory for the following frame generation. Experimental results show the effectiveness of our method in the video virtual try-on task and its superiority over other existing methods.
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations.
Despite recent progress on image-based virtual try-on, current methods are constraint by shared warping networks and thus fail to synthesize natural try-on results when faced with clothing categories that require different warping operations. In this
Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders the
Image-based virtual try-on involves synthesizing perceptually convincing images of a model wearing a particular garment and has garnered significant research interest due to its immense practical applicability. Recent methods involve a two stage proc
2D image-based virtual try-on has attracted increased attention from the multimedia and computer vision communities. However, most of the existing image-based virtual try-on methods directly put both person and the in-shop clothing representations to