ﻻ يوجد ملخص باللغة العربية
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results
With the development of Generative Adversarial Network, image-based virtual try-on methods have made great progress. However, limited work has explored the task of video-based virtual try-on while it is important in real-world applications. Most exis
2D image-based virtual try-on has attracted increased attention from the multimedia and computer vision communities. However, most of the existing image-based virtual try-on methods directly put both person and the in-shop clothing representations to
Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main disadvantages: cannot
Image-based virtual try-on involves synthesizing perceptually convincing images of a model wearing a particular garment and has garnered significant research interest due to its immense practical applicability. Recent methods involve a two stage proc
Image virtual try-on replaces the clothes on a person image with a desired in-shop clothes image. It is challenging because the person and the in-shop clothes are unpaired. Existing methods formulate virtual try-on as either in-painting or cycle cons