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A practical approach to robot reinforcement learning is to first collect a large batch of real or simulated robot interaction data, using some data collection policy, and then learn from this data to perform various tasks, using offline learning algorithms. Previous work focused on manually designing the data collection policy, and on tasks where suitable policies can easily be designed, such as random picking policies for collecting data about object grasping. For more complex tasks, however, it may be difficult to find a data collection policy that explores the environment effectively, and produces data that is diverse enough for the downstream task. In this work, we propose that data collection policies should actively explore the environment to collect diverse data. In particular, we develop a simple-yet-effective goal-conditioned reinforcement-learning method that actively focuses data collection on novel observations, thereby collecting a diverse data-set. We evaluate our method on simulated robot manipulation tasks with visual inputs and show that the improved diversity of active data collection leads to significant improvements in the downstream learning tasks.
We study the problem of learning a range of vision-based manipulation tasks from a large offline dataset of robot interaction. In order to accomplish this, humans need easy and effective ways of specifying tasks to the robot. Goal images are one popu
Imitating human demonstrations is a promising approach to endow robots with various manipulation capabilities. While recent advances have been made in imitation learning and batch (offline) reinforcement learning, a lack of open-source human datasets
This paper investigates two techniques for developing efficient self-supervised vision transformers (EsViT) for visual representation learning. First, we show through a comprehensive empirical study that multi-stage architectures with sparse self-att
We consider the problem of optimizing a robot morphology to achieve the best performance for a target task, under computational resource limitations. The evaluation process for each morphological design involves learning a controller for the design,
Mobile robot navigation is typically regarded as a geometric problem, in which the robots objective is to perceive the geometry of the environment in order to plan collision-free paths towards a desired goal. However, a purely geometric view of the w